2Moons
Forum for the 2Moons-browsergameengine.
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mimikri -
Liked Aerry’s post in the thread The newly redeveloped New-Star frontend is live! Come and check it out!.
Like (Post)19d2ee6a143117b7c996c323b6003cea.png Hello everyone, I’m a developer from China! After some time and effort, I’ve completely redeveloped the New-Star frontend using Vue 3 and Element Plus. The game is now live, and I invite you all to come and… -
XccesS -
Liked yamilrh’s post in the thread Fix Database.class.php.
Like (Post) -
XccesS -
Replied to the thread Problema Installation SQL.
PostI got the same Error now. I've donwloaded the newest version from github.com/Dr-Jekill/2Moons-2.0-php8#v200--jekill-04102023 PHP-Version: 8.3.16 PHP-API: fpm-fcgi Is the problem really corrected? It is using the "system" table field in every query… -
mimikri -
Liked yamilrh’s post in the thread Fix Database.class.php.
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yamilrh -
Posted the thread Fix Database.class.php.
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dreams82 -
Posted the thread Cronjob doesn't run at midnight.
ThreadWhy do tasks not run between 23:59 and 01:00 ? -
yamilrh -
Liked mimikri’s post in the thread [MOD]2moons-bots.
Like (Post)the admin panel on the first page you see the monthly contingent of resources the bots bring to the universe, in this example there are 3 bottypes wich hav different ress growth and ships. this is just so you have an overview what comes into the galaxy,… -
mimikri -
Replied to the thread [MOD]2moons-bots.
Postthe admin panel on the first page you see the monthly contingent of resources the bots bring to the universe, in this example there are 3 bottypes wich hav different ress growth and ships. this is just so you have an overview what comes into the galaxy,… -
Dany92 -
Replied to the thread [MOD]2moons-bots.
PostQuote from mimikri: “look at the licence it's GPL3 ;)” ok fine, thanks anyway -
Dany92 -
Replied to the thread [MOD]2moons-bots.
PostQuote from Danter14: “Quote from Dany92: “good, now go back to your ghost game ” My ghost game is coming along nicely, by the way. Don't get me started on a subject you don't know much about. Because all your statistics are wrong. In short, I don't… -
mimikri -
Replied to the thread [MOD]2moons-bots.
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Danter14 -
Replied to the thread [MOD]2moons-bots.
PostQuote from Dany92: “good, now go back to your ghost game ” My ghost game is coming along nicely, by the way. Don't get me started on a subject you don't know much about. Because all your statistics are wrong. In short, I don't care. -
mimikri -
Liked Danter14’s post in the thread [MOD]2moons-bots.
Like (Post)Quote from Dany92: “Can you adapt for New-Star?Thanks ” You can do it on your own, can't you? especially when it comes to selling. -
Dany92 -
Replied to the thread [MOD]2moons-bots.
PostQuote from Danter14: “Quote from Dany92: “Can you adapt for New-Star?Thanks ” You can do it on your own, can't you? especially when it comes to selling.” good, now go back to your ghost game -
Danter14 -
Replied to the thread [MOD]2moons-bots.
PostQuote from Dany92: “Can you adapt for New-Star?Thanks ” You can do it on your own, can't you? especially when it comes to selling. -
Dany92 -
Replied to the thread [MOD]2moons-bots.
PostCan you adapt for New-Star?Thanks -
Abyss -
Liked mimikri’s post in the thread [MOD]2moons-bots.
Like (Post)2moons-bots on github copy the 5 botfiles eidt admin.php, find PHP Source Code (4 lines) and after it insert PHP Source Code (4 lines) now edits /styles/templates/adm/ShowMenuPage.tpl , add the following line on the position you like Smarty-Template… -
Abyss -
Liked mimikri’s post in the thread [MOD]2moons-bots.
Like (Post)optimization, optional when you have created a bot, the sql tables have been set. the bots can be taken out of statsbuilder, this so they can be many but not impressing the serverperformace too much. edit find this lines PHP Source Code (2… -
mimikri -
Liked noonn’s post in the thread [MOD] Tech tree editor of DB (v1.8, v2.0).
Like (Post)Hi friends... There may be errors in translation. This MOD is a function to modify, delete, or add tech tree conditions. It has been perfectly implemented so that anyone can use it, and i made it very easy to use. A screenshot is attached. I hope… -
mimikri -
Liked noonn’s post in the thread [MOD] Rapid fire editor of DB (v1.8, v2.0).
Like (Post)Hi~ There may be errors in translation. Modified to operate in 2.0 by referring to the 1.7 version of the library. Produced by referring to the link below. [MOD](Edit Rapidfire) Корректировка скорострела… -
mimikri -
Replied to the thread [MOD]2moons-bots.
Postoptimization, optional when you have created a bot, the sql tables have been set. the bots can be taken out of statsbuilder, this so they can be many but not impressing the serverperformace too much. edit find this lines PHP Source Code (2… -
mimikri -
Posted the thread [MOD]2moons-bots.
Thread2moons-bots on github copy the 5 botfiles eidt admin.php, find PHP Source Code (4 lines) and after it insert PHP Source Code (4 lines) now edits /styles/templates/adm/ShowMenuPage.tpl , add the following line on the position you like Smarty-Template… -
Danter14 -
Replied to the thread [MOD][V2.8.1]This is a New-Star AI player mod created based on a large AI model..
Postyou know there are more people developing on the forum. -
Aerry -
Replied to the thread [MOD][V2.8.1]This is a New-Star AI player mod created based on a large AI model..
PostIt seems that everyone is only keen on using my mod, but there has been no feedback on the issues I raised in my post. -
mimikri -
Liked Abyss’s post in the thread Galaxy AJAX.
Like (Post)Thank you very much for your work. -
Abyss -
Replied to the thread Galaxy AJAX.
PostThank you very much for your work. -
mimikri -
Replied to the thread Galaxy AJAX.
Postyes first version had this issues, updated the files in both tpl files the first form shall be without &ajax2, and in the glaxy.js ajax=2 is added to the url then the error with white page is gone when entering numbers don't forget to press ctrl + f5, to… -
Abyss -
Replied to the thread Galaxy AJAX.
PostQuote from mimikri: “here you can see it running ingame and here it is the github commit since the galaxy.js was changed you have to clear the cache in the browser, reloading with ctrl + f5, should do it. ” I edited it in the ogamewar.com/kalradya… -
Zeus -
Liked Aerry’s post in the thread [MOD][V2.8.1]This is a New-Star AI player mod created based on a large AI model..
Like (Post)The AI players generated by this mod come with three distinct personalities and are capable of automatically upgrading buildings, advancing technologies, constructing ships, and building defenses. They also support autonomous decision-making in choosing… -
Zeus -
Liked Aerry’s post in the thread [MOD][V2.8.1]This is a New-Star AI player mod created based on a large AI model..
Like (Post)Firstly, you need to create a new field called "user_type" in the "prefix_users" table to differentiate between real human players and AI players during the operation of the mod. SQL-Query (2 lines) Next, you need to create a data table named… -
Zeus -
Liked Aerry’s post in the thread [MOD][V2.8.1]This is a New-Star AI player mod created based on a large AI model..
Like (Post)You need to create an "AIPlayerUpdate.class.php" file in the "includes/classes/cronjob" directory to execute the system's scheduled tasks. PHP Source Code (279 lines) -
Zeus -
Liked Aerry’s post in the thread [MOD][V2.8.1]This is a New-Star AI player mod created based on a large AI model..
Like (Post)Then, you need to create an "ai_config.php" file in the "includes" directory. PHP Source Code (43 lines) -
Zeus -
Liked Aerry’s post in the thread [MOD][V2.8.1]This is a New-Star AI player mod created based on a large AI model..
Like (Post)Next, you need to create an "Ai" folder within the "includes/classes" directory to house the classes related to AI players. Subsequently, you must create the following PHP files in the "includes/classes/Ai" directory: "AIPlayer.php",… -
Zeus -
Liked Aerry’s post in the thread [MOD][V2.8.1]This is a New-Star AI player mod created based on a large AI model..
Like (Post)Next, you need to create a "Utils" folder within the "includes/classes" directory to store the classes related to logging. Following that, you should create a "Log.php" file in the "includes/classes/Utils" directory. You can modify the "ai_config.php"… -
Zeus -
Liked Aerry’s post in the thread [MOD][V2.8.1]This is a New-Star AI player mod created based on a large AI model..
Like (Post)Open the "/includes/dbtables.php" file, and before the last comma in the array, add PHP Source Code (1 line)The final step is to add a new scheduled task in the "prefix_cronjobs" table. You can execute the following SQL command to do so: SQL-Query (4… -
Zeus -
Liked Aerry’s post in the thread [MOD][V2.8.1]This is a New-Star AI player mod created based on a large AI model..
Like (Post)So, you've essentially completed the installation of the AI virtual player mod . The current issue is that the generated AI players can only be used for registration . Although they can also upgrade technologies and buildings ️, errors are reported . I… -
mimikri -
Replied to the thread Galaxy AJAX.
Posthere you can see it running ingame and here it is the github commit since the galaxy.js was changed you have to clear the cache in the browser, reloading with ctrl + f5, should do it. -
Abyss -
Replied to the thread Galaxy AJAX.
PostOk I can change it my friend, is there a script example on github that I can look at, or do you have one? -
mimikri -
Replied to the thread Galaxy AJAX.
Postyou might have to change the tpl files acording to your game. made it in 2moonz ant there all images are in webp format, wich ist much smaller when otheres without loosing noticable quality. you could paste your tpl inside the the galaxy_table_wrapper in… -
mimikri -
Liked Aerry’s post in the thread [MOD][V2.8.1]This is a New-Star AI player mod created based on a large AI model..
Like (Post)The AI players generated by this mod come with three distinct personalities and are capable of automatically upgrading buildings, advancing technologies, constructing ships, and building defenses. They also support autonomous decision-making in choosing…