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  • Projet

    Danter14 - - Jobbörse

    Post

    bonjour, pouvez vous en dire un peux plus sur votre projet car plusieurs possibilités sont possible lors de la création d'un serveur. Un beau design la il vous faux surtout un designer a mon sens est un codeur php par exemple.

  • Double messages

    Danter14 - - code Snippets

    Post

    check the codes directly in the mission file

  • Missile creation bug

    Danter14 - - Bug Tracking

    Post

    Hello, just look at the formula of the construction time. to prevent the missile from being sent to another player who does not have it, you have to add the code because it does not exist.

  • change variable in includes/pages/login/AbstractLoginPage.class.php and includes/pages/game/AbstractGamePage.class.php PHP Source Code (1 line)

  • Expedition, Kesif

    Danter14 - - Bug Tracking

    Post

    Here is now the possibility to choose between a normal shipment for the resources or to put a limit of extraxtion directly configurable by the panel of administration Added resource limitation mods during an expedition by admin panelAddon Github github.com/HikeGame/2moons-2.0…1c9c3426e70e747153002ace9

  • Expedition, Kesif

    Danter14 - - Bug Tracking

    Post

    I'll write it to you tonight Sorry I have not had time yet

  • Fix addon github github.com/HikeGame/2moons-2.0…1a27bdbed871209639dcd8c99

  • Expedition, Kesif

    Danter14 - - Bug Tracking

    Post

    Quote from Master: “@Danter14maybe max 10.000.000. I want to know how ” I will make you the code ton evening with possibility of letter be by resource taxable as well as the amount chosen as limit or leave by default directly by the panel admin

  • Expedition, Kesif

    Danter14 - - Bug Tracking

    Post

    if you put a limit the player will no longer ship because not profitable enough

  • Expedition, Kesif

    Danter14 - - Bug Tracking

    Post

    so you want that during an expedition the player gets maximum 1,000,000 max? because the calculation is done via the capacity of the send fleet

  • Expedition, Kesif

    Danter14 - - Bug Tracking

    Post

    Can you tell us more about this topic

  • debris bug

    Danter14 - - Bug Tracking

    Post

    fixed the bug for debris fields on the moon that replace the fields already in place by byazrail commit addon github.com/HikeGame/2moons-2.0…0891a92f3a8c5f6a7e1f8c713

  • debris bug

    Danter14 - - Bug Tracking

    Post

    The code via the issue is not correct because it will multiply the debris I will install my version is quickly make the correction of this bug. Do not forget that the moon if it is not destroyed works like a planet in by itself which is not logical for the creation of debris

  • debris bug

    Danter14 - - Bug Tracking

    Post

    I correct the bug around 19:15. You do not have to bother to look at Sachand that all you said does not correspond to the bug encountered

  • debris bug

    Danter14 - - Bug Tracking

    Post

    as said in my old post I correct it as soon as I get home from work

  • debris bug

    Danter14 - - Bug Tracking

    Post

    Quote from Master: “@Danter14 sir, ı have some problems. can you help me ” thank you for posting them in private message or on github github.com/HikeGame/2moons-2.0

  • debris bug

    Danter14 - - Bug Tracking

    Post

    thank you for telling me in private message all bug meet or on github that I can do any corrections

  • debris bug

    Danter14 - - Bug Tracking

    Post

    hello I already ke fix this bug I ke but on the version tonight on the way home from work

  • 2moons ay bugu

    Danter14 - - Bug Tracking

    Post

    Hello when the moon is destroyed the fleet automatically returns to the planet where the moon is located because otherwise it can not return to the moon that was destroyed. This is a normal configuration is not a bug

  • Problème vote

    Danter14 - - French Board

    Post

    Bonjour les mods que vous trouver ou Russol à donnée l’adresse sont pour la version 1.7.3 il ne sont pas faite pour les version supérieur Si vous voulez qu'il fonctionne dessus vous devez adapter le code