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Quote from RonXTCdaBass: “Thanks for this nice mod! for me it works perfect. 2moons.de/index.php?attachment…aa29060032a94657ebe82e09c one question: is it possible to give the bar, the same color like the fleet-text? spio - yellow, nebular - purple, attack - green... and so on ” I haven't tried that yet.
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Try changing this. $StartTime = $Return[3]; ----------> $StartTime = $Return[4]; See the code below. ============ private function BuildFleetEventTable($fleetRow, $FleetState) { $Time = 0; $Rest = 0; $Rest1 = 0; $StartTime = $fleetRow['start_time']; ... ... ... ... foreach($acsResult as $acsRow) { if($acsRow['fleet_group']!=0) { $Return= $this->getEventData($acsRow, $FleetState); $Rest= $Return[0]; $EventString .= $Return[1].'<br><br>'; $Time= $Return[2]; $Rest1= $Return[3]; $StartTime = $Return…
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Hello., I implemented a progress bar when moving the fleet. Since I am a beginner, it took more time than expected. I hope you design various things based on this source. 2moons.de/index.php?attachment…aa29060032a94657ebe82e09c added style CSS Source Code (12 lines) Add code to the scripts/game/overview.js file. JavaScript Source Code (19 lines) Add the code to the includes/classes/class.FlyingFleetsTable.php file. PHP Source Code (22 lines) Add the code to the styles/templates/game/page.overvie…
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Hello~ I solved it by adding code to identify the same time zone source in class.FleetFunctions. Thank you.
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Hello~~ I don't know much about AI, so I don't think I can help you.
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Hello. ~~ There seems to be a bug in the fleet movement time zone. For example, there are multiple times for the attack command. Maybe some users are running scripts. Can you fix it so that those users can't issue fleet commands at the same time zone? Thank you for your help. 2moons.de/index.php?attachment…aa29060032a94657ebe82e09c
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Quote from mimikri: “made one too, if i have time i will prepare it for sharing. 2moons.de/index.php?attachment…aa29060032a94657ebe82e09c ” The visibility is good and the fleet movement progress bar is cool. Please share it if possible. Thanks.
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Quote from oGame.life: “Is this how you want to do it? prnt.sc/G9zcchFlA-O6 Yes, you can do this with CSS and JavaScript. ” Hi. The design is nice. Can you share it? Thank you.
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Hello., I would like to display the progress bar on the fleet movement display in the home menu. Is that possible? I tried this and that, but it doesn't work well. Please refer to the picture. 2moons.de/index.php?attachment…aa29060032a94657ebe82e09c
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I am currently using version 2.0. When there is only one server, the connection works fine. If you create 2 servers, I cannot connect. When there is only 1 server, it works as shown below. 127.0.0.1/index.php?page=login 2 When there is a server, uni is added as shown below, so i cannot log in. 127.0.0.1/uni1/index.php?page=login 127.0.0.1/uni2/index.php?page=login Is it possible to fix it? Regards.
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hello. Thank you for distributing the source. Is the combat system basic? I wonder if OPBE is applicable.
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Help editing files
PostGood job.
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Hi~ Friends 2moons.de/index.php?attachment…aa29060032a94657ebe82e09c Information support to the multi universe 2Moons can support multiuniverse healthy, you must configure Web server according to the requested. You can find out what you server can support in "Information" button. If not sure, best, ask friends at your hosting company. Apache If you run an Apache Server, you must retire out only the rows 48-51 in the .htacces file in the main shipping characters (remove the route). In addition, m…
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Quote from yamilrh: “Esto agrégalo en public function ReBuildCache() dentro de foreach($reslist['prod'] as $ProdID) Source Code (8 lines)Luego añade en la BD uni1_vars en production901 , production902 y production903 Source Code (8 lines)aquí es donde lo veras reflejado 2moons.de/index.php?attachment…aa29060032a94657ebe82e09c Debes borrar cache ================ Even though I modified it in the same way, it does not work well. I don't know what the problem is. ”
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Hi~ I have modifying it to increase resource production depending on the level of the alliance. However, I modified it as shown below, but not many resources are produced. Where should I add it? I added the code below in class.PlanetRessUpdate. Check an alliance member.. If are not an alliance member, it is 1. If are an alliance member, it is on the level value of the alliance. PHP Source Code (9 lines)And add the code below PHP Source Code (10 lines) And add the $allyprod code below PHP Source …
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Hi~~ The alliance event view shows the movement status of all alliance members' fleets. I have a question here. How do I exclude (not show) the part where the enemy fleet comes to an alliance member from the event view? How can I modify ShowAlliancePage.class?
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Fohe Weihnachten.
noonn - - Discussion
PostMay the light of Christmas fill your life!