2Moons

Forum for the 2Moons-browsergameengine.

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ONOVA, priory known as Re-Origins

4

ONOVA

[DEV] 2Moons/SmartMoons 3.0 - Next Gen Update (PHP 8.4, Twig Engine & Aerospace Design)

141

0wum0

[UPDATE] New Star (GW) V 6.0- PLATINUM RELEASE

0

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  • vemede -

    Liked ONOVA’s post in the thread ONOVA, priory known as Re-Origins.

    Like (Post)
    Hi. I am here to present the endeavor I've been working on. Priorly stated as Re-Origins (2moons.de/index.php?thread/157…ins-is-re-launching-soon/), a project with a former partner (I lost contact with), this is a space strategy browser game…
  • ONOVA -

    Replied to the thread ONOVA, priory known as Re-Origins.

    Post
    Quote from amamoslavida_: “nice, probably number 3 is caused by my browser being in dev mode, have written those just to inform assuming you are not aware of those, but seems like you know a lot :D good luck on your project hope you got some users, if i…
  • Sooo bald geht es weiter. Ich habe gerade sehr hart an einem anderen Projekt noch gearbeitet, aber das ist fast abgeschlossen. Dann geht es bei 2MoonsCE weiter.
  • fossil -

    Liked amamoslavida_’s post in the thread ONOVA, priory known as Re-Origins.

    Like (Post)
    nice, probably number 3 is caused by my browser being in dev mode, have written those just to inform assuming you are not aware of those, but seems like you know a lot :D good luck on your project hope you got some users, if i have time i ll check and…
  • amamoslavida_ -

    Replied to the thread ONOVA, priory known as Re-Origins.

    Post
    nice, probably number 3 is caused by my browser being in dev mode, have written those just to inform assuming you are not aware of those, but seems like you know a lot :D good luck on your project hope you got some users, if i have time i ll check and…
  • Dany92 -

    Posted the thread [UPDATE] New Star (GW) V 6.0- PLATINUM RELEASE.

    Thread
    In summary, since version 2.8, more than 300 bugs have been fixed, more than 200 improvements have been added and new game events have been inserted. Main Server: galaxywar.eu V 6.0 - PHP 8.3 ONLY Open a new universe 05/10/2026 ( Kalypso ) Medium + 9…
  • ONOVA -

    Replied to the thread ONOVA, priory known as Re-Origins.

    Post
    Hi. Thank you for important feedback. Right now I am not seeking "players", but "testers", as it's a dev environment. 1. Required cookies to maintain website minimal requirements (as login) can be loaded without approval, as stated on EU-GDPR.…
  • amamoslavida_ -

    Replied to the thread ONOVA, priory known as Re-Origins.

    Post
    hello great work hope you got some players and success. first thing i realize is the fact that cookies are loaded before approving cookie form. I am not an expert on that, but as far as i know No cookie should be loaded if visitor is not accepted…
  • ismetucan -

    Now follows sromantr.

    Follow
  • ONOVA -

    Posted the thread ONOVA, priory known as Re-Origins.

    Thread
    Hi. I am here to present the endeavor I've been working on. Priorly stated as Re-Origins (2moons.de/index.php?thread/157…ins-is-re-launching-soon/), a project with a former partner (I lost contact with), this is a space strategy browser game…
  • yurseli -

    Replied to the thread Xterium new theme and new add-ons.

    Post
    u are a playing wao :)
  • sqval -

    Replied to the thread VOID PROTOCOL: TOTALITY.

    Post
    This is a formal technical briefing designed for a presentation. It outlines the strategic necessity of migrating VOID PROTOCOL: TOTALITY from legacy raw PHP/MySQL to the Laravel 13 framework. Strategic Evolution: Migrating to Laravel 13 Technical
  • sqval -

    Replied to the thread VOID PROTOCOL: TOTALITY.

    Post
    This is the official status report regarding the current development stage of the VOID PROTOCOL: TOTALITY simulation. It highlights that we are only at the dawn of the project's true potential. Development Progress & System Deployment 1. The Overlord
  • sqval -

    Posted the thread VOID PROTOCOL: TOTALITY.

    Thread
    VOID PROTOCOL: TOTALITY Project Overview: The Ultimate Sci-Fi Strategy MMO Void Protocol: Totality is a high-stakes, browser-based space strategy MMO set in a persistent cyberpunk universe. It combines deep economic management, RPG-style progression,…
  • mimikri -

    Liked noonn’s post in the thread Combat Report Visualization.

    Like (Post)
    Hello. I tried working on combat visualizations to make the combat system more dynamic. It is currently working well, and I am monitoring its progress to ensure there are no errors. I inserted the combat visualizations at the top, and the combat logs…
  • 0wum0 -

    Liked noonn’s post in the thread Combat Report Visualization.

    Like (Post)
    Hello. I tried working on combat visualizations to make the combat system more dynamic. It is currently working well, and I am monitoring its progress to ensure there are no errors. I inserted the combat visualizations at the top, and the combat logs…
  • 0wum0 -

    Liked h0ax’s post in the thread Donde se pudiera conseguir.

    Like (Post)
    Alguien sabe si este nexus.ogamex.net/ Ogamex es el mismo que podemos encontrar en github
  • Was hälst du davon wen man ein riesen plugin hat aber einzelne teile aktivieren kann schau mal ich hab noch paar ideen dazu : ⚫ Schwarzes Loch Drift – Alle Flugzeiten +40% für 12h Mutationswelle – Bevölkerungswachstum +50% für 24h Nebel der Stille –…
  • amamoslavida_ -

    Liked PixoVoid’s post in the thread Donde se pudiera conseguir.

