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Also you can just remove from array, and that way still exist and work php code, but not display in TOP NAV, i do that with my Mod New Star Ultra RC base new-star. includes\vars\General.php PHP Source Code (30 lines)You can see, i remove from array 915 restype2, but still exist in main resource, also you can remove 916 missile, etc. Regards.
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Information about Titanium 1.1.5 Production decreased Metal 0.00006, Titanium 0.00005, Crystal 0.00004 and Deuterium 0.00002, but price for each level mines are 0.02 means 2% increased cost for mines every level. (same effect in solar plant and module resource). Rates are 8 6 4 2 as you can see in Trader.php Information about Titanium 1.1.8 All know bugs are fixed, also include Fix 1, 2, 3 and 4. Production decreased Metal 0.06, Titanium 0.05, Crystal 0.04 and Deuterium 0.02, but price for each …
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Quote from aurum79: “Приветствую друзья, я три года играю в EVE ONLINE и могу сказать что там очень много интересных механик которые можно перенести в нашу любимую игру, в ближайшее время я собираюсь начать писать глобальный мод для 2moons с новыми механиками в старой обложке. Собственно тут буду писать отчеты о проделанной работе и своих задумках на будущее. В данный момент задумки следующие: - Разделение вселенной на сектора для захвата альянсами. - Добавления уникальных материалов и ресурсов …
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Hello friends, 1.1.5 is last update for this MOD, no more updates, only listen for bugs and try to fix. Last steep was TPL and CSS, please reply here if need help with this MOD. Fix 1: Fixed prices for ships and defenses install.sql 2moons.de/index.php?attachment…c5018407ea1ddf30471466b41 Fix 2: includes\vars\Trader.php PHP Source Code (8 lines)Fix 3 & 4: install.sql SQL-Query (2 lines)Regards.
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Hello, in my last version RC1.1.1 i have titanium mine, titanium store (storage), and titanium research, all work fine , so, i found this but cant understand, need a key? 512? 256? 128? about ELEMENT_STORAGE 131072? PHP Source Code (9 lines)Thanks.
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Quote from Dany92: “@Zuno take what you want , it open source project , but which is the error on install.sql ? ” install.sql Find: PHP Source Code (1 line)Replace: PHP Source Code (1 line)Find: Source Code (1 line)Replace: Source Code (1 line)I have error with PHP Code in forum, search others 0900 or use Winmerge and compare files to find diffs. 2moons.de/index.php?attachment…c5018407ea1ddf30471466b41 Fixed. Regards.
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Quote from Zeus: “2moons.de/index.php?attachment…c5018407ea1ddf30471466b41 I did the integration, everything is ok, just finish quickly, it is not active, the page just refreshes. and also When you produce 1 unit, it requires 10 dark matter, this is very normal and nice. When you produce 1000 units, it requires 10 dark matter and the amount does not increase. ” Yes, amount increase is easy, hard part is decreased time to 0 because a lot of conditions about shipyard, type of ship or defense, etc …
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Hello, this post is under development. This is not Instant Buy buildings/research/ships/defenses This MOD enable function 'FastBuildingFromQueue' like Buildings and Research to setup time queue in 0, its mean finish time to build ships / defenses /missiles includes\pages\game\ShowShipyardPage.class.php ADD this function, no replace: PHP Source Code (46 lines)Find: PHP Source Code (2 lines)Replace: PHP Source Code (3 lines)styles\theme\nsc\templates\game\page.shipyard.default.tpl Find: PHP Source…
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Quote from Danter14: “Quote from Zuno: “Additions: ✔ Added Asteroids Mode (multiverse compatible) ✔ Added Voucher mode What is this? ✔ Added Resupply mode What is this? ” You just have to go see my posts these are my mods ” Thank you my friend, my version is almost finished, when all PHP / SQL is done 100% next step is your MOD's and last step is Zeus theme skin. Edit1: I have error with install.sql, i removed collate 0900, 2moons.de/index.php?attachment…c5018407ea1ddf30471466b41 Looks great: 2m…
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Congratulations Dany92, and thank you for share, looks a great version, i need 1 or 2 days more to finish my last version RC1.1.0, later i will help you with bots and paypal. Edit1: Dany92, with your permission, i will take some part of your code to my version RC1.1.0, also of course you or others can take anything from my shares, i will see this: Corrections/changes: ✔ Fixed Mission Bug (Recycle,Attack) ✔ Fixed Fleet Bug negative shipping value ✔ Correct game speed and fleet speed (100 = normal…
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Aun no he podido hacer funcionar los envios de flota grupales, la logica es que en cada oleada se envien el 50% de naves en cada ronda, y permita seleccionar entre 2 y 6 oleadas o ataques. Voy a seguir intentando, espero tener suerte, aun no encuentro el link del viejo foro, busque en este foro posts archivados, pero nada relevante. Saludos.
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Quote from Zeus: “Yes, I took the codes of those fields and made changes, I think I am missing something somewhere. I couldn't pass this, the input area after pressing the fleet in the fleet area is forcing me, I cannot run the code. NOTE: I have tried it before. Yes, I saw your topic and I'm looking forward to the outcome. ” Let me finish my post for MOD new resource Titanium, and then i will help you with that, i will make a MOD for that. Regards.
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Quote from Zeus: “@Zuno I have a question for you, can you finish fast with dark matter when you raid the fleet for Newstar? ” Hello my friend, its easy, you can take code from other finish fast from buildings and techs. I can do that, but now I'm in pain because this post: [FAQ] Database Table 'vars' easy way to update Regards.
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Hello, this post is FINISHED, but I'm testing all to be sure all works. 1st test: youtu.be/MPy5O7xIp68 youtu.be/35TX_nEuC7U Idea born here: [FAQ] How to add new resources such as stone Logic: New resource Titanium info for logic here: en.wikipedia.org/wiki/Titanium As metal, it have a new buildings 'Titanium Mine', with new 'Titanium Store',, Research Technology Titanium, Bonus, production, etc. It can be stolen like metal, crystal and deuterium, ships and defenses made by titanium can produced …