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  • Same IP connected or IP already exists? Be aware shared networks (e.g., university) could not play the game.

  • Authlevel Protection

    Qwa - - Mod search / inquiry

    Post

    First of all, the session admin access, existing or not existing, does absolutely nothing. Even if you steal admin password, you know it is used to login/auth. I am curious how they change that values and if that really exists, solution is simple: force auth_level>0 column or recode the admin panel and problem solved. Also @noonn which version you're using? Have seen your games around 1.3 and 1.5 . Maybe any old security issue not affecting current game? PS. Now that i talked about admin panel, …

  • New cornjob

    Qwa - - 2Moons Diskussion

    Post

    [21-Jun-2019 13:30:10 Europe/Warsaw] PHP Fatal error: Class 'DMCornjob' not found in /includes/classes/Cronjob.class.php on line 56 Maybe mispelling? You have DMCornjob on database and maybe you wanted DMCronjob from the file class name, or vice-versa.

  • New cornjob

    Qwa - - 2Moons Diskussion

    Post

    You add a new cron in database. He is only executed when there is player activity or server crontab. You can follow cron examples on includes/class/cronjob

  • Deployment modul

    Qwa - - Mods in development

    Post

    Great idea! Would be very cool have ALL php version supported "OGame packs" into this unique feature you're developing. That would save endless posts of "how to install X, Y Z"

  • Deployment modul

    Qwa - - Mods in development

    Post

    Hello Jeremy. Quite did not understand the purpose. You're trying to make cPanel/Plesk app to quickly install 2moons? Some kind of softaculous?

  • The images are always blocked. Upload as attachment in the post instead

  • Bot system working on 1.8

    Qwa - - Mods in development

    Post

    The bot is currently not shared due to active development. If you are interested send PM.

  • Bot system working on 1.8

    Qwa - - Mods in development

    Post

    ?

  • we have been using copyrighted images and text for ages. why a simple ogame-based private server faking itself as official paralel universe would care about images?

  • No month name

    Qwa - - Bug Tracking

    Post

    Because on player's language, the moon name does not exist in language files. That's why it returns null.

  • Fortress System

    Qwa - - Mods in development

    Post

    This is a mod under development. I've heard a concept of Fortress from Xterium but never explored it, so I started to wonder what if players had a shared planet with full of bonuses So what does fortress system has? - The fortress works as a planet shared by all players, they can select, build on it, or even use fleet (limited for balance purposes) - Fortress activity is shared by all players through Overview or Alliance page - Players can invest Fortress resources to upgrade alliance bonuses (b…

  • Statistique non automatique

    Qwa - - Bug Tracking

    Post

    Is your StatisticCronjob locked?

  • [BUG] Disabling modules on multiverse

    Qwa - - Bug Tracking

    Post

    Because the 2 rows have different lengths, it is possibly causing the error in 2nd universe if you access a certain page where the value is missing. Quote from orix: “Uni 1 config: 1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;0;1;1;1;1;0;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1 Uni 2 config: 1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;1;0;1;1;1;1;0 ”

  • Buildings slots

    Qwa - - Mods in development

    Post

    as first experience... you can try War of Alliance images, i don't know they're original, only Thisishowwedoit can answer it.

  • [BUG] Disabling modules on multiverse

    Qwa - - Bug Tracking

    Post

    Each 1 or 0 are the number of modules active/disabled but stored in somekind of "implode" on database

  • Buildings slots

    Qwa - - Mods in development

    Post

    Quote from Kaizoku: “Quote from Qwa: “When i meant they wont play, i meant the idea of building slots. Can be confusing and they want to rush themselves into the top. ” if manage to make the slots more interesting than old buildings, I think it will be fine, it can make unique planets by the number of slots and resources, for example, on one planet 1-2 slots are larger and in another the resource concentration is 20-30%, in one planet metal production more againts crystal and etc. I think we sho…

  • [BUG] Disabling modules on multiverse

    Qwa - - Bug Tracking

    Post

    the admin panel itself requires a major rework. it still use old db system and some outdated code could be heavily improved. Not surprised about this error. if the error persists you can also change manually in uni1_config

  • Buildings slots

    Qwa - - Mods in development

    Post

    When i meant they wont play, i meant the idea of building slots. Can be confusing and they want to rush themselves into the top. About the ship lose, I have something similar integrated with custom ships in my game. Actually it's amazing and easy to integrate through planetressupdate, and ofcourse, keeps the ecosystem of the game healthy.

  • Buildings slots

    Qwa - - Mods in development

    Post

    in some games if you are above fleet limit you pay an upkeep or lose some benefits (like -10% resource). About sloting thing, it's something easily done and would be very nice for 2d/3d planet preview (and possibly generate endless possibilites of strategy for a player), the problem is... we need to think out of ogame and if our public is ogame private players, they won't play this.