2Moons

Forum for the 2Moons-browsergameengine.

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Recent Activities

  • noonn -

    Liked stellaforge’s post in the thread Stellaforge going 3D.

    Like (Post)
    Stella is soon evolving into a fully immersive 3D experience. Months of work have gone into bringing it to life, and it’s nearly ready, a true next-generation OGame experience. This update is planned to launch alongside the next server rollout. In the…
  • dulege -

    Liked fossil’s post in the thread SteemNova Hobby-Projekt..

    Like (Post)
    Vorstellung: SteemNova (PHP8.2) (Hobby-Projekt) mkmatz.eno-intern.de github.com/fossil2/steamnova-1.9.x Hallo zusammen, ich möchte euch mein Game SteemNova vorstellen. Meine aktuellen Fortschritte habe ich nun auf GitHub bereitgestellt. Es handelt…
  • stellaforge -

    Replied to the thread Stellaforge going 3D.

    Post
    Hi OGameya There is no issues regarding the battle engine, no matter the units amount.
  • Ogameya -

    Replied to the thread Stellaforge going 3D.

    Post
    but does the battle engine work properly lol
  • stellaforge -

    Replied to the thread Stellaforge going 3D.

    Post
    There’s still a lot of work remaining. Every ship has its own voice lines and identity, which means all of it will need to be localized into multiple languages as in german, polish, russian etc, the same applies to the HUD interface. The current…
  • 0wum0 -

    Replied to the thread Stellaforge going 3D.

    Post
    I would like to test the 3D demo where can I do that?
  • stellaforge -

    Replied to the thread Stellaforge going 3D.

    Post
    Thank you! :) Thought I’d share some progression here to bring a little more life to the forums. Here’s a demo of an inbound Transportation Mission fleet reaching its destination and concluding its operation. youtu.be/Jab7Ya8_3W8
  • stellaforge -

    Liked 0wum0’s post in the thread Stellaforge going 3D.

    Like (Post)
    Respect good work
  • dulege -

    Wrote a comment on Dany92’s wall.

    Wall Comment
    Hello! I saw your work on the forum and it’s amazing! Unfortunately, the download link seems to be broken. Could you send me New Star V3.1.0 or a newer version? Thank you!!
  • 0wum0 -

    Liked ONOVA’s post in the thread ONOVA.

    Like (Post)
    Hi. I am here to present the endeavor I've been working on. Priorly stated as Re-Origins (2moons.de/index.php?thread/157…ins-is-re-launching-soon/), a project with a former partner who abandoned the project, this is a space strategy browser game…
  • 0wum0 -

    Replied to the thread Stellaforge going 3D.

    Post
    Respect good work
  • 0wum0 -

    Liked stellaforge’s post in the thread Stellaforge going 3D.

    Like (Post)
    Stella is soon evolving into a fully immersive 3D experience. Months of work have gone into bringing it to life, and it’s nearly ready, a true next-generation OGame experience. This update is planned to launch alongside the next server rollout. In the…
  • fossil -

    Liked stellaforge’s post in the thread Stellaforge going 3D.

    Like (Post)
    Stella is soon evolving into a fully immersive 3D experience. Months of work have gone into bringing it to life, and it’s nearly ready, a true next-generation OGame experience. This update is planned to launch alongside the next server rollout. In the…
  • vemede -

    Liked stellaforge’s post in the thread Stellaforge going 3D.

    Like (Post)
    Stella is soon evolving into a fully immersive 3D experience. Months of work have gone into bringing it to life, and it’s nearly ready, a true next-generation OGame experience. This update is planned to launch alongside the next server rollout. In the…
  • vemede -

    Replied to the thread Stellaforge going 3D.

    Post
    Wow
  • stellaforge -

    Posted the thread Stellaforge going 3D.

    Thread
    Stella is soon evolving into a fully immersive 3D experience. Months of work have gone into bringing it to life, and it’s nearly ready, a true next-generation OGame experience. This update is planned to launch alongside the next server rollout. In the…
  • vemede -

    Liked ONOVA’s post in the thread ONOVA.

    Like (Post)
    Hi. I am here to present the endeavor I've been working on. Priorly stated as Re-Origins (2moons.de/index.php?thread/157…ins-is-re-launching-soon/), a project with a former partner who abandoned the project, this is a space strategy browser game…
  • ONOVA -

    Replied to the thread ONOVA.

    Post
    Quote from amamoslavida_: “nice, probably number 3 is caused by my browser being in dev mode, have written those just to inform assuming you are not aware of those, but seems like you know a lot :D good luck on your project hope you got some users, if i…
  • Sooo bald geht es weiter. Ich habe gerade sehr hart an einem anderen Projekt noch gearbeitet, aber das ist fast abgeschlossen. Dann geht es bei 2MoonsCE weiter.
  • fossil -

    Liked amamoslavida_’s post in the thread ONOVA.

    Like (Post)
    nice, probably number 3 is caused by my browser being in dev mode, have written those just to inform assuming you are not aware of those, but seems like you know a lot :D good luck on your project hope you got some users, if i have time i ll check and…
  • amamoslavida_ -

    Replied to the thread ONOVA.

