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OGame-Vue-Ts v1.5.5 Update Notes This version focuses on fixing multiple critical issues and applying systematic adjustments to ship balance, ore vein mechanics, and NPC behavior systems, while also introducing new mining and combat mechanics. Bug Fixes - Fixed an issue where the UI displayed Infinity when launching missiles across galaxies - Fixed an issue where gifting resources to NPCs via fleets did not increase favorability - Fixed an issue where attacking NPCs appeared as a positive action…
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OGame-Vue-Ts v1.5.0 Update Notes This version focuses on completing the core gameplay loop, significantly expanding mid-to-late game content, and applying system-level optimizations to the NPC, queue, resource, and combat systems. Bug Fixes - Fixed an issue where NPCs did not properly disappear after their planets were successfully destroyed - Fixed an issue where the failure reason was not displayed after a fleet mission failed - Fixed an issue where ship quantities were not displayed in the sh…
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OGame-Vue-Ts v1.4.0 Update Notes This version focuses on fixing several critical issues, optimizing UI and gameplay experience, and adding new features such as Exploration and NPC Diagnostics. Bug Fixes - Fixed fleet storage and missile capacity overflow issues - Fixed resource overflow and combat plunder resource underflow when fleets return - Fixed the issue where the NPC build risk removal and research button were still clickable - Fixed an issue where unlock conditions couldn't be viewed whe…
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OGame-Vue-Ts v1.3.0 Update Notes This version focuses on optimizing GM features, diplomacy system, and ship-related functionalities, while also fixing several key issues, enhancing overall experience and stability. New Features - GM features: One-click resource maxing, queue and mission completion - Diplomacy notifications and diplomacy report details - Added ability to click on NPC allies in the diplomacy list to jump to their profile - Added Detailed Report functionality for all report types -…
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Quote from yamilrh: “En el card de las estructuras mina de metal, cristal y deuterio puedes mostrar la energia que consume dicho nivel, y para planta solar y Planta de fusión muestre la energia que produce en el nivel Cuando pausas el juego y construyes el tiempo se detiene, pero cuando actualizas va avanzando el tiempo de la contruccion hasta quedar en 00:00 y una vez que quitas el pause, se construyes, y sigue aumentando los recursos Puedes añadir cola de construccion, ya sea como 2moons, que …
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OGame-Vue-Ts v1.2.5 Update Notes This version primarily focuses on stability fixes and interface experience optimizations, while also adding several useful new features. Bug Fixes - Fixed issues with queue display anomalies and duplicate queue items - Fixed an issue where unfriendly actions towards NPCs incorrectly increased their favorability - Fixed an issue where transporting to one's own planet was mistakenly displayed as gifting to NPCs - Fixed an issue where NPC scouting probability could …
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OGame-Vue-Ts v1.2.0 Release Notes Version 1.2.0 focuses on core system fixes, UI and flow improvements, and major expansions to NPC and combat systems, significantly enhancing mid-to-late game gameplay and overall stability. Bug Fixes - Fixed an issue where the Robotics Factory did not reduce construction time after being built - Fixed an issue where the Nanite Factory did not reduce construction time after being built - Fixed an issue where upgrading the Research Lab did not increase research s…
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OGame-Vue-Ts v1.1.0 Update Notes This v1.1.0 update focuses on stability, performance optimization, and core gameplay expansion. A brand-new Planet Destruction system has been introduced, along with numerous improvements to the overall game experience. Bug Fixes - Fixed an issue where the fleet mission slot progress bar did not update - Fixed an issue where mission reports were not generated after fleet missions completed - Fixed performance stuttering when handling large amounts of data New Con…
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beac2968f4f8aa827e3b7d7dab83c2fd.png About the Project OGame Vue TS is a standalone, browser-based space strategy game inspired by the classic OGame. Build your empire across the galaxy, research technologies, construct fleets, and engage in epic space battles. The project is built with modern web technologies and runs entirely in the browser, offering a smooth and responsive experience with all data stored locally. Online Demo: ogame-vue-ts.wenzi.games Repository: github.com/setube/ogame-vue-ts…
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It seems that everyone is only keen on using my mod, but there has been no feedback on the issues I raised in my post.
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So, you've essentially completed the installation of the AI virtual player mod . The current issue is that the generated AI players can only be used for registration . Although they can also upgrade technologies and buildings ️, errors are reported . I have been continuously debugging , but as soon as I fix one area, another error pops up elsewhere . As a front-end developer , I have decided to release this mod to the public , hoping to gather wisdom from the crowd and have everyone work with me…
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Open the "/includes/dbtables.php" file, and before the last comma in the array, add PHP Source Code (1 line)The final step is to add a new scheduled task in the "prefix_cronjobs" table. You can execute the following SQL command to do so: SQL-Query (4 lines)You can execute the scheduled task by visiting "https://domain/cronjob.php?cronjobID=scheduledTaskID". After execution, if further testing is required, you will also need to modify the "nextTime" field in the "prefix_cronjobs" data table to an…
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Next, you need to create a "Utils" folder within the "includes/classes" directory to store the classes related to logging. Following that, you should create a "Log.php" file in the "includes/classes/Utils" directory. You can modify the "ai_config.php" file to specify the directory where the log files are printed. PHP Source Code (91 lines)
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Next, you need to create an "Ai" folder within the "includes/classes" directory to house the classes related to AI players. Subsequently, you must create the following PHP files in the "includes/classes/Ai" directory: "AIPlayer.php", "AIPlayerGenerator.php", "AIDecision.php", "AIBehavior.php", and "AIBattleManager.php".
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Then, you need to create an "ai_config.php" file in the "includes" directory. PHP Source Code (43 lines)
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You need to create an "AIPlayerUpdate.class.php" file in the "includes/classes/cronjob" directory to execute the system's scheduled tasks. PHP Source Code (279 lines)