    Like (Post)
    Quote from h0ax: “Alguien sabe si este nexus.ogamex.net/ Ogamex es el mismo que podemos encontrar en github ” There are two different things. The browser game you linked is create with C#, specifically using .NET.
  • SAAS -

    Liked noonn’s post in the thread Combat Report Visualization.

    Like (Post)
    Hello. I tried working on combat visualizations to make the combat system more dynamic. It is currently working well, and I am monitoring its progress to ensure there are no errors. I inserted the combat visualizations at the top, and the combat logs…
  • PixoVoid -

    Replied to the thread Donde se pudiera conseguir.

    Post
    Quote from h0ax: “Alguien sabe si este nexus.ogamex.net/ Ogamex es el mismo que podemos encontrar en github ” There are two different things. The browser game you linked is create with C#, specifically using .NET.
  • noonn -

    Replied to the thread Combat Report Visualization.

    Post
    The structure is such that the server only provides the battle results (data) and accepts the values from the existing battle report, while the actual movements are rendered in real-time by the user's browser. Since this method involves the browser…
  • amamoslavida_ -

    Replied to the thread Donde se pudiera conseguir.

    Post
    github.com/lanedirt/OGameX that is some well written good project, i dont know if those two are same, never played ogamex. this looks like ogame clone as you say.
  • Itchi -

    Replied to the thread Combat Report Visualization.

    Post
    Might turn out nice. Good approach. Maybe not the best for speed servers since it will struggle with huge numbers
  • Itchi -

    Replied to the thread Donde se pudiera conseguir.

    Post
    Could you post the link to the repo you are talking about? Because I am pretty sure that the OgameX on Github is not related to ogamex.net There is someone rebuilding an ogame clone and called it ogamex as well since he used to use that name years ago…
  • fossil -

    Liked noonn’s post in the thread Combat Report Visualization.

    Like (Post)
    Hello. I tried working on combat visualizations to make the combat system more dynamic. It is currently working well, and I am monitoring its progress to ensure there are no errors. I inserted the combat visualizations at the top, and the combat logs…
  • noonn -

    Posted the thread Combat Report Visualization.

    Thread
    Hello. I tried working on combat visualizations to make the combat system more dynamic. It is currently working well, and I am monitoring its progress to ensure there are no errors. I inserted the combat visualizations at the top, and the combat logs…
  • Abyss -

    Replied to a comment by Abyss on sromantr’s wall.

    Wall Reply
    eyw çözdüm ya cloudflare etkiliyormuş
  • sromantr -

    Replied to a comment by Abyss on sromantr’s wall.

    Wall Reply
    yok abi
  • Abyss -

    Wrote a comment on sromantr’s wall.

    Wall Comment
    Ayhan usta elinde sorunsuz çalışan chat varmı ya benımkı boyuna kendi kendıne yenılıyor ne yapsam çözemedim geçenlerde bir yerde gördüydüm senın calışmanı ama bulamadım
  • amamoslavida_ -

    Replied to the thread Donde se pudiera conseguir.

    Post
    probably it is same, i assume he shared his work because of License problems, basically if you are using libraries which requires ( public share ) you need to share your work to avoid any kind of problems. ( if you are hosting it ).
  • h0ax -

    Posted the thread Donde se pudiera conseguir.

    Thread
    Alguien sabe si este nexus.ogamex.net/ Ogamex es el mismo que podemos encontrar en github
  • 0wum0 -

    Liked amamoslavida_’s post in the thread Programmieren lernen.

    Like (Post)
    JavaScript and PHP can feel difficult sometimes, but don’t dive too deep at first, just focus on the basics. They’re simply tools designed to make our work easier. Programming is mostly about identifying problems and solving them. Trying to build a…
  • Guten Morgen . Frohe Ostern erst mal. Habe die letzte Version mit allen neuen Änderungen zum Test install. Server nur PHP 8,2 aber kein Problem konnte ohne Problem alles Starten. AiBot hängt in der ersten Ausbaustufe fest schließt den Bau von…
  • flasher24 -

    Liked fossil’s post in the thread Programmieren lernen.

    Like (Post)
    Grüße. Mach dir kein Kopf. Einfach ignorieren. Du musst das machen, was du für dich gut findest. Es Nutzt nun mal nichts man sollte ein großes Gebiet an wissen haben .
  • flasher24 -

    Liked amamoslavida_’s post in the thread Programmieren lernen.

    Like (Post)
    JavaScript and PHP can feel difficult sometimes, but don’t dive too deep at first, just focus on the basics. They’re simply tools designed to make our work easier. Programming is mostly about identifying problems and solving them. Trying to build a…
  • Guten Morgen . Frohe Ostern erst mal. Habe die letzte Version mit allen neuen Änderungen zum Test install. Server nur PHP 8,2 aber kein Problem konnte ohne Problem alles Starten. AiBot hängt in der ersten Ausbaustufe fest schließt den Bau von…
  • fossil -

    Liked amamoslavida_’s post in the thread Programmieren lernen.

    Like (Post)
    JavaScript and PHP can feel difficult sometimes, but don’t dive too deep at first, just focus on the basics. They’re simply tools designed to make our work easier. Programming is mostly about identifying problems and solving them. Trying to build a…
  • amamoslavida_ -

    Replied to the thread Programmieren lernen.

    Post
    JavaScript and PHP can feel difficult sometimes, but don’t dive too deep at first, just focus on the basics. They’re simply tools designed to make our work easier. Programming is mostly about identifying problems and solving them. Trying to build a…
  • fossil -

    Replied to the thread Programmieren lernen.

    Post
    Grüße. Mach dir kein Kopf. Einfach ignorieren. Du musst das machen, was du für dich gut findest. Es Nutzt nun mal nichts man sollte ein großes Gebiet an wissen haben .