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  • calculateAttack mal function

    mys - - Bug Tracking

    Post

    There is a problem in number of shoots while grouping units. A group of 100 units hits once instead of 100 times - even if it hits 100 times more powerful. Also when we try to hit grouped enemy, we hit only one and always the same unit in a 100, instead of diving our attack power over 100 behind. The bigger the group is, the combat result difference grows to classic engine.

  • Error in Spy mission

    mys - - Bug Tracking

    Post

    fleet_end_stay should be compared to TIMESTAMP github.com/steemnova/steemnova/pull/56

  • [BUG] Cancel Research

    mys - - Bug Tracking

    Post

    It is bug in ShowResearchPage/ShowBuildingsPage. See fix in steemnova github.com/steemnova/steemnova/pull/3

  • calculateAttack mal function

    mys - - Bug Tracking

    Post

    Quote from Kaizoku: “is that steamnova result 100% same as speedsim? ” @Kaizoku, In steemnova I have rewritten combat engine completely. It is 100% same as speedsim/websim/ogame. Based on ogame.fandom.com/wiki/Combat. See my commits github.com/steemnova/steemnova/pull/50 It is most accurate combat engine right now. However it has weakness if doing large battles. PHP is not good for large arrays, so calculating battles with over 500k units can take seconds. Up to minutes for million battles.