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  • World Of Wars New Theme

    Qwa - - showroom

    Post

    As a friend suggestion, you have to make that clear what you will offer on your first post. Otherwise, your client is expecting A and you are giving B. Take care of what you are describing. For example the information you are replying, you haven’t stated on your first post. Best regards with your project.

  • World Of Wars New Theme

    Qwa - - showroom

    Post

    Design their own is not exactly as copying. What are you showing is what your potential clients are expecting to acquire. If you are saying that index are not included, your potential client will question “what I earn then if I purchase?” Anyway, good luck with your project.

  • World Of Wars New Theme

    Qwa - - showroom

    Post

    You forgot to mention that you copied that login from Stellaron with httrack.com/ or browser F12 development window, and nothing I can do against this. How can you sell something you didn’t even create? At least be humble and refer to Stellaron as the original login creator. (Shameful you have asked on my post if Stellaron was paid) But you forgot to remove the “terraform, create your ship, megastructures” etc from index, because your game has none of that.

  • Galaxy of Wars

    Qwa - - showroom

    Post

    Quote from sven: “After the fight everything is zero ” Thats the OGame pirate event, you're not expected to find debris or resources but instead alient/pirate attack. Quote from sven: “Whats the different ?colony ship and colony ship ” One is the Colony ship, typical colony ogame ship. Other is the Megaengineer ship, used to create megastructures, end-game special colonies.

  • Stellaron

    Qwa - - Sale of designs

    Post

    Added discord for reference, as has been requested through contacts. Qwatayean#8543

  • Stellaron

    Qwa - - Sale of designs

    Post

    Paid. If interested send email to the mail above.

  • Stellaron

    Qwa - - Sale of designs

    Post

    I am leaving 2Moons for good, and stop maintain games under my costs, as I only have now time to code for my clients. If you are interested on acquiring Stellaron files, let me know. Once I had a restricted policy to be very exclusive and very little people to own it. Now, as I only will have time to my clients, up to them to operate the game. I will still provide free support, help, installation or anything technical related. Also do private add-ons or services. It is fully operational and read…

  • tall planet chart

    Qwa - - Styles, templates and graphics

    Post

    codepen.io/mekanoide/pen/FKlst edit css background urls to see the rotation effect.

  • xNova Reborn

    Qwa - - showroom

    Post

    External libs are other thing. I'm talking about pure 2moons code. And the xnova rev 5.7-6.0 is like what? 2Moons 1.2? There is a lot of work to do on xnovarev that is questioned if worth. it's easier to take a stable git repository and simply change css + template files.

  • xNova Reborn

    Qwa - - showroom

    Post

    Note that most servers are running PHP 7.3>= by default and legacy versions are full of errors . If you don't make serious updates on that repository from now on, you're delivering an unusable code.

  • Mission system (includes Tutorial)

    Qwa - - Mod Database

    Post

    alter table uni1_mission (i guess, no longer used) add priority int(11) not null default '99' if i well remember, make sure tutorial has priority 1

  • Mission system (includes Tutorial)

    Qwa - - Mod Database

    Post

    column type for requriements is "text"? You can also try open the file, copy the content, paste in sql window

  • [V1.X.X] New Star Сlassic

    Qwa - - Main

    Post

    It depends of what you want @sixu Let me clarify first a thing, for ids 800-899 you must create a new reslist class, because they do not exist on vanilla 2moons. You can handle and edit most of vars requests through uni1_vars table and VarsBuildCache.class.php file. To create a class, go to the end of the VarsBuildCache file, add a case called 800 and tell $reslist['newclass'][] = $elementID. But if that elemtns you want to split are class 100 (Research) with those IDs (800-820), then on your ne…

  • the fix is quite simple for that, if moon1 and moon2 destroyed (checked by empty arrays of sender and target id), modify the fleet row origin ID to main planet. When a state is executed by the mission itself, it will call return to the main planet.

  • (Preview) Scrollable Map Galaxy

    Qwa - - Mods in development

    Post

    This is a concept inspired on games like xcraft, mimikri server, Galaxy of Drones and games like Endless Space, Stellaris etc. A scrollable galaxy can be game changing for some slow-medium paced servers (on speedy ones, meh, it's just less clicks). It was requested by a russian client some time ago, but wasn't paid, had personal stuff to do and lost contact with him (was waiting a mail to solve some issues but never received it), so decided to make it for myself and show here an idea. Note - sho…

  • Its easy to spam games with minimum of curl and 2moons knowledge. Your best bet is adding layers like login recaptcha, ip trackers, proxy detectors, email dns checker or message filters... there is free services on the internet to help you with github repositories and public databases with API access. edit: quick example from my server. if returns different than zero, then it's a possible proxy or VPN. The database is constantly updated and free courtesy from ip2location.com/ Note if you use clo…

  • how to remove an officer?

    Qwa - - showroom

    Post

    Quote from cronos86: “I cleared the cache from the admin panel and also deleted it in Cache/cache.wars.php again it stops still stands still ” you must have something wrong in your game because once you delete cache.vars.php, game is forced to reserialize all vars data. My question is, what you really want to delete? The officier? The requriements?

  • how to remove an officer?

    Qwa - - showroom

    Post

    Quote from cronos86: “I did as you said but still stands ” After you edit the vars related database, delete cache/cache.vars.php file and open any page of the game. A new serialized vars data will be generated.

  • Quote from yamilrh: “Alguna forma para solucionar dichas perdidas? ” Nothing is lost if you're using vanilla game. Now if you have external modules you've made (or you're developing) that requires changes on resources, buildings or ships, you must take care if the change is for the current planet or to all planets (in case of all planets you need both $PLANET[$resource[ID]] or $PLANET[metal] += value FOR CURRENT REQUESTED PLANET BY PLAYER AND database update for other colonies of player). Is tha…

  • Quote from XenQen: “I am not 100% sure about this but did anyone notice that this piece of code: PHP Source Code (9 lines)that its just more efficient as i faced resource looses caused by probably invalid rows of updates by the PlanetRessUpdate class and this one. I mean if i only use the code used at else and i am on this planet, i sometimes face resource looses. Those Resources Looses not only happened on Flights - also on Features for example, so i wonder if somebody else may encountered this…