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  • Quote from Ala: “Quote from Kaizoku: “added update 3 bugfix ” Me gustó este MOD y decidí revisarlo e implementarlo le hice algunas correcciones y le optimice bastante el código, lo he testeado bastante y no me ha dado errores hasta ahora, solo lo he probado en 2moons 1.8 pero creo que funcionaria bien en otras versiones del juego. Espero que esto les sea útil a mi modo de ver de esta forma es mucho mas sencillo el tema de las construcciones de estructuras y he estado pensando que se le puede imp…

  • Quote from Cooperium: “Or do you put up simple empty variable and a subscription in the page.ts and a BehaviorObject in service.ts - so you update observables in services and not in pages. Once you leave the respective page you simply unsubscribe the respective subscription - at least i never ever used observables in pages, only in services and passed them to subscription objects. ” there how it works youtube.com/watch?v=utiJwuNlD8E

  • a8311-clip-13kb.png 4cdc5-clip-67kb.png 43d79-clip-26kb.png 58017-clip-44kb.png there is my queue list

  • Quote from Cooperium: “I wrote 2Moons as a fully Angular 13 Client, why would you use Angular 6 or Angular JS which is old? Beside that, i am really excited to see a second, FREE Version to compare it to mine - so i can at least see how bad/good i coded it. Looking forward for the release With a working function like this, literally 95% of the angular service code for your 2Moons Server is done - writing it like this will make it also Multi-Universe ready. JavaScript Source Code (13 lines)So, yo…

  • New Battle System

    Kaizoku - - Selling modifications

    Post

    Quote from XenQen: “It’s literally the ogame battle system itself and ogame has been a big successor in browser game history and you are telling me their system is not good, am I missing something right now? ” i know that is ogame battle system, and yes its not good for 2 moons where players like 20-100x speed, it was good at 2010. also too much random its bad for any game. ps battle unit must have focus fire to damaged target

  • New Battle System

    Kaizoku - - Selling modifications

    Post

    there is only 1 reason to calculate every single unit that if in your battle system unit fire not focus for damaged unit and they took target randomly but this is also not too good cuz too much random things in battle, players dont like this.

  • New Battle System

    Kaizoku - - Selling modifications

    Post

    Quote from XenQen: “I would not advise to use it above x20 speed. From recent tests I can say: 1000 Units: 0,0063 seconds 1.000.000 Units: 1.1 seconds 5.000.000 Units: 2.8 seconds 50.000.000 - 100.000.000 units will get you a calculation time well above 10 seconds as the number of calculations is simply very high, especially if rapidfire is available. ” this is bad way to calculate every single unit. Difference between mean n single unit calc would be ~1-2% just add unit packs if they amount mor…

  • Let's discuss the future of 2moons

    Kaizoku - - News

    Post

    vote for MEAN stack

  • Quote from vova_barmoley: “А где поправить что бы максимальное количество планет было определенное? А то как то скачет интересно ” в constans.php define('MAXPLANET', 12);

  • Quote from vova_barmoley: “У меня версия 1.8 и php 7.3, но обычная галактика переключалась. ” откатись и перепроверь и обычная будет выдавать ошибку, когда нету заселенных планет

  • Quote from vova_barmoley: “'planetcount'=> sprintf($LNG['gl_populed_planets'], count($Result)), У меня ругается на эту строку 80 WARNING * Message: count(): Parameter must be an array or an object that implements CountableFile: /includes/pages/game/ShowGalaxyPage.class.php Line: 80 ” это не из за мода

  • Quote from yamilrh: “ahhhhhhhhh, jajaja me gusta, ta interesante lo que hiciste.. Gracias por el aporte... ahora me surge una duda si la galaxia tiene 4 planetas nada mas, entonces como seria la temperatura la misma como si tuviera los 16, o simplemente el ultimo adquiere la temperatura del 16 ” 4 планета будет холодной 1 планета горячей

  • Quote from yamilrh: “que no entiendo lo que haría este mod, puedes mostrar una imagen? ” (Hidden Content)

  • Quote from yamilrh: “que no entiendo lo que haría este mod, puedes mostrar una imagen? ” random planet count in system

  • Quote from yamilrh: “no entiendo de que va.. ” ?

  • UPDATE change PHP Source Code (1 line) to PHP Source Code (1 line)

  • Проверил все старые копии исктериума у себя ни у одного из них нету этого бага (копии были непосредственно куплены у админов оригинального икстериума) Может багу подвержены только версии от @Thisishowwedoit?

  • UPDATE in PlayerUtil.class.php find Source Code (17 lines) change to PHP Source Code (19 lines)