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  • Quote from Dany92: “only in the last 10 minutes the green bar starts, when the shipment ends the green bar reaches about 1 fifth of the total bar, I don't understand ” The above method works fine for me. I think there is something wrong with your code. Please try testing with another 2moons source.

  • Quote from RonXTCdaBass: “Thanks for this nice mod! for me it works perfect. 2moons.de/index.php?attachment…c935d4e6b1b9438068ff7efd0 one question: is it possible to give the bar, the same color like the fleet-text? spio - yellow, nebular - purple, attack - green... and so on ” I haven't tried that yet.

  • Try changing this. $StartTime = $Return[3]; ----------> $StartTime = $Return[4]; See the code below. ============ private function BuildFleetEventTable($fleetRow, $FleetState) { $Time = 0; $Rest = 0; $Rest1 = 0; $StartTime = $fleetRow['start_time']; ... ... ... ... foreach($acsResult as $acsRow) { if($acsRow['fleet_group']!=0) { $Return= $this->getEventData($acsRow, $FleetState); $Rest= $Return[0]; $EventString .= $Return[1].'<br><br>'; $Time= $Return[2]; $Rest1= $Return[3]; $StartTime = $Return…

  • Hello., I implemented a progress bar when moving the fleet. Since I am a beginner, it took more time than expected. I hope you design various things based on this source. 2moons.de/index.php?attachment…c935d4e6b1b9438068ff7efd0 added style CSS Source Code (12 lines) Add code to the scripts/game/overview.js file. JavaScript Source Code (19 lines) Add the code to the includes/classes/class.FlyingFleetsTable.php file. PHP Source Code (22 lines) Add the code to the styles/templates/game/page.overvie…

  • Same time zone fleet movement bug?

    noonn - - FAQ

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    Hello~ I solved it by adding code to identify the same time zone source in class.FleetFunctions. Thank you.

  • Hello~~ I don't know much about AI, so I don't think I can help you.

  • Same time zone fleet movement bug?

    noonn - - FAQ

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    Hello. ~~ There seems to be a bug in the fleet movement time zone. For example, there are multiple times for the attack command. Maybe some users are running scripts. Can you fix it so that those users can't issue fleet commands at the same time zone? Thank you for your help. 2moons.de/index.php?attachment…c935d4e6b1b9438068ff7efd0

  • [Q] Show fleet movement progress bar

    noonn - - FAQ

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    Quote from mimikri: “made one too, if i have time i will prepare it for sharing. 2moons.de/index.php?attachment…c935d4e6b1b9438068ff7efd0 ” The visibility is good and the fleet movement progress bar is cool. Please share it if possible. Thanks.

  • [Q] Show fleet movement progress bar

    noonn - - FAQ

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    Quote from oGame.life: “Is this how you want to do it? prnt.sc/G9zcchFlA-O6 Yes, you can do this with CSS and JavaScript. ” Hi. The design is nice. Can you share it? Thank you.

  • [Q] Show fleet movement progress bar

    noonn - - FAQ

    Post

    Hello., I would like to display the progress bar on the fleet movement display in the home menu. Is that possible? I tried this and that, but it doesn't work well. Please refer to the picture. 2moons.de/index.php?attachment…c935d4e6b1b9438068ff7efd0

  • Question again) I can't connect to server 2

    noonn - - FAQ

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    Quote from yamilrh: “Deberás crearte un usuario nuevo, debido que el universo 2 usa el código pero usa su propia tabla para conectarse. usara la misma BD pero te creara doble los datos ” understand. I think it would be a good idea to create another server. Thanks for the advice.

  • Question again) I can't connect to server 2

    noonn - - FAQ

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    I am currently using version 2.0. When there is only one server, the connection works fine. If you create 2 servers, I cannot connect. When there is only 1 server, it works as shown below. 127.0.0.1/index.php?page=login 2 When there is a server, uni is added as shown below, so i cannot log in. 127.0.0.1/uni1/index.php?page=login 127.0.0.1/uni2/index.php?page=login Is it possible to fix it? Regards.

  • [UPDATE] New Star V3.0.0

    noonn - - Updates

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    hello. Thank you for distributing the source. Is the combat system basic? I wonder if OPBE is applicable.

  • Help editing files

    noonn - - Main

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    Good job.

  • New servers cannot be added.

    noonn - - FAQ

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    Hi~ Friends 2moons.de/index.php?attachment…c935d4e6b1b9438068ff7efd0 Information support to the multi universe 2Moons can support multiuniverse healthy, you must configure Web server according to the requested. You can find out what you server can support in "Information" button. If not sure, best, ask friends at your hosting company. Apache If you run an Apache Server, you must retire out only the rows 48-51 in the .htacces file in the main shipping characters (remove the route). In addition, m…

  • Resource updates are not working properly

    noonn - - FAQ

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    Quote from yamilrh: “Esto agrégalo en public function ReBuildCache() dentro de foreach($reslist['prod'] as $ProdID) Source Code (8 lines)Luego añade en la BD uni1_vars en production901 , production902 y production903 Source Code (8 lines)aquí es donde lo veras reflejado 2moons.de/index.php?attachment…c935d4e6b1b9438068ff7efd0 Debes borrar cache ================ Even though I modified it in the same way, it does not work well. I don't know what the problem is. ”

  • Resource updates are not working properly

    noonn - - FAQ

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    Quote from yamilrh: “Esto agrégalo en [tt]public .... ” thank you Let's see if it works after modification.

  • Resource updates are not working properly

    noonn - - FAQ

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    Hi~ I have modifying it to increase resource production depending on the level of the alliance. However, I modified it as shown below, but not many resources are produced. Where should I add it? I added the code below in class.PlanetRessUpdate. Check an alliance member.. If are not an alliance member, it is 1. If are an alliance member, it is on the level value of the alliance. PHP Source Code (9 lines)And add the code below PHP Source Code (10 lines) And add the $allyprod code below PHP Source …

  • Alliance Event Hide Enemy Fleet?

    noonn - - FAQ

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    Hi~~ The alliance event view shows the movement status of all alliance members' fleets. I have a question here. How do I exclude (not show) the part where the enemy fleet comes to an alliance member from the event view? How can I modify ShowAlliancePage.class?

  • Fohe Weihnachten.

    noonn - - Discussion

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    May the light of Christmas fill your life!