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Search results 1-20 of 28.
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Unknown bug found
fervi - - Bug Tracking
PostQuote from Jbaukens: “yea ok but the files. You can for example send a request to postman myurl.com/index.php?mode=send&…nnectAuth&blablablablabla there is nothing in the files that block the request, it will be inserted into the database without issue, if you enter all needed parameters ” OK, I'll remove it. Still, I suspect there is a bug (technically 2moons is one big bug). I don't know if the database might be jammed or something, because the data of these users differs only in language, the…
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Unknown bug found
fervi - - Bug Tracking
PostQuote from Jbaukens: “If you are using the same as on github, its definitly not disabled correctly. ” I think it is cause SteemConnect is down and it's not possible to authorize by it.
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Unknown bug found
fervi - - Bug Tracking
PostQuote from Jbaukens: “github.com/steemnova/steemnova…connect.class.php#L58-L70 ” Yep, but this function is disabled. That's why I think it's some kind of 2moons bug
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Unknown bug found
fervi - - Bug Tracking
PostSteemNova git
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Unknown bug found
fervi - - Bug Tracking
PostHello, maybe someone has heard of this bug and knows how to patch. I unfortunately don't know anything, I only see the effects (potentially). Someone created multiple accounts (3) with the same nickname, the same login details and the system did not protect them from this. I do not know what effects it may have. 20210209_11h28m30s_grim.png Any info about it?
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SteemNova / BitNova
PostI have been away for a long time and have had a lot on my mind. I have some time to spare, so I am trying to develop SteemNova a bit. - Does SteemNova work with PHP8.0? Yes and no. The game itself works (our instance), but the admin panel has problems. - Soon fixes for the bots will be released, including a module for autoattacking players. It is not good (and that is not its purpose). It's just supposed to work - Some minor problems fixed. For example you don't need to have email configuration …
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Phalanx bug
fervi - - Bug Tracking
PostCheck steemnova, this bug is probably fixed github.com/steemnova/steemnova/
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SteemNova / BitNova
Post> Le integrarán nuevas cosas al juego?? Not really. It's just a classic Ogame recreation Now we working on building bot - in beta phase it works Also PHP7.4 works nicely (with minor issues)
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SteemNova / BitNova
PostWork... What are we doing there? Of course we continue to develop the bot slowly ... probably too slowly We are testing PHP7.4 on users. Why on the users? For SteemNova (2moons) to work on PHP7.4 you need to make small improvements in many places. But I hope that soon the game will run on PHP 7.4 without any problems - maybe as the first engine!
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SteemNova / BitNova
PostIt's quite possible that you're thinking about creating your own game on a 2moons engine. Unfortunately, 2moons is not a developed engine. However, for over two years we have been developing its fork called SteemNova (which will be renamed BitNova in the future). SteemNova is obviously a game, but we are developing the engine in the spirit of Open Source (check out steemnova.intinte.org). Our goal is to become the market leader in open source games and we try to hit the nostalgia of players What…
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?? I think you can add DM from administrator panel globally
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Quote from XenQen: “Of course the default version of OPBE need some optimizations BUT if changing functions at ShipCleaner, ShipType and PhysicShots class AND changing some values for the constants, it’s possible to get quiet good and realistic results. Opbe is kinda tricky but once you understand it’s structure, it’s worth using it I think it’s also very important to have REALLY balanced combat values for ships and defenses and the right rapid fires for a balanced fight. ” It's possible. Unfort…
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I understand. That's not how the Ogame engine works. Don't misunderstand me. I was thinking about such optimizations myself. But the more optimizations like that, the more we move away from the Ogame's results. That's why we support two engines in SteemNova - SteemNova and OPBE (we have a lot of bugfixes). Of course OPBE is a fast engine (that's why I like it), but it will never give as good results as in Ogame. Compromises. I personally hope that JIT in PHP8 will somehow solve this problem. May…
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No. Generally, the Ogame battle engine is not optimal. The bigger the battle, the more resources the server uses. It is possible (with a very large amount of frame, really big) to create a battle that will count for a month (there will be a lot of ships, and the processor will not be too efficient). PHP is not a fast language. Programmers (since version 7) try to speed it up and you can see it, because it is actually getting faster. But it will never be as fast as for example C++. So the battle …
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Quote from yamilrh: “yo implemente su steemnova/includes/classes/missions/functions/calculateAttack.php al 2moons y estab roto, no reportaba las batallas ni ganabas recursos ni nada.. ” replace "SteemNova.php" (if you have DS Extension) or "SteemNova_array.php" (not recommended) as calculateAttack.php to get battle engine