Guys, sharing a standalone version I recreated with Vue 3: OGame-Vue-Ts.

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    • Guys, sharing a standalone version I recreated with Vue 3: OGame-Vue-Ts.

      [Blocked Image: https://i.mji.rip/2025/12/11/beac2968f4f8aa827e3b7d7dab83c2fd.png]

      About the Project

      OGame Vue TS is a standalone, browser-based space strategy game inspired by the classic OGame. Build your empire across the galaxy, research technologies, construct fleets, and engage in epic space battles.
      The project is built with modern web technologies and runs entirely in the browser, offering a smooth and responsive experience with all data stored locally.

      Online Demo: ogame-vue-ts.wenzi.games

      Repository: github.com/setube/ogame-vue-ts

      Docker: github.com/setube/ogame-vue-ts/pkgs/container/ogame-vue-ts

      Core Features
      • Multi-language Support – Supports 6 languages: English, Simplified Chinese, Traditional Chinese, German, Russian, and Korean
      • Building Management – Construct and upgrade buildings on planets and moons
      • Technology Research – Unlock advanced technologies to strengthen your empire
      • Fleet Management – Build ships, send missions, and engage in tactical space combat
      • Defense Systems – Deploy defensive structures to protect your colonies
      • Officer System – Recruit officers for strategic advantages
      • Combat Simulator – Test battle scenarios before committing resources
      • Galaxy View – Explore the universe and interact with other planets
      • Moon Generation – Probability-based moon creation from debris fields


      Tech Stack

      • Frontend Framework: Vue 3 + Composition API
      • Language: TypeScript (strict typing enabled)
      • Build Tool: Vite (custom Rolldown-Vite 7.2.5)
      • State Management: Pinia + persistence plugin
      • Routing: Vue Router 4
      • UI Components: shadcn-vue (New York style)
      • Styling: Tailwind CSS v4 + CSS variables
      • Icon Library: Lucide Vue Next
      • Animations: tw-animate-css
      • Internationalization: Custom i18n implementation
      Acknowledgments
      This project is inspired by the original OGame browser game. All gameplay mechanics and design elements are re-implemented purely for educational and entertainment purposes.

      Disclaimer
      This project is not affiliated with, endorsed by, or connected to Gameforge AG or the official OGame in any way. It is an independent fan project created solely for educational and personal use.

      Crafted with care by Qianjun
      © 2025 – All Rights Reserved (except where granted under the CC BY-NC 4.0 license)
    • OGame-Vue-Ts v1.1.0 Update Notes

      This v1.1.0 update focuses on stability, performance optimization, and core gameplay expansion. A brand-new Planet Destruction system has been introduced, along with numerous improvements to the overall game experience.

      Bug Fixes

      • Fixed an issue where the fleet mission slot progress bar did not update
      • Fixed an issue where mission reports were not generated after fleet missions completed
      • Fixed performance stuttering when handling large amounts of data


      New Content

      • New Buildings: Terrain Transformer, Planet Destroyer Factory
      • New Research: Terrain Transformation Technology, Planet Destruction Technology
      • Added the Planet Destruction System
      • Added Debris Field display to the Galaxy view
      • Added a Debris Recycling mission type to Fleet Management
      • Added Offline Mode
      • Added GM (Game Master) management features


      Improvements & Optimizations

      • Improved information display in the Unit Details popup
      • Optimized resource income rate calculation logic
      • Added Resource Income / Resource Consumption breakdown to the Overview page
      • Improved building and research unlock conditions and upgrade prerequisites
      • Resource bar display changed from per-hour production to per-minute production
      • Added unread report count indicator to the menu bar
      • Added delete and mark-as-read functions to the Messages page
      • Optimized the new player tutorial flow to improve onboarding experience


      System Refactor

      • Refactored the Energy System to improve extensibility and future balance adjustments

      The post was edited 1 time, last by Aerry ().

    • OGame-Vue-Ts v1.2.0 Release Notes

      Version 1.2.0 focuses on core system fixes, UI and flow improvements, and major expansions to NPC and combat systems, significantly enhancing mid-to-late game gameplay and overall stability.

