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  • Kaizoku -

    Replied to the thread calculateAttack mal function.

    Post
    а в функции explodeAndDestroy вы можете постараться съимитировать распределение выстрелов по разным кораблям внутри группы так же помимо рандома…
  • Kaizoku -

    Replied to the thread calculateAttack mal function.

    Post
    Quote from mys: “There is a problem in number of shoots while grouping units. A group of 100 units hits once instead of 100 times - even if it hits 100 times more powerful. Also when we try to hit grouped enemy, we hit only one and always the same unit…
  • Kaizoku -

    Replied to the thread calculateAttack mal function.

    Post
    Quote from mys: “There is a problem in number of shoots while grouping units. A group of 100 units hits once instead of 100 times - even if it hits 100 times more powerful. Also when we try to hit grouped enemy, we hit only one and always the same unit…
  • mys -

    Replied to the thread calculateAttack mal function.

    Post
    There is a problem in number of shoots while grouping units. A group of 100 units hits once instead of 100 times - even if it hits 100 times more powerful. Also when we try to hit grouped enemy, we hit only one and always the same unit in a 100, instead…
  • fervi -

    Replied to the thread calculateAttack mal function.

    Post
    Quote from XenQen: “Of course the default version of OPBE need some optimizations BUT if changing functions at ShipCleaner, ShipType and PhysicShots class AND changing some values for the constants, it’s possible to get quiet good and realistic…
  • XenQen -

    Replied to the thread Wrong Update Query for canceling Flights.

    Post
    Oh you are right, i thought this column has to exist in each table of the query.
  • XenQen -

    Posted the thread Wrong Update Query for canceling Flights.

    Thread
    I was wrong.
  • XenQen -

    Replied to the thread New Universe Theia - Win an MSI Gaming Laptop - November 1st.

    Post
    Schade dass das Video, was angeblich gemacht werden sollte laut KleinerZwerg, nicht gemacht worden ist. Der Rest kann natürlich wieder gefaked sein. Naja so schummelt man sich eben raus :D :thumbdown: Zum Ende hin waren in dem Universum noch 10-16 Spieler aktiv :whistling:
  • Kleinerzwerg -

    Replied to the thread New Universe Theia - Win an MSI Gaming Laptop - November 1st.

    Post
    Mittlerweile haben die Spieler auch bestätigt, dass sie die Laptops bekommen haben: forum.xorbit.de/showthread.php…Theia-Geschenke-verschick Theia war ein großer Erfolg und hatte viele aktive Spieler. Daher werden wir bald die nächste Runde…
  • aurum79 -

    Liked Kaizoku’s post in the thread calculateAttack mal function.

    Like (Post)
    подумайте миллион раз добавлять по 1 к сумме или 100 раз добавить по 10000 результат будет тот же но время потраченное будет отличаться в 10000 раз
  • Kaizoku -

    Replied to the thread calculateAttack mal function.

    Post
    подумайте миллион раз добавлять по 1 к сумме или 100 раз добавить по 10000 результат будет тот же но время потраченное будет отличаться в 10000 раз
  • Kaizoku -

    Replied to the thread calculateAttack mal function.

    Post
    Если правильно все сделать вы можете проводить бои с миллиардами кораблей за такое же время как и бои с тысячью кораблями, и с таким же результатом
  • Kaizoku -

    Replied to the thread calculateAttack mal function.

    Post
    someValue = 0 ships = 1000000 for(i=0; i < ships; i++){ someValue += rand(1,2) } or NewSomeValue = 0 n = ceil(ships / 100) - 1 for(i=0; i < n; i++){ NewSomeValue += rand(1,2) * 100 } s = ships - (n * 100) for(i=0; i < s; i++){ NewSomeValue +=…
  • Kaizoku -

    Replied to the thread calculateAttack mal function.

    Post
    Quote from fervi: “I understand. That's not how the Ogame engine works. Don't misunderstand me. I was thinking about such optimizations myself. But the more optimizations like that, the more we move away from the Ogame's results. ” это не…
  • XenQen -

    Replied to the thread calculateAttack mal function.

    Post
    Of course the default version of OPBE need some optimizations BUT if changing functions at ShipCleaner, ShipType and PhysicShots class AND changing some values for the constants, it’s possible to get quiet good and realistic results. Opbe is kinda…
  • fervi -

    Replied to the thread calculateAttack mal function.

    Post
    I understand. That's not how the Ogame engine works. Don't misunderstand me. I was thinking about such optimizations myself. But the more optimizations like that, the more we move away from the Ogame's results. That's why we support two engines in…
  • Kaizoku -

    Replied to the thread calculateAttack mal function.

    Post
    Quote from fervi: “@Kaizoku I was trying to find some engine optimization options. If you have any ideas, let me know. ” в этой боевой системе каждый корабль стреляет отдельно, т.е каждый…
  • fervi -

    Replied to the thread calculateAttack mal function.

    Post
    @Kaizoku I was trying to find some engine optimization options. If you have any ideas, let me know.