настройка юнитов находится в базе данных в таблице uni1_vars столбец elementID с 202 по 210 далее думаю разберётесь.
Приветствие.
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Где можно увеличить шанс поиска тм?
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миссия какая? поиск ТМ или просто экспа?Кто к нам с чем зачем, тот от того и того