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  • Shandow -

    Replied to the thread Buildings slots.

    Post
    если не знать как его использовать.. то да он вызовет нагрузку .. у меня летает
  • cronos86 -

    Liked Thisishowwedoit’s post in the thread new xterium/dashboard under development.

    Like (Post)
    Not really sure what you are talking about, but if you think i take something from your site, then you are absolutly wrong. Only time i visited your site is when you cryed for help to install my xterium version... ?( ?( ?( I didnt either receive anything…
  • cronos86 -

    Liked Thisishowwedoit’s post in the thread new xterium/dashboard under development.

    Like (Post)
    Last time i checked online, babylon was opensource and free to use. Anyway, continue your way and stop flooding my topic. as myself and people waiting on this doesnt care at all @mimikri
  • cronos86 -

    Liked Thisishowwedoit’s post in the thread new xterium/dashboard under development.

    Like (Post)
    I am very truly happy for you. Knowing that, i know that my live will be better from now on. Thanks, ill appreciate it. Now if you have something that make sense to say, you can post, otherwise go flood your own topic. Thanks
  • Russoll -

    Replied to the thread Mission system (includes Tutorial).

    Post
    Quote from Qwa: “I think not. It was made from 1.8+ ” hey i tried to changed it over wondering if you can give it a quick look ove just cant do the sql keep getting errors
  • Russoll -

    Liked Qwa’s post in the thread Mission system (includes Tutorial).

    Like (Post)
    I think not. It was made from 1.8+
  • Qwa -

    Replied to the thread Mission system (includes Tutorial).

    Post
    I think not. It was made from 1.8+
  • Qwa -

    Liked Shandow’s post in the thread Mission system (includes Tutorial).

    Like (Post)
    проверил.... это один из лучших вариантов - где отходят от традиций старых и делаю что то новое !!! молодец !! я скоро докину правки думаю понравятся
  • Qwa -

    Replied to the thread Buildings slots.

    Post
    Quote from mimikri: “so using babylon can be an option, but it has to be fast, in that point you are right. also this needs to asure usage of graphical and normal memory, cause in a constant arcitecture you need to think about memoryleaks, wich is not…
  • Qwa -

    Liked mimikri’s post in the thread Buildings slots.

    Like (Post)
    if you use a ajax or angularclient you don't have to wait, cause you can pause the scene. alternativly you can use iframes to avoid rebuilding the sence on the clientside. then you can use the iframes to make gameoverlays if needed. so using babylon can…
  • Hiro -

    Wrote a comment on mimikri’s wall.

    Wall Comment
    hallo Mimi
    kannst du mir bitte weiter helfen in sachen meines Post?
    lg
    Hacky
  • olszak -

    Posted the thread Hi how tu instal.

    Thread
    Hi please help how to install in local computer (xampp) thise link github.com/Thisishowwedoit-2Moons/2moons-ogame USER ERROR * Message: Unable to load template 'file:error_message_body.tpl' File:
  • mimikri -

    Replied to the thread Buildings slots.

    Post
    if you use a ajax or angularclient you don't have to wait, cause you can pause the scene. alternativly you can use iframes to avoid rebuilding the sence on the clientside. then you can use the iframes to make gameoverlays if needed. so using babylon can…
  • mimikri -

    Liked Kaizoku’s post in the thread Buildings slots.

    Like (Post)
    Quote from Qwa: “in some games if you are above fleet limit you pay an upkeep or lose some benefits (like -10% resource). About sloting thing, it's something easily done and would be very nice for 2d/3d planet preview (and possibly generate endless…
  • mimikri -

    Liked Kaizoku’s post in the thread Buildings slots.

    Like (Post)
    Hi, I have a some idea about buildings. i want change buildings system like a others strategys game. something like a this 2moons.de/index.php?attachment…fd47c488b88dba65820c33665 in that screen planet have 5 slots and user can build any constructions in…
  • Qwa -

    Replied to the thread Buildings slots.

    Post
    use babylon to develop buildings = players leaving your game a plain texture or css effects for planet should do it they don't want to wait for babylon js loading to start building
  • Shandow -

    Replied to the thread Buildings slots.

    Post
    я делаю на подобие но в babulon.js в 3D у меня при прокрутки переходит на поверхность в три д пространстве где стоят здания 3д
  • Qwa -

    Replied to the thread Buildings slots.

    Post
    Quote from Kaizoku: “Quote from Qwa: “as first experience... you can try War of Alliance images, i don't know they're original, only Thisishowwedoit can answer it. ” For example, something like this2moons.de/index.php?attachment…fd47c488b88dba65820c33665
  • Shandow -

    Liked Kaizoku’s post in the thread Buildings slots.

    Like (Post)
    Quote from Qwa: “as first experience... you can try War of Alliance images, i don't know they're original, only Thisishowwedoit can answer it. ” For example, something like this 2moons.de/index.php?attachment…fd47c488b88dba65820c33665 looks…
  • Shandow -

    Replied to the thread Buildings slots.

    Post
    отлично вы читаете мои мысли :) у меня решение будет только не много другое