2Moons

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MOD Find Debris??

3

Danter14

deployement module made public

114

jonamix

Resource updates are not working properly

3

noonn

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  • Danter14 -

    Replied to the thread MOD Find Debris??.

    Post
    yes it's true I did it statically
  • fossil -

    Replied to the thread MOD Find Debris??.

    Post
    Hello.Yes, I managed to do that in the TPL.I'm trying to create the data from the ShowFindDebrisPage.class.php in all languages.<td>Coordonate</td> <td>Debris Metal</td> <td>Debris Crystal</td> <td>#</td> Thanks…
  • Danter14 -

    Replied to the thread MOD Find Debris??.

    Post
    you can do it like that directly in the tpl Source Code (1 line)
  • fossil -

    Posted the thread MOD Find Debris??.

    Thread
    Hello everyone.I'm trying to adapt the Danter 14 Find Debris mod to my test game.I want in the ShowFindDebrisPage.class.phpLink words from the language files in the game .zb global $LNG; <table width='100%' border='0' cellpadding='0' cellspacing='1'…
  • jonamix -

    Replied to the thread deployement module made public.

    Post
    Dowload Link death? any link
  • noonn -

    Replied to the thread Resource updates are not working properly.

    Post
    Quote from yamilrh: “Esto agrégalo en public function ReBuildCache() dentro de foreach($reslist['prod'] as $ProdID) Source Code (8 lines)Luego añade en la BD uni1_vars en production901 , production902 y production903 Source Code (8 lines)aquí es…
  • yamilrh -

    Replied to the thread 2moons 2.0.0.

    Post
    Muestra que tiene esta linea GeneralFunctions.php on line 506 Puede ser que no este definido en el idioma el id 8192
  • kiubydj -

    Posted the thread 2moons 2.0.0.

    Thread
    Hola necesito ayuda si alguien puede estaría muy agradecido monte mi server y el admin me trabaja al full pero a la hora de acceder al juego en el index me pone esto cuando va a entrar a la visión general Fatal error: Uncaught ErrorException: Undefined…
  • sebouse49 -

    Replied to the thread Starmoons2 re-open.

    Post
    xnova you can test and play. I'm still available on the game's discord
  • Benny -

    Replied to the thread Galaxy of Wars.

    Post
    unfortunately yes. And I cant reach him. No idea why he took his well working game offline
  • Benny -

    Replied to the thread Starmoons2 re-open.

    Post
    Which version is this game based on?
  • noonn -

    Liked yamilrh’s post in the thread Resource updates are not working properly.

    Like (Post)
    Esto agrégalo en public function ReBuildCache() dentro de foreach($reslist['prod'] as $ProdID) Source Code (8 lines) Luego añade en la BD uni1_vars en production901 , production902 y production903 Source Code (8 lines)aquí es donde lo veras reflejado
  • noonn -

    Replied to the thread Resource updates are not working properly.

    Post
    Quote from yamilrh: “Esto agrégalo en [tt]public .... ” thank you Let's see if it works after modification. :thumbsup:
  • yamilrh -

    Replied to the thread Resource updates are not working properly.

    Post
    Esto agrégalo en public function ReBuildCache() dentro de foreach($reslist['prod'] as $ProdID) Source Code (8 lines) Luego añade en la BD uni1_vars en production901 , production902 y production903 Source Code (8 lines)aquí es donde lo veras reflejado
  • noonn -

    Posted the thread Resource updates are not working properly.

    Thread
    Hi~ I have modifying it to increase resource production depending on the level of the alliance. However, I modified it as shown below, but not many resources are produced. Where should I add it? I added the code below in class.PlanetRessUpdate. Check…
  • yamilrh -

    Liked fossil’s post in the thread Graphic Tpl?.

    Like (Post)
    Greetings.Found it in fleetTable.tpl. I missed it. Thanks
  • fossil -

    Replied to the thread Graphic Tpl?.

    Post
    Greetings.Found it in fleetTable.tpl. I missed it. Thanks
  • yamilrh -

    Replied to the thread Graphic Tpl?.

    Post
    overview
  • fossil -

    Posted the thread Graphic Tpl?.

    Thread
    Hello.In which Tpl can I adjust the width of the fleet menu center.Thanks 2moons.de/index.php?attachment…326de4432c12af506c520ca5f
  • SAAS -

    Wrote a comment on sebouse49’s wall.

    Wall Comment
    Witaj. Fajne i ciekawe rozwiązania wizualne w grze. Jak rozwiązałeś widok galaktyki? jakieś sugestie, rada? . Ja sobie też dopracowałem inną w 2d ale twoja jest ciekawa.
  • SAAS -

    Liked sebouse49’s post in the thread Starmoons2 re-open.

    Like (Post)
    Hello, we have just reopened our game at this address Starmoons2 Don’t hesitate to say hello!
  • SAAS -

    Liked go2moons’s post in the thread Selling OGame Script (Xterium).

