2Moons
Forum for the 2Moons-browsergameengine.
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fossil -
Replied to the thread MOD Find Debris??.
PostHello, thanks for the help.I understood the changes in the tpl.I'm trying to understand why the link to the language files isn't possible in the ShowFindDebrisPage.class.php.It works in other php files too. I'm trying to understand it. But I haven't… -
Danter14 -
Replied to the thread MOD Find Debris??.
PostI looked at the code level you can add them in the CUSTOM.php of each language and lme retrieve it in the tpl concerned like this PHP Source Code (1 line)TPL Smarty-Template (1 line) -
fossil -
Replied to the thread MOD Find Debris??.
PostSteemnova.Yes -
Russoll -
Replied to the thread deployement module made public.
Postso, has there been a work around to the script, so it works? -
Russoll -
Replied to the thread deployement module made public.
PostQuote from jonamix: “Dowload Link death? any link ” mediafire.com/file/u75jn9da406…emplate-ogame(1).zip/file -
Danter14 -
Replied to the thread MOD Find Debris??.
Posthave you used steemnova? -
fossil -
Replied to the thread MOD Find Debris??.
PostHelloThanks for the tip. I have adapted the tpl. I just have to make the line accessible for all languages. Still looking for the solution. -
Danter14 -
Replied to the thread MOD Find Debris??.
Postyes it's true I did it statically -
fossil -
Replied to the thread MOD Find Debris??.
PostHello.Yes, I managed to do that in the TPL.I'm trying to create the data from the ShowFindDebrisPage.class.php in all languages.<td>Coordonate</td> <td>Debris Metal</td> <td>Debris Crystal</td> <td>#</td> Thanks… -
Danter14 -
Replied to the thread MOD Find Debris??.
Postyou can do it like that directly in the tpl Source Code (1 line) -
fossil -
Posted the thread MOD Find Debris??.
ThreadHello everyone.I'm trying to adapt the Danter 14 Find Debris mod to my test game.I want in the ShowFindDebrisPage.class.phpLink words from the language files in the game .zb global $LNG; <table width='100%' border='0' cellpadding='0' cellspacing='1'… -
jonamix -
Replied to the thread deployement module made public.
PostDowload Link death? any link -
noonn -
Replied to the thread Resource updates are not working properly.
PostQuote from yamilrh: “Esto agrégalo enpublic function ReBuildCache()
dentro deforeach($reslist['prod'] as $ProdID)
Source Code (8 lines)Luego añade en la BD uni1_vars en production901 , production902 y production903 Source Code (8 lines)aquí es… -
yamilrh -
Replied to the thread 2moons 2.0.0.
PostMuestra que tiene esta linea GeneralFunctions.php on line 506 Puede ser que no este definido en el idioma el id 8192 -
kiubydj -
Posted the thread 2moons 2.0.0.
ThreadHola necesito ayuda si alguien puede estaría muy agradecido monte mi server y el admin me trabaja al full pero a la hora de acceder al juego en el index me pone esto cuando va a entrar a la visión general Fatal error: Uncaught ErrorException: Undefined… -
sebouse49 -
Replied to the thread Starmoons2 re-open.
Postxnova you can test and play. I'm still available on the game's discord -
Benny -
Replied to the thread Galaxy of Wars.
Postunfortunately yes. And I cant reach him. No idea why he took his well working game offline -
Benny -
Replied to the thread Starmoons2 re-open.
PostWhich version is this game based on? -
noonn -
Liked yamilrh’s post in the thread Resource updates are not working properly.
Like (Post) -
noonn -
Replied to the thread Resource updates are not working properly.
PostQuote from yamilrh: “Esto agrégalo en [tt]public .... ” thank you Let's see if it works after modification. -
yamilrh -
Replied to the thread Resource updates are not working properly.
Post -
noonn -
Posted the thread Resource updates are not working properly.
ThreadHi~ I have modifying it to increase resource production depending on the level of the alliance. However, I modified it as shown below, but not many resources are produced. Where should I add it? I added the code below in class.PlanetRessUpdate. Check… -
yamilrh -
Liked fossil’s post in the thread Graphic Tpl?.
