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  • deployement module made public

    go2moons - - English Boards

    Post

    Very nice, its good to see there are still people being able to search by them-self, and not always asking and asking over and over again; Great job Jekill, you really deserve my appreciation

  • deployement module made public

    go2moons - - English Boards

    Post

    The deployment-module is the main part The game templates need to be hosted on a github repo and added to the database with a the direct download link, this way they will appair in the listAvailableGames functions or something like that When installing/updating a game, it will rsync from that github repo the changes

  • [useful] Save login

    go2moons - - Mod Database

    Post

    Quote from noonn: “Quote from go2moons: “Are you really storing passwords in a cookie ? I would definitely avoid this ” It is the same as the ID saving function of a general website. It is saved only on the current device, not on the server. Please let me know if there is a problem. thank you. ” There is a huge difference between saving a random unique id and a password in a cookie. Take the case where you are the user and your cookie with password get stolen. - Maybe you use the same password o…

  • [useful] Save login

    go2moons - - Mod Database

    Post

    Are you really storing passwords in a cookie ? I would definitely avoid this

  • deployement module made public

    go2moons - - English Boards

    Post

    Quote from Zeus: “can anyone install this system? ” Maybe one of you can upload the files on a public github, i could pass here and there to help update a bit to make it usuable without that license part Quote from swerck: “Quote from go2moons: “Thats weird, it was supposed to stay atleast online 2months (max option available for free user), let me reupload this here (TTL: 1month) easyupload.io/atv2h6 PS: if someone can download it and upload it permanently on a server (ive none anymore) ” ---> …

  • deployement module made public

    go2moons - - English Boards

    Post

    Thats weird, it was supposed to stay atleast online 2months (max option available for free user), let me reupload this here (TTL: 1month) easyupload.io/atv2h6 PS: if someone can download it and upload it permanently on a server (ive none anymore)

  • deployement module made public

    go2moons - - English Boards

    Post

    Dear, With the progress of go2moons (ogame clone made in golang), its time to release publicly scripts i dont see myself using anymore. With this, you can find below the deployment module in a public version (not encrypted). Be aware that this are the public files i used in the past (with license required code still present), but that the store website is shipped in the package and that you can or remove the code or launch your own store to generate license and use as is. The upgrade of the code…

  • Creating a 2moons from scratch is very time consuming and and wish u good luck with that, however isn't it better to fix/update/improve the current existent code, since you keep PHP as back-end ? Ive started some time ago to create an ogame CMS aswell using golang as language because golang is very focused on error handling and if you handle them all, you are sure to have a bugless game. Its still early deployment and only available in english but include already the following feature The main f…

  • [BUG][2.8.1] Fleets stay in the air

    go2moons - - Bugs

    Post

    Quote from Zeus: “The code you gave and the newstar code have the same variable ” i dont see the same code, they have the following: github.com/Yaro2709/New-Star/b…r/includes/common.php#L36 Quote from amamoslavida: “you should use my solution, it wont throw error, i dont know why it happens create a new cronjob and check %%FLEET_EVENTS%% each minute select from this table where lock IS NOT NULL example : $sql = "SELECT * FROM %%FLEETS_EVENT%% WHERE `lock` is NOT NULL;"; foreach loop and build an…

  • [BUG][2.8.1] SQLSTATE[42000]

    go2moons - - Bugs

    Post

    /includes/pages/ShowFleetAjaxPage.class.php line 131 Source Code (1 line) replace by Source Code (1 line) You will have to fix this issue at different place of the code because system is a reserved word In a good code editor, you can notice that because the word appear in blue 2moons.de/index.php?attachment…ebec1b4d8dbd5908175ab2682

  • [BUG][2.8.1] Fleets stay in the air

    go2moons - - Bugs

    Post

    Can you change this line github.com/jkroepke/2Moons/blo…r/includes/common.php#L33 to * error_reporting(E_ALL); *

  • [BUG][2.8.1] Fleets stay in the air

    go2moons - - Bugs

    Post

    I dont agree, the only reason the fleet become locked is due to an error, just increase your verbosity.

  • [BUG][2.8.1] Fleets stay in the air

    go2moons - - Bugs

    Post

    in includes/error.log you can find the exact cause of the issue why your fleets are staying in the air (mostly due to a coding error/missing parameter) Without this info, no one will be able to help you out finding a solution

  • [BUG][2.8.1] Edit Players Data

    go2moons - - Bugs

    Post

    Hello, I dont use 2moons as it is as i am currently rewritting it to golang for a scool project, however, this issue is because of your php version which is more strict then in the past. Exemple to bugfix this issue, but be aware that keeping this version, you need to to several changes in several files PHP Source Code (1 line) then use it, if not, you cant use it. Cheers