      Bug Fixes
      • Fixed an issue where the Robotics Factory did not reduce construction time after being built
      • Fixed an issue where the Nanite Factory did not reduce construction time after being built
      • Fixed an issue where upgrading the Research Lab did not increase research speed
      • Fixed an issue where upgrading Energy Technology did not properly accelerate research progress
      • Fixed an issue where upgrading Computer Technology did not increase the number of research queues
      • Fixed an issue where hiring the Commander officer did not increase construction queues or build speed
      • Fixed incorrect coordinate display in reports after Espionage Probes returned
      • Fixed a circular dependency between the Nanite Factory and Robotics Factory


      UI & Experience Improvements
      • Improved the top resource bar with expandable and collapsible functionality
      • Improved the overview page by merging summary, production, and consumption sections
      • Improved production details to clearly display resource sources
      • Improved production bonus descriptions related to buildings and research
      • Improved queue handling to prevent buildings, ships, and defenses from sharing a single queue
      • Improved the galaxy view with NPC planet inspection, fast planet switching, and optimized debris field display


      New Content

      Buildings
      • Added Fusion Reactor
      • Added Dark Matter Storage
      Ships
      • Added Solar Satellite
      • Added Bomber
      • Added Destroyer
      • Added Battlecruiser


      Research
      • Added Espionage Technology
      • Added Astrophysics
      • Added Graviton Technology
      • Missiles & Combat Technologies
      • Added Missile Silos and Missiles
      • Added core combat technologies: Weapons Technology, Shielding Technology, and Armor Technology


      Features & Systems
      • Added quick planet switching functionality
      • Added active NPC behaviors, including NPC-initiated attacks and debris field recycling
      • Added new message notifications for espionage detection, NPC activities, and other completed flight missions
      • Added NPC Affinity, NPC Growth, and NPC Active Behavior systems
      • Added diplomacy display with NPCs, including friendly status and mutual gift exchange

      The post was edited 1 time, last by Aerry ().

    • En el card de las estructuras mina de metal, cristal y deuterio puedes mostrar la energia que consume dicho nivel, y para planta solar y Planta de fusión muestre la energia que produce en el nivel
      Cuando pausas el juego y construyes el tiempo se detiene, pero cuando actualizas va avanzando el tiempo de la contruccion hasta quedar en 00:00 y una vez que quitas el pause, se construyes, y sigue aumentando los recursos

      Puedes añadir cola de construccion, ya sea como 2moons, que tiene 5 para estructuras o bien puedes hacer como ogame, mediante un oficial esta adquirirla
      VERY SAD :/ :/ :/ :/

      The post was edited 2 times, last by yamilrh ().

    • OGame-Vue-Ts v1.2.5 Update Notes

      This version primarily focuses on stability fixes and interface experience optimizations, while also adding several useful new features.

      Bug Fixes
      • Fixed issues with queue display anomalies and duplicate queue items
      • Fixed an issue where unfriendly actions towards NPCs incorrectly increased their favorability
      • Fixed an issue where transporting to one's own planet was mistakenly displayed as gifting to NPCs
      • Fixed an issue where NPC scouting probability could exceed 1.0
      • Fixed issues with Death Star construction requirements, moon generation probability, and celestial physics colony calculations
      • Fixed issues with gift favorability being set to 0, missile attacks not executing, and memory leaks in missile missions
      • Fixed issues with diplomatic reports being forced to display in English and NPC allies not showing on the diplomacy page
      • Fixed incorrect flight time calculation for NPC-initiated scouting/attacks


      Interface & Experience Optimizations
      • Adjusted day mode color scheme to improve overall contrast and switched to a warmer tone
      • Optimized the contrast of diplomatic function menu logo backgrounds
      • Optimized mobile layout of the Galaxy page to reduce information clutter
      • Optimized building space usage display for better readability


      New Features
      • Added Resource Output Speed Adjustment feature
      • Added Game Version Update Detection mechanism
      • Added GM (Game Master) Easter egg features
    • yamilrh wrote:

