Recent Activities

This site uses cookies. By continuing to browse this site, you are agreeing to our Cookie Policy.

  • sqval -

    Replied to the thread VOID PROTOCOL: TOTALITY.

    Post
    This is a formal technical briefing designed for a presentation. It outlines the strategic necessity of migrating VOID PROTOCOL: TOTALITY from legacy raw PHP/MySQL to the Laravel 13 framework. Strategic Evolution: Migrating to Laravel 13 Technical
  • sqval -

    Replied to the thread VOID PROTOCOL: TOTALITY.

    Post
    This is the official status report regarding the current development stage of the VOID PROTOCOL: TOTALITY simulation. It highlights that we are only at the dawn of the project's true potential. Development Progress & System Deployment 1. The Overlord
  • sqval -

    Posted the thread VOID PROTOCOL: TOTALITY.

    Thread
    VOID PROTOCOL: TOTALITY Project Overview: The Ultimate Sci-Fi Strategy MMO Void Protocol: Totality is a high-stakes, browser-based space strategy MMO set in a persistent cyberpunk universe. It combines deep economic management, RPG-style progression,…
  • mimikri -

    Liked noonn’s post in the thread Combat Report Visualization.

    Like (Post)
    Hello. I tried working on combat visualizations to make the combat system more dynamic. It is currently working well, and I am monitoring its progress to ensure there are no errors. I inserted the combat visualizations at the top, and the combat logs…
  • 0wum0 -

    Liked noonn’s post in the thread Combat Report Visualization.

    Like (Post)
    Hello. I tried working on combat visualizations to make the combat system more dynamic. It is currently working well, and I am monitoring its progress to ensure there are no errors. I inserted the combat visualizations at the top, and the combat logs…
  • 0wum0 -

    Liked h0ax’s post in the thread Donde se pudiera conseguir.

    Like (Post)
    Alguien sabe si este nexus.ogamex.net/ Ogamex es el mismo que podemos encontrar en github
  • Was hälst du davon wen man ein riesen plugin hat aber einzelne teile aktivieren kann schau mal ich hab noch paar ideen dazu : ⚫ Schwarzes Loch Drift – Alle Flugzeiten +40% für 12h Mutationswelle – Bevölkerungswachstum +50% für 24h Nebel der Stille –…
  • amamoslavida_ -

    Liked PixoVoid’s post in the thread Donde se pudiera conseguir.

    Like (Post)
    Quote from h0ax: “Alguien sabe si este nexus.ogamex.net/ Ogamex es el mismo que podemos encontrar en github ” There are two different things. The browser game you linked is create with C#, specifically using .NET.
  • SAAS -

    Liked noonn’s post in the thread Combat Report Visualization.

    Like (Post)
    Hello. I tried working on combat visualizations to make the combat system more dynamic. It is currently working well, and I am monitoring its progress to ensure there are no errors. I inserted the combat visualizations at the top, and the combat logs…
  • PixoVoid -

    Replied to the thread Donde se pudiera conseguir.

    Post
    Quote from h0ax: “Alguien sabe si este nexus.ogamex.net/ Ogamex es el mismo que podemos encontrar en github ” There are two different things. The browser game you linked is create with C#, specifically using .NET.
  • noonn -

    Replied to the thread Combat Report Visualization.

    Post
    The structure is such that the server only provides the battle results (data) and accepts the values from the existing battle report, while the actual movements are rendered in real-time by the user's browser. Since this method involves the browser…
  • amamoslavida_ -

    Replied to the thread Donde se pudiera conseguir.

    Post
    github.com/lanedirt/OGameX that is some well written good project, i dont know if those two are same, never played ogamex. this looks like ogame clone as you say.
  • Itchi -

    Replied to the thread Combat Report Visualization.

    Post
    Might turn out nice. Good approach. Maybe not the best for speed servers since it will struggle with huge numbers
  • Itchi -

    Replied to the thread Donde se pudiera conseguir.

    Post
    Could you post the link to the repo you are talking about? Because I am pretty sure that the OgameX on Github is not related to ogamex.net There is someone rebuilding an ogame clone and called it ogamex as well since he used to use that name years ago…
  • fossil -

    Liked noonn’s post in the thread Combat Report Visualization.

    Like (Post)
    Hello. I tried working on combat visualizations to make the combat system more dynamic. It is currently working well, and I am monitoring its progress to ensure there are no errors. I inserted the combat visualizations at the top, and the combat logs…
  • noonn -

    Posted the thread Combat Report Visualization.

    Thread
    Hello. I tried working on combat visualizations to make the combat system more dynamic. It is currently working well, and I am monitoring its progress to ensure there are no errors. I inserted the combat visualizations at the top, and the combat logs…
  • Abyss -

    Replied to a comment by Abyss on sromantr’s wall.

    Wall Reply
    eyw çözdüm ya cloudflare etkiliyormuş
  • sromantr -

    Replied to a comment by Abyss on sromantr’s wall.

    Wall Reply
    yok abi
  • Abyss -

    Wrote a comment on sromantr’s wall.

    Wall Comment
    Ayhan usta elinde sorunsuz çalışan chat varmı ya benımkı boyuna kendi kendıne yenılıyor ne yapsam çözemedim geçenlerde bir yerde gördüydüm senın calışmanı ama bulamadım
  • amamoslavida_ -

    Replied to the thread Donde se pudiera conseguir.

    Post
    probably it is same, i assume he shared his work because of License problems, basically if you are using libraries which requires ( public share ) you need to share your work to avoid any kind of problems. ( if you are hosting it ).