Like (Post)Greetings.Found it in fleetTable.tpl. I missed it. Thanks -
fossil -
Replied to the thread Graphic Tpl?.
PostGreetings.Found it in fleetTable.tpl. I missed it. Thanks -
yamilrh -
Replied to the thread Graphic Tpl?.
Postoverview -
fossil -
Posted the thread Graphic Tpl?.
ThreadHello.In which Tpl can I adjust the width of the fleet menu center.Thanks 2moons.de/index.php?attachment…f767c9cde5811aa650b5de758 -
SAAS -
Wrote a comment on sebouse49’s wall.
Wall CommentWitaj. Fajne i ciekawe rozwiązania wizualne w grze. Jak rozwiązałeś widok galaktyki? jakieś sugestie, rada? . Ja sobie też dopracowałem inną w 2d ale twoja jest ciekawa. -
SAAS -
Liked sebouse49’s post in the thread Starmoons2 re-open.
Like (Post)Hello, we have just reopened our game at this address Starmoons2 Don’t hesitate to say hello! -
SAAS -
Liked go2moons’s post in the thread Selling OGame Script (Xterium).
Like (Post)selling a copy of something i posted for free, LOL goodluck -
mimikri -
Liked go2moons’s post in the thread Selling OGame Script (Xterium).
Like (Post)selling a copy of something i posted for free, LOL goodluck -
loakmz -
Replied to the thread Selling OGame Script (Xterium).
PostQuote from go2moons: “selling a copy of something i posted for free, LOL goodluck ” Two wrongs don’t make a right We have been providing online service since 2018. OGAME Anyone can tell any lie. -
sebouse49 -
Posted the thread Starmoons2 re-open.
ThreadHello, we have just reopened our game at this address Starmoons2 Don’t hesitate to say hello! -
sebouse49 -
Replied to the thread Galaxy of Wars.
PostQuote from Benny: “Can somebody tell me what engine this game used and if it is open source? Thanks guys! ” Hello, I think he is no longer online... -
yamilrh -
Replied to the thread Alliance Event Hide Enemy Fleet?.
PostShowAlliancePage.class.php Source Code (1 line) class.FlyingFleetstable.php Source Code (1 line)Deberías mirar ahi -
noonn -
Posted the thread Alliance Event Hide Enemy Fleet?.
ThreadHi~~ The alliance event view shows the movement status of all alliance members' fleets. I have a question here. How do I exclude (not show) the part where the enemy fleet comes to an alliance member from the event view? How can I modify… -
Musalla -
Posted the thread Page Shipyard Default Tpl (2moons 2.0).
Thread- Hello; When the resources (raw materials) are insufficient, ship and defense production cannot be made. I would like to see a warning stating that the resources are insufficient[/u] Can you help me? (Google translate) - Merhabalar; Kaynaklar (… -
yamilrh -
Replied to the thread Cambiar función de Oficial.
Post@CharlJR ese bono no funciona, puedes probar de todas forma, pero puede leer aquí cuando pregunte en su momento sobre ese bono bugs in the destroyer officer -
CharlJR -
Replied to the thread Cambiar función de Oficial.
PostQuote from yamilrh: “Si usas 2moons master si mal no recuerdo no funciona el bono del destructor. Buscar class.FleetFunctions.php Source Code (1 line)Busca antes de $availableMissions[] = 9; Añade Source Code (1 line)Para el nuevo oficial añade lo… -
CharlJR -
Liked yamilrh’s post in the thread Cambiar función de Oficial.
Like (Post)Creo que deberías añadir una capa mas en ShowFleetSteep3Page.class.php para la misión de destrucción, prueba y si algo dejas dicho aquí @CharlJR -
yamilrh -
Replied to the thread Cambiar función de Oficial.
PostCreo que deberías añadir una capa mas en ShowFleetSteep3Page.class.php para la misión de destrucción, prueba y si algo dejas dicho aquí @CharlJR