      En el card de las estructuras mina de metal, cristal y deuterio puedes mostrar la energia que consume dicho nivel, y para planta solar y Planta de fusión muestre la energia que produce en el nivel
      Cuando pausas el juego y construyes el tiempo se detiene, pero cuando actualizas va avanzando el tiempo de la contruccion hasta quedar en 00:00 y una vez que quitas el pause, se construyes, y sigue aumentando los recursos

      Puedes añadir cola de construccion, ya sea como 2moons, que tiene 5 para estructuras o bien puedes hacer como ogame, mediante un oficial esta adquirirla
      Currently, in ogame-vue-ts, the building queue is unlocked by upgrading the Nano Factory. Each level adds one additional queue, with a maximum of 10 levels.
      As for the energy you mentioned, in ogame-vue-ts, you can view the energy sources and consumption in the Resource Overview module on the Overview page.
      Additionally, in version 1.2.5 of the game, a feature to adjust resource production speed has been added, as well as the ability to pause the game.
    • OGame-Vue-Ts v1.3.0 Update Notes
      This version focuses on optimizing GM features, diplomacy system, and ship-related functionalities, while also fixing several key issues, enhancing overall experience and stability.

      New Features
      • GM features: One-click resource maxing, queue and mission completion
      • Diplomacy notifications and diplomacy report details
      • Added ability to click on NPC allies in the diplomacy list to jump to their profile
      • Added Detailed Report functionality for all report types
      • Introduced New Player Guide System
      New Buildings
      • New building: Hangar, expands fleet storage capacity and supports planetary specialization
      Bug Fixes
      • Fixed an issue where fleets returning from missions could show a negative number of buildable ships due to exceeding storage limits
      • Fixed an issue where battle debris was not being accumulated properly
      • Fixed an issue where sending missiles to NPCs did not deduct favorability
      • Fixed an issue where ships could still be added to the construction queue despite insufficient fleet storage, causing overflow
      • Fixed an issue where missile construction exceeded the limit and displayed an incorrect shield dome error message
      • Fixed an issue where other buildings couldn't be upgraded during building upgrades without any warning message
      • Fixed an issue where offline resource growth stopped functioning
      • Fixed an issue where resource output rate adjustment in settings became ineffective
      • Fixed an issue where the pause function stopped working
      Feature Optimizations
      • Significantly optimized the flight time required for ship missions
      • Optimized queue progress bar UI, now triggered by icons
      • Adjusted the value balance between destroyers and battleships
    • OGame-Vue-Ts v1.4.0 Update Notes
      This version focuses on fixing several critical issues, optimizing UI and gameplay experience, and adding new features such as Exploration and NPC Diagnostics.

      Bug Fixes
      • Fixed fleet storage and missile capacity overflow issues
      • Fixed resource overflow and combat plunder resource underflow when fleets return
      • Fixed the issue where the NPC build risk removal and research button were still clickable
      • Fixed an issue where unlock conditions couldn't be viewed when resources were insufficient
      • Fixed an issue where setting points on the GM page was not effective
      • Completely fixed the issue where NPCs did not initiate scouting or attacks
      • Fixed incorrect solar satellite flight time display and mismatch in Death Star construction conditions
      • Fixed resource production speed resetting to zero after closing the browser
      • Fixed battle report win/loss determination logic and the issue where exploration missions would get stuck in the queue
      Feature Optimizations
      • Optimized construction queue, dark matter output, and resource production speed
      • Reduced the cost of gravitational technology and Death Star construction
      • Allowed transport ships to carry dark matter
      • Optimized NPC activity and attack logic
      • Improved diplomacy and queue UI layout, added tabs to differentiate queue types
      • Improved the new player guide system, simplifying cumbersome processes
      New Features
      • Added Exploration, NPC Status Diagnostics, and Waiting Queue
      • Added Search NPC and Enemy Alerts features
      • Added Edit Planet Name and Return to Top buttons
      • Added pagination and One-click Clear Reports functionality to the Messages page
      • Added page tips and background animation toggle
      • Added NPC Notes and NPC Favorability Status display
      • Added Home and Privacy Policy pages
    • OGame-Vue-Ts v1.5.0 Update Notes
      This version focuses on completing the core gameplay loop, significantly expanding mid-to-late game content, and applying system-level optimizations to the NPC, queue, resource, and combat systems.

      Bug Fixes
      • Fixed an issue where NPCs did not properly disappear after their planets were successfully destroyed
      • Fixed an issue where the failure reason was not displayed after a fleet mission failed
      • Fixed an issue where ship quantities were not displayed in the shipyard
      • Fixed compatibility issues with resource icons in older browsers
      • Fixed an issue where NPCs continued to participate in activities after disappearing
      • Fixed an issue where clicking numeric values in popups did not display detailed information
      • Fixed an issue where the resource overview menu on the Overview page was displayed only in Chinese
      • Fixed an issue where research duration was not displayed on the Research page
      • Fixed abnormal behavior of the Jump Gate feature
      • Fixed an issue where return time was not correctly calculated after exploration missions reached their destination
      Feature & Balance Optimizations
      • Optimized NPC naming rules to reduce duplication and monotony
      • Improved feedback notifications when adding items to queues
      • Increased overall NPC strength and challenge level
      • Added clear notifications when insufficient power causes reduced resource production
      • Removed the forced binding between storage buildings and resource production
      • Increased the initial queue count from 1 to 3
      • Increased initial moon storage capacity and optimized moon creation probability based on debris amount
      • Strengthened the strategic value of colonies
      • Optimized late-game power system mechanics and balance values
      • Adjusted solar satellite power generation efficiency to prevent excessively high values
      • Fully optimized the UI layout of combat, missile, transport, espionage, and counter-espionage report popups
      New Content
      • Added Building / Technology Unlock Notifications upon queue completion
      • Added the Ore Vein Reserve System
      • Added Fleet Presets
      • Added Achievement System and Leaderboards
      • Added the Waiting Queue mechanism
      • Added Campaigns, Main Quests, and a Story System
      • Added Exploration Area Selection
      • Added Battle Animations and Battle Log Replay features
      • Added the Temperature System:
      • Higher temperatures increase Solar Satellite power output
      • Lower temperatures increase Deuterium productio
    • OGame-Vue-Ts v1.5.5 Update Notes
      This version focuses on fixing multiple critical issues and applying systematic adjustments to ship balance, ore vein mechanics, and NPC behavior systems, while also introducing new mining and combat mechanics.

      Bug Fixes
      • Fixed an issue where the UI displayed Infinity when launching missiles across galaxies
      • Fixed an issue where gifting resources to NPCs via fleets did not increase favorability
      • Fixed an issue where attacking NPCs appeared as a positive action in diplomacy logs but actually reduced favorability
      • Fixed an issue where deploying Death Stars to different colonies showed the same destination in the menu
      • Fixed an issue where tasks in the waiting queue did not execute after resources were deducted
      • Fixed an issue where dismantling buildings during upgrades could cause level jumps
      • Fixed missing language packs related to campaigns
      • Fixed missing language packs for all languages except Simplified Chinese and English
      Balance & System Optimizations
      • Adjusted Destroyer stats to reduce abnormal power spikes
      • Increased initial planetary ore vein reserves
      • Optimized shield and armor systems, adding hull effects
      • Increased the amount of resources gifted by NPCs
      • Optimized fleet preset limits and coordinate recording logic
      • Adjusted unreasonable prerequisites for Dark Matter Technology
      • Optimized building and ship stat configurations on NPC planets
      New Content
      • Added co-defense and joint combat behaviors for NPCs
      • Added a unit counter system
      • Added new buildings: Geological Research Station, Deep Drilling Facility
      • Added new research: Mining Technology
      • Added WebDAV synchronization (may fail due to CORS restrictions)
      • Added Spanish (es-LA) language support
      NPC Behavior Adjustments
      • Hostile NPCs: Added siege mechanics, harassment tactics, and escalating retaliation
      • Neutral NPCs: Introduced conditional trading and dynamic diplomatic tendencies
      • Friendly NPCs: Support intelligence sharing and joint attack invitations
      • Optimized the NPC alliance system, introducing inter-NPC relationships and cascading influence mechanisms
    • OGame-Vue-Ts v1.5.6 Update Notes
      This version mainly addresses fixes related to multilingual support and Android compatibility.
      • Fixed missing translations in some features
      • Fixed white screen and style loss issues on certain Android devices