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  • wen mein Mond Zerstört wird

    Cooperium - - Bug Tracking

    Post

    Es hat höchstwahrscheinlich nichts mit deiner "MissionCaseDestruction" Datei zutun, schreib mir gerne in Discord dann helfe ich dir dabei.

  • change resource steal %

    Cooperium - - FAQ

    Post

    Quote from Danter14: “Low you just need to add 10% in the formula for its calculation ” Thats not how it works... github.com/jkroepke/2Moons/blo…ns/calculateSteal.php#L60 You either do / 100 * 40 or simply / 2.5 but you cannot just add 10% into that formula as its divided by 2 in standard code.

  • schau mal in uni1_config nach "charge"irgendwas, ist das eventuell einfach auf 0% gestellt?

  • Da wird dir keiner helfen können ohne den Link zu deinem Spiel und warum läuft das auf 7.3 ? Wir sind mittlerweile bei 8.2.

  • Please see the error log

    Cooperium - - FAQ

    Post

    I suspect a formate error cause by that printMessage string content rather than receiving null.

  • Forschung abrechen

    Cooperium - - Bug Tracking

    Post

    Quote from Linkin: “Quote from sven: “Hallo wen ich eine Forschung abreche kommt dieser fehler Wer kann helfen... NOTICE Message: Undefined offset: 108 File: /includes/pages/game/ShowResearchPage.class.php Line: 61 URL: http:///game.php?page=research PHP-Version: 7.3.33 PHP-API: apache2handler 2Moons Version: 2.0.git Debug Backtrace: #0 /includes/pages/game/ShowResearchPage.class.php(61): errorHandler(8, 'Undefined offse...', 'C://Xamp//htdocs//...', 61, Array) #1 /includes/pages/game/ShowResear…

  • wen mein Mond Zerstört wird

    Cooperium - - Bug Tracking

    Post

    Wenn der Mond in mein Ghetto kracht - kann mir vorstellen dass die $targetUser oder $targetPlanet Daten fehlen bzw leer sind.

  • Kann sich das Imperium dann auch weiterentwickeln in die Feudal Zeit, Ritterzeit und Imperialzeit ? biggrin.pngbiggrin.pngbiggrin.png Na immerhin was neues, coole Idee!

  • 10.02.2023 New Universe

    Cooperium - - showroom

    Post

    He spams other universes

  • Its most probably not the code, but simply path. If you want you can send me your discord and ill help you.

  • Can you tell me one clone so i can check if its really the default skin or not?

  • [BUG][2.8.1] Fleets stay in the air

    Cooperium - - Bugs

    Post

    Quote from amamoslavida: “Even if there is no issues with php or errors, fleets lock times to time ( in my opinion it is caused by hosting problems ) . you need a cronjob, to check fleet_events table. In this table there is a column called `locked` you need to convert `locked` to NULL with a Cronjob, for example check each minutes with a cronjob ( fleet_events table ) and find locked fleets, conver them to NULL . ” Fleets never lock from time to time, its your faulty code then. You also do not n…

  • [FAQ] Asteroid Mod

    Cooperium - - FAQ

    Post

    No, youll need to edit several more files like FleetFunctions, GalaxyRows and of course on frontend, as players cannot magically know on the interface how to start a harvesting mission, which is not even possible without editing the FleetFunctions and FlyingFleetHandler.

  • Battle system

    Cooperium - - Discussion

    Post

    Yes its easily adaptable but it has several issues beside getting it working. To get it working just fix the $Player variable in /opbe/implementations/2moons/1_7_2_injectionMode/calculateAttack, its wrong somewhere in the middle of the file - youll easily find it.

  • As far as i know, 2Moons 1.8 does not even support any other skins than the average one - or you use a package like NewStar or what that name was.

  • You are absolutely providing zero necessary information with that listing above. If it results in a 404 Error, it means your path does not exist, so please check your html form of your registration page to where it leads in your backend.

  • Is that really the right way to update observables? Or do you put up simple empty variable and a subscription in the page.ts and a BehaviorObject in service.ts - so you update observables in services and not in pages. Once you leave the respective page you simply unsubscribe the respective subscription - at least i never ever used observables in pages, only in services and passed them to subscription objects. I learned it this way: Service.ts Source Code (7 lines)And then below that function abo…

  • After re-reading the original answer, i came to the conclusion this Thread is already 4 years old and he will most probably never ever release it, i thought it was just 1-2 days old

  • I wrote 2Moons as a fully Angular 13 Client, why would you use Angular 6 or Angular JS which is old? Beside that, i am really excited to see a second, FREE Version to compare it to mine - so i can at least see how bad/good i coded it. Looking forward for the release With a working function like this, literally 95% of the angular service code for your 2Moons Server is done - writing it like this will make it also Multi-Universe ready. JavaScript Source Code (13 lines)So, you can call your data an…

  • [FAQ] Language

    Cooperium - - FAQ

    Post

    Kein Plan was der über mir da redet. Da ist wahrscheinlich ein Syntax Fehler drin ODER du hast die Cache im Admin Panel nicht geleert. Schau mal in /includes/error.log ob da was zu finden ist vom language/de Ordner.