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  • alerts

    noonn - - Mods

    Post

    Hi~ If SQL statements are executed for each mission, the number of repetitions is high, so to reduce the server load, it seems possible to determine the quantity of each mission by reading it only once. PHP Source Code (44 lines)

  • There are so many ads that it is complicated even to watch the screen.

  • [MOD] My Planets 3D Visualization

    noonn - - Mod Database

    Post

    I tried implementing the galaxy in 3D, but the visibility was so poor that I gave up.

  • [MOD] My Planets 3D Visualization

    noonn - - Mod Database

    Post

    Hello friends~. This mod visually improves your planet by rendering it in 3D. Your planet is displayed relative to the sun in the center, and if there is a moon or debris field on the planet, it is intuitively indicated next to the planet. You can also issue fleet commands immediately, and rotate, zoom in/out, and move the solar system using the mouse. Information is displayed at the bottom when you click on a planet, moon, or debris field. Fleet commands (transport, deploy, harvest) are also av…

  • My bots

    noonn - - Discussion

    Post

    That's great code. Good good

  • Bots [ C++ / Console ] Open Source

    noonn - - Mod Database

    Post

    I look forward to the AI bot. Thank you for your hard work.

  • The structure is such that the server only provides the battle results (data) and accepts the values from the existing battle report, while the actual movements are rendered in real-time by the user's browser. Since this method involves the browser receiving text data (battle results) and rendering it, it is a highly efficient structure. I visualized this because it is a method where you input the number of units in each round and the value of the next round shows the numbers naturally decreasin…

  • Combat Report Visualization

    noonn - - Styles in development

    Post

    Hello. I tried working on combat visualizations to make the combat system more dynamic. It is currently working well, and I am monitoring its progress to ensure there are no errors. I inserted the combat visualizations at the top, and the combat logs are displayed below as before. I have set it to hide/show so you can view them at any time. Video attached.. 2moons.de/index.php?attachment…af88dd7afa4843d8aa8358e1b

  • (Hacking) web scraping or web crawling

    noonn - - FAQ

    Post

    Quote from yamilrh: “He visto esto, estoy mirando un poco en el access y puedo ver algunos accesos raro [06/Nov/2025:03:14:35 +0000] "GET /index.php?s=/index/\\think\\app/invokefunction&function=call_user_func_array&vars[0]=md5&vars[1][]=Hello HTTP/1.1" 200 96031 "-" "libredtail-http" [06/Nov/2025:03:13:44 +0000] "POST /hello.world?%ADd+allow_url_include%3d1+%ADd+auto_prepend_file%3dphp://input HTTP/1.1" 404 493 "-" "libredtail-http" [06/Nov/2025:03:13:46 +0000] "POST /?%ADd+allow_url_include%3d…

  • [MOD] Whack-a-Mole Point Game

    noonn - - Mod Database

    Post

    Add tpl source page.gamedu.default.tpl HTML Source Code (221 lines)

  • [MOD] Whack-a-Mole Point Game

    noonn - - Mod Database

    Post

    2moons.de/index.php?attachment…af88dd7afa4843d8aa8358e1b2moons.de/index.php?attachment…af88dd7afa4843d8aa8358e1b Hello, friends! This mode is a whack-a-mole game where you earn points to obtain dark matter. A mole appears every second, and clicking it earns you 100 points. The game lasts 30 seconds. If you don't reach 1,000 points, you won't receive any. You can play up to 10 times a day. You can adjust the dark matter and time by modifying the internal code. SQL SQL-Query (10 lines) Add php sou…

  • (Hacking) web scraping or web crawling

    noonn - - FAQ

    Post

    Hello. This is 2moons 2.0. Over the past few days, our admin page (admin.php) has been hacked. They accessed the site without logging in and changed all database data. This caused us to be unable to operate, but we've now fixed it so that if authentication fails when accessing the admin page, an error message will appear and the site will be shut down. This appears to be web scraping or web crawling. At least some defenses are needed. For example, if you do the following, access will be blocked …

  • [UPDATE] New Star V4.4.0 - FINAL RELEASE

    noonn - - Updates

    Post

    Good job.

  • Quote from Dany92: “only in the last 10 minutes the green bar starts, when the shipment ends the green bar reaches about 1 fifth of the total bar, I don't understand ” The above method works fine for me. I think there is something wrong with your code. Please try testing with another 2moons source.

  • Quote from RonXTCdaBass: “Thanks for this nice mod! for me it works perfect. 2moons.de/index.php?attachment…af88dd7afa4843d8aa8358e1b one question: is it possible to give the bar, the same color like the fleet-text? spio - yellow, nebular - purple, attack - green... and so on ” I haven't tried that yet.

  • Try changing this. $StartTime = $Return[3]; ----------> $StartTime = $Return[4]; See the code below. ============ private function BuildFleetEventTable($fleetRow, $FleetState) { $Time = 0; $Rest = 0; $Rest1 = 0; $StartTime = $fleetRow['start_time']; ... ... ... ... foreach($acsResult as $acsRow) { if($acsRow['fleet_group']!=0) { $Return= $this->getEventData($acsRow, $FleetState); $Rest= $Return[0]; $EventString .= $Return[1].'<br><br>'; $Time= $Return[2]; $Rest1= $Return[3]; $StartTime = $Return…

  • Hello., I implemented a progress bar when moving the fleet. Since I am a beginner, it took more time than expected. I hope you design various things based on this source. 2moons.de/index.php?attachment…af88dd7afa4843d8aa8358e1b added style CSS Source Code (12 lines) Add code to the scripts/game/overview.js file. JavaScript Source Code (19 lines) Add the code to the includes/classes/class.FlyingFleetsTable.php file. PHP Source Code (22 lines) Add the code to the styles/templates/game/page.overvie…

  • Same time zone fleet movement bug?

    noonn - - FAQ

    Post

    Hello~ I solved it by adding code to identify the same time zone source in class.FleetFunctions. Thank you.

  • Hello~~ I don't know much about AI, so I don't think I can help you.

  • Same time zone fleet movement bug?

    noonn - - FAQ

    Post

    Hello. ~~ There seems to be a bug in the fleet movement time zone. For example, there are multiple times for the attack command. Maybe some users are running scripts. Can you fix it so that those users can't issue fleet commands at the same time zone? Thank you for your help. 2moons.de/index.php?attachment…af88dd7afa4843d8aa8358e1b