    Post
    nice, probably number 3 is caused by my browser being in dev mode, have written those just to inform assuming you are not aware of those, but seems like you know a lot :D good luck on your project hope you got some users, if i have time i ll check and…
  • Dany92 -

    Posted the thread [UPDATE] New Star (GW) V 6.0- PLATINUM RELEASE.

    Thread
    In summary, since version 2.8, more than 300 bugs have been fixed, more than 200 improvements have been added and new game events have been inserted. Main Server: galaxywar.eu V 6.0 - PHP 8.3 ONLY Open a new universe 05/10/2026 ( Kalypso ) Medium + 9…
  • ONOVA -

    Replied to the thread ONOVA.

    Post
    Hi. Thank you for important feedback. Right now I am not seeking "players", but "testers", as it's a dev environment. 1. Required cookies to maintain website minimal requirements (as login) can be loaded without approval, as stated on EU-GDPR.…
  • amamoslavida_ -

    Replied to the thread ONOVA.

    Post
    hello great work hope you got some players and success. first thing i realize is the fact that cookies are loaded before approving cookie form. I am not an expert on that, but as far as i know No cookie should be loaded if visitor is not accepted…
  • ismetucan -

    Now follows sromantr.

    Follow
  • ONOVA -

    Posted the thread ONOVA.

    Thread
    Hi. I am here to present the endeavor I've been working on. Priorly stated as Re-Origins (2moons.de/index.php?thread/157…ins-is-re-launching-soon/), a project with a former partner who abandoned the project, this is a space strategy browser game…
  • yurseli -

    Replied to the thread Xterium new theme and new add-ons.

    Post
    u are a playing wao :)
  • sqval -

    Replied to the thread VOID PROTOCOL: TOTALITY.

    Post
    This is a formal technical briefing designed for a presentation. It outlines the strategic necessity of migrating VOID PROTOCOL: TOTALITY from legacy raw PHP/MySQL to the Laravel 13 framework. Strategic Evolution: Migrating to Laravel 13 Technical
  • sqval -

    Replied to the thread VOID PROTOCOL: TOTALITY.

    Post
    This is the official status report regarding the current development stage of the VOID PROTOCOL: TOTALITY simulation. It highlights that we are only at the dawn of the project's true potential. Development Progress & System Deployment 1. The Overlord
  • sqval -

    Posted the thread VOID PROTOCOL: TOTALITY.

    Thread
    VOID PROTOCOL: TOTALITY Project Overview: The Ultimate Sci-Fi Strategy MMO Void Protocol: Totality is a high-stakes, browser-based space strategy MMO set in a persistent cyberpunk universe. It combines deep economic management, RPG-style progression,…
  • mimikri -

    Liked noonn’s post in the thread Combat Report Visualization.

    Like (Post)
    Hello. I tried working on combat visualizations to make the combat system more dynamic. It is currently working well, and I am monitoring its progress to ensure there are no errors. I inserted the combat visualizations at the top, and the combat logs…
  • 0wum0 -

    Liked noonn’s post in the thread Combat Report Visualization.

    Like (Post)
    Hello. I tried working on combat visualizations to make the combat system more dynamic. It is currently working well, and I am monitoring its progress to ensure there are no errors. I inserted the combat visualizations at the top, and the combat logs…
  • 0wum0 -

    Liked h0ax’s post in the thread Donde se pudiera conseguir.

    Like (Post)
    Alguien sabe si este nexus.ogamex.net/ Ogamex es el mismo que podemos encontrar en github
  • Was hälst du davon wen man ein riesen plugin hat aber einzelne teile aktivieren kann schau mal ich hab noch paar ideen dazu : ⚫ Schwarzes Loch Drift – Alle Flugzeiten +40% für 12h Mutationswelle – Bevölkerungswachstum +50% für 24h Nebel der Stille –…
  • amamoslavida_ -

    Liked PixoVoid’s post in the thread Donde se pudiera conseguir.

    Like (Post)
    Quote from h0ax: “Alguien sabe si este nexus.ogamex.net/ Ogamex es el mismo que podemos encontrar en github ” There are two different things. The browser game you linked is create with C#, specifically using .NET.
  • SAAS -

    Liked noonn’s post in the thread Combat Report Visualization.

    Like (Post)
    Hello. I tried working on combat visualizations to make the combat system more dynamic. It is currently working well, and I am monitoring its progress to ensure there are no errors. I inserted the combat visualizations at the top, and the combat logs…
  • PixoVoid -

    Replied to the thread Donde se pudiera conseguir.

    Post
    Quote from h0ax: “Alguien sabe si este nexus.ogamex.net/ Ogamex es el mismo que podemos encontrar en github ” There are two different things. The browser game you linked is create with C#, specifically using .NET.
  • noonn -

    Replied to the thread Combat Report Visualization.

    Post
    The structure is such that the server only provides the battle results (data) and accepts the values from the existing battle report, while the actual movements are rendered in real-time by the user's browser. Since this method involves the browser…
  • amamoslavida_ -

    Replied to the thread Donde se pudiera conseguir.

    Post
    github.com/lanedirt/OGameX that is some well written good project, i dont know if those two are same, never played ogamex. this looks like ogame clone as you say.
  • Itchi -

    Replied to the thread Combat Report Visualization.

    Post
    Might turn out nice. Good approach. Maybe not the best for speed servers since it will struggle with huge numbers