Grades devellopment

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  • Grades devellopment

    Hello, I'm starting grade devellopment giving some benefits. I would like advice.
    Armed Forces = Fleet.
    Defensive force = Defenses.
    GRADES:
    1- Minor (grade 1, grade 2, grade 3); (Buildings, production technology).
    2- Raider (grade 1, grade 2, grade 3); (Armed Force, Weapon Technology, Speed Technology).
    3- Defensive miner (grade 1, grade 2, grade 3); (Buildings, weapons technology, defensive force).
    4- Offensive miner (grade 1, grade 2, grade 3); (Buildings, weapon technology, speed technology, armed force).
    Advantages:
    1- Minor
    grade 1: not defined.
    grade 2: not defined.
    grade 3: not defined.
    2- Raider.
    grade 1: not defined.
    grade 2: not defined.
    grade 3: not defined.
    3- Defensive miner.
    grade 1: not defined.
    grade 2: not defined.
    grade 3: not defined.
    4- Offensive miner.
    grade 1: not defined.
    grade 2: not defined.
    grade 3: not defined.
    Taking into account:
    - Statistics.
    - User card.
    - Combat simulator.
    - planet resource update.
    - Database.
    - not defined.
    - not defined.

    My question:
    To take account of the elements for (GRADES :), are they correct?

    GRADES:
    1- Minor (grade 1, grade 2, grade 3); (Buildings, production technology).
    2- Raider (grade 1, grade 2, grade 3); (Armed Force, Weapon Technology, Speed Technology).
    3- Defensive miner (grade 1, grade 2, grade 3); (Buildings, weapons technology, defensive force).
    4- Offensive miner (grade 1, grade 2, grade 3); (Buildings, weapon technology, speed technology, armed force).

    What do I need to change on the specified grades?

    It will be shared property, I just want to know if what is taken into account for each grade seems correct to you.

    The post was edited 2 times, last by jona ().