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  • Hi, I've just installed 2Moons v1.3 RC5. And the server is keep showing me this PHP bug. Warning: ini_set() [function.ini-set]: A session is active. You cannot change the session module's ini settings at this time in C:\web\public_html\2moons\common.php on line 49 Warning: ini_set() [function.ini-set]: A session is active. You cannot change the session module's ini settings at this time in C:\web\public_html\2moons\common.php on line 51 What should I do to solve this bug? I'm using PHP 5.3, so I…

  • Missile creation bug

    riotbiz - - Bug Tracking

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    Hi, I'm now running 2Moons ver 1.3. I know the version is too low and old.. but I have no choice but to use 1.3. My server requires at least 1 second to build 1 missile. So, it means.. if user wants to build 45 missiles, than it'll take 45 seconds. But recently, I caught a bug user who builds 45 missiles in 3 seconds.. and shoots all of them normally. Is there a way to avoid this minimum required build time? or shoot missiles whether user doesn't have missiles?

  • So you mean.. If there's no hash system on v1.3, there might be production change bug even if the user didn't change anything? Quote from Qwa: “Hello. Your version is too low as you possibly "suspected". Why this happens in 1.8? The prod change because when a player is spied, a function called CalcResource from class.PlanetResourceUpdate is executed on spy mission to update current planet resources. On 2moons 1.8, production is only changed once the hash is modified (that means if any mine is le…

  • I'm running 2Moons 1.3 now. Well.. As you guys already know.. if player uses only Fusion Reactor, energy in that planet doesn't change and it must not be changed. But inactive "i" planets energy changes in my server. They only run Fusion Reactor. So, as they only run the Fusion Reactor in their planets, energy shouldn't be changed. But they change like this. Default : 40,000 energy When bug happens : 20,000 energy Does anyone know why this is keep happening? Is the version I'm using too low?