    Like (Post)
    selling a copy of something i posted for free, LOL goodluck
  • mimikri -

    Liked go2moons’s post in the thread Selling OGame Script (Xterium).

    Like (Post)
    selling a copy of something i posted for free, LOL goodluck
  • loakmz -

    Replied to the thread Selling OGame Script (Xterium).

    Post
    Quote from go2moons: “selling a copy of something i posted for free, LOL goodluck ” Two wrongs don’t make a right We have been providing online service since 2018. OGAME Anyone can tell any lie.
  • sebouse49 -

    Posted the thread Starmoons2 re-open.

    Thread
    Hello, we have just reopened our game at this address Starmoons2 Don’t hesitate to say hello!
  • sebouse49 -

    Replied to the thread Galaxy of Wars.

    Post
    Quote from Benny: “Can somebody tell me what engine this game used and if it is open source? Thanks guys! ” Hello, I think he is no longer online...
  • yamilrh -

    Replied to the thread Alliance Event Hide Enemy Fleet?.

    Post
    ShowAlliancePage.class.php Source Code (1 line) class.FlyingFleetstable.php Source Code (1 line)Deberías mirar ahi
  • noonn -

    Posted the thread Alliance Event Hide Enemy Fleet?.

    Thread
    Hi~~ ^^ The alliance event view shows the movement status of all alliance members' fleets. I have a question here. How do I exclude (not show) the part where the enemy fleet comes to an alliance member from the event view? How can I modify…
  • Musalla -

    Posted the thread Page Shipyard Default Tpl (2moons 2.0).

    Thread
    - Hello; When the resources (raw materials) are insufficient, ship and defense production cannot be made. I would like to see a warning stating that the resources are insufficient[/u] Can you help me? (Google translate) - Merhabalar; Kaynaklar (…
  • yamilrh -

    Replied to the thread Cambiar función de Oficial.

    Post
    @CharlJR ese bono no funciona, puedes probar de todas forma, pero puede leer aquí cuando pregunte en su momento sobre ese bono bugs in the destroyer officer
  • CharlJR -

    Replied to the thread Cambiar función de Oficial.

    Post
    Quote from yamilrh: “Si usas 2moons master si mal no recuerdo no funciona el bono del destructor. Buscar class.FleetFunctions.php Source Code (1 line)Busca antes de $availableMissions[] = 9; Añade Source Code (1 line)Para el nuevo oficial añade lo…
  • CharlJR -

    Liked yamilrh’s post in the thread Cambiar función de Oficial.

    Like (Post)
    Creo que deberías añadir una capa mas en ShowFleetSteep3Page.class.php para la misión de destrucción, prueba y si algo dejas dicho aquí @CharlJR
  • yamilrh -

    Replied to the thread Cambiar función de Oficial.

    Post
    Creo que deberías añadir una capa mas en ShowFleetSteep3Page.class.php para la misión de destrucción, prueba y si algo dejas dicho aquí @CharlJR
  • yamilrh -

    Replied to the thread Cambiar función de Oficial.

    Post
    Si usas 2moons master si mal no recuerdo no funciona el bono del destructor. Buscar class.FleetFunctions.php Source Code (1 line)Busca antes de $availableMissions[] = 9; Añade Source Code (1 line)Para el nuevo oficial añade lo mismo para…
  • fossil -

    Replied to the thread Actualizacion hasta PHP 8.3.

    Post
    Hello, I'm currently testing your version.If I go to colonize to send a ship it doesn't go any further.I hope I haven't overlooked something.Thanks (Hidden Content)
  • CharlJR -

    Posted the thread Cambiar función de Oficial.

    Thread
    Hola, esta vez quisiera hacer ciertos cambios en Oficiales como el Destructor eliminarle el Bono de 2DeathStar x el Precio de 1, y que su función sea que permita las destrucciones a las lunas luego de se comprado, y añadí otro (Descubridor) y…
  • Mr.Wolf -

    Now follows Zeus.

    Follow
  • yamilrh -

    Liked CharlJR’s post in the thread (Question) Mostrar naves destruidas por ronda BattleRaport.

    Like (Post)
    Quote from yamilrh: “Donde mismo obtuviste las fotos sale como hacerlo [Question] Display the number of destroyed fleets ” probe esa forma pero no me dio resultados, quizas el traductor que uso me dificulta un poco entender los pasos, intentare de…
  • CharlJR -

    Replied to the thread (Question) Mostrar naves destruidas por ronda BattleRaport.

    Post
    Quote from yamilrh: “Donde mismo obtuviste las fotos sale como hacerlo [Question] Display the number of destroyed fleets ” probe esa forma pero no me dio resultados, quizas el traductor que uso me dificulta un poco entender los pasos, intentare de…
  • yamilrh -

    Replied to the thread (Question) Mostrar naves destruidas por ronda BattleRaport.

    Post
    Donde mismo obtuviste las fotos sale como hacerlo [Question] Display the number of destroyed fleets