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  • Number of DM Missions

    Meatroach - - FAQ

    Post

    I just found the values in MissionCaseExpedition.class.php for anyone else wondering

  • Number of DM Missions

    Meatroach - - FAQ

    Post

    right, but is this per uni, per player or per active missions? The number of expeditions is set by astrophysics so I still do not understand the number of parallel DM-missions edit: i just realized there are Dark-Matter-Collector in some versions to collect dark matter from moons. So i guess this is it, thats a DM-Mission then? If so, is there another way of increasing the chance to find DM on regular expeditions? cheers

  • Number of DM Missions

    Meatroach - - FAQ

    Post

    Hi there. I want to increase the chance to find dark matter in the universe. In the admin-panel i see a input-field "Number of DM-Missions" set to 1. What does that number exactly mean and can I increase DM-chance with it? cheers

  • Source Code (15 lines)If the expection is deleted the fleets wont lock anymore. this is a rather messy approach for that problem i guess

  • I now did it like this although I do not know if this solves the problem or creates new ones: Source Code (16 lines) I hope this does not fiddle with the battleengine, i will report after a while as this error does need some time to occur

  • Hi again Im using 2moons 2.0 As the original Battle Engine was quite buggy for us I decided to switch to OPBE as some in this forum suggested. It was said that OPBE should be compatible with any 2moons-version but there might be some complications so maybe this problem is a problem with the version? anyway, lets geht to the error: Sometimes a fleet of a player is locking so I have to unlock it via admin-panel. This happens around twice a day. This is the error.log which seems to be the reason bu…

  • Colonization config unclear

    Meatroach - - Bug Tracking

    Post

    That must be it! I just read that rule on a site provided in the playerutil.class.php ( owiki.de/index.php/Astrophysik#.C3.9Cbersicht ) In this case it is a rather bad german translation in the admin-panel. Alright, thank you both for making it clear! really appreciate the work of you guys here, im having a lot of fun providing a private browsergame for me and my friends and it wouldnt be possible without your input in this forum

  • Colonization config unclear

    Meatroach - - Bug Tracking

    Post

    Source Code (1 line)Ich habe an der Datei nichts geändert. Ich hoffe, ich habe nichts übersehen... Ich muss lediglich ein Kolonieschiff zum kolonisieren schicken, resourcen brauche ich nicht mitschicken, oder?

  • Colonization config unclear

    Meatroach - - Bug Tracking

    Post

    this is the first planet i try to colonize as this is quite early-game. This is the (german) message i get: Source Code (1 line)

  • Colonization config unclear

    Meatroach - - Bug Tracking

    Post

    Im playing 2moons2.0 I try to colonize a planet in my system (from 1:1:2 to 1:1:8) When i try that my colonization-crew tells me that they dont have suitable technology for the planets climate. Now i think i have to research astrophysics first? now the part i dont understand: In the adminpanel i can choose the number of planets i can colonize without any research (set to 9) and the number of additional slots i can get with astrophysics (set to 11). so if i understand correctly i can colonize 20 …

  • Hi there... I have a little Issue with 2moons 2.0: As soon as somebody is inactive he seems to lose his noobprotection. Is this intentional? I´d rather have it so that they dont lose the protection OR dont go inactive at all (disable inactivity) OR go to Vacation-Mode automatically after 7 Days (I wouldnt mind as we play with a group of friends and I do not expect everyone to play 100%) Problem with it is that at the beginning of the game some people farm the inactive planets and gather an unfai…