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  • We released on the 21/10/2021 v1.1.9 of the deployment tool: - [New] Implement websocket configuration for Xterium (Auctioneer) & OGameX (Auctioneer, Chat) - [New] Implement monetization settings for every game template in the admin panel - [New] Add possibility to purchase antimatter with PayPal on Xterium template (Beta) - [Updated] Update some L18N inconsistencies - [Updated] Allow player to change nickname on Xterium template - [Bugfixes] Implement validation on universe name lenght (max. 20…

  • [MOD] Tournament v1.8, 2.0

    Jbaukens - - Mod Database

    Post

    You are just copying part of my source code of my different games and placing it here.

  • Quote from Jekill: “I like your code @Ala and seeing the problem raised by @Jbaukens, I made some modifications to your code. Istill find it tedious to create a manual avatar for all existing letters and numbers so there you go. I hope you like this "solution". PHP Source Code (19 lines)” The fact about creating an avatar was a suggestion. I would definitely opt like you did for a if file_exists which is very izi to add like u did. The reviewed code is better and avoid unused repeatness of image…

  • The idee is nice, but can you not just create and host avatars (A-Z_1-9) to avoid having duplicates each time some one register with a username starting with the same first character, this to avoid having 10x the same file which is resource consuming (even if its small)

  • [MOD]Lottery system

    Jbaukens - - Mod Database

    Post

    @Russoll in dbtables.php add 'LOTTERY' => DB_PREFIX.'lottery', 'CONFLOTTERY' => DB_PREFIX.'lottery_config',

  • A little peak on what has been done already for version 1.1.7 coming end of week 1. [New] Implement multi-skin feature for the deployment portal 2. [New] Add @Yaro2709 login design as possible login skin 3. [Updated] Reduce significantly the amount of calls to our system 4. [Updated] Add the version of the module in the back link 5. [Updated] The vote module has been updated with info about how to fill your vote link 6. [Updated] Add a 5th vote system to the deployment module 7. [Updated] Modify…

  • Another info, starting from v1.1.6 calls to our system are not done anymore at every load up but once a day winch drastically reduce the amount of calls to our systems. And if a calls to our system fails (server not responding/timeout) the call will not be considered as invalid anymore, but will just try again later (which was not the case earlier) PS: i am aware the update link ito v1.1.6 s not being displayed, the build failed, i am investingating the reason and will keep you updatet UPDATE 1:…

  • Hello, There is no special reason the server would go offline, unless another fire in a data-center happens. Even with redundancy, if the data center goes in to fire, they would have burned unless i take one at another provider. However, complete backups are being done and stored 1 on the server itself, one on another ftp, and one in the cloud, to ensure i dont lose any data anymore which was the most important (data loss) We are as well investigating to go for an active-active or active-standby…

  • Dear, V1.1.6 has been released today. As usually, a notification will appaer in the admin panel to use the autoupdater once the build is finished. We had planned a few more stuff for the current week, but due to internet issues which the provider wont fix before 29/09, we have been a bit slowed down; However, the update still bring some nice features which u can find out below ## [v1.1.6] - 2021-09-20 [New] Implement function to manage deployed games promoting websites including rewards [New] Im…

  • Admin Rights

    Jbaukens - - FAQ

    Post

    register a new account, go to the database uni1_users and set the column authlevel to 3 for your account. SQL-Query (1 line)rights is unused as long as i remember

  • 2moons.de/index.php?attachment…5ebae8dc70c46e76358bdce04 A new template has joined the family of the deployment module. You can from now one deploy as well Steemnova's games. (Not sure how it works and what has been changed other then the design compared to 2moons default from jkroepke) but hence, its supported from now on. No update required, it will automatically appaer soon or later in your available deployment list

  • Hello Yes, you can edit game files however it fits you (they are not encrypted). Just take in count that for the moment, if you do a change and i process with an update (on a file you have changed) that it will erase it. To avoid that annoying part and to offer a solution to the users of the tool We are integrating in the next release an function where you can take any of the available templates as default source code to start, load it on a git-hub or any link where the content is downloadable a…

  • Ich würde vorschlagen, mit PHP 7.4 zu beginnen und langsam auf PHP 8 zu erhöhen, während Bugfixes angewendet werden

  • Dear, New functions are arriving for version 1.1.6 that will be released on the 19/09. I can already announce the well known "Reset Game" and "Giveaways" menu will be part of the update. More info coming soon. Do not forget to join us on our discord to stay up to date or if you have any question/concern: discord.gg/SBvbGhWbAP 2moons.de/index.php?attachment…5ebae8dc70c46e76358bdce042moons.de/index.php?attachment…5ebae8dc70c46e76358bdce04

  • Sie verwenden eine PHP-Version, die von 2moons nicht unterstützt wird. Wenn Sie diese Version behalten möchten, müssen Sie einige Teile des Hauptcodes ändern/korrigieren

  • Dear, On the 12/09. v1.1.5 will be officially released. [New] Implement admin function to manage deployed games planets [New] Implement internal dictionary to use in the advanced anti-spam system [New] Implement admin function to easily add your own created promoting links (gametoor ...) [OGameX] Has received a few bug-fix/features development which make it looks more and more as a working game [GamerPath] Have the possibility to re-issue your license code after consuming it. [TBA] TBA Be sure t…

  • Hello Cronos, Thanks for the kind work, we hope you will enjoy the continuous development of the tool and its feature; For everyone, here are some extra features which will soon be released 1. Be able to manage deployed games planets 2. Be able to manage deployed games anti-spam system 3. Different games have had some features bugfixed 2moons.de/index.php?attachment…5ebae8dc70c46e76358bdce042moons.de/index.php?attachment…5ebae8dc70c46e76358bdce04

  • Dear Due to unwanted circumstance, we have been forced to update the deployment tool to v1.1.4 ## [v1.1.4] - 2021-09-08 [New] Implement a quick function to push your license key to the game instead of hard-coding it in a file during its deployment [New] Automatic sql migrations when doing games updates and if there are sql queries [Bugfixes] Implement different bug-fix and optimize the way of loading available games. New games can only be deployed starting from v1.1.4. (they have nothing more to…

  • v.1.1.3 has been released today of the deployment module ## [v1.1.3] - 2021-09-07 [New] Be able to manage deployed game support tickets. [New] Be able to manage deployed game players (basic features - to be updated). [Bugfixes] Fix minor issues related to L18N As usually, v1.1.3 is available as direct download on your gamerpath account. If you have any version below v1.1.3 installed and running, you will have an automatic update notification soon or later. CAUTION: We have also brought an update…

  • Great news is showing up. 1. After a lot of rework, the Xterium template is almost 100% compatible with the deployment module and will be released later in the day. (Nothing to do on your side, it will appear automatically in the possible game list) 2. New admin API endpoints have been created to be able to manage your deployed game support tickets and players (We will keep you updated when its officially released and update-able with the automatic game updater) Coming soon 1. New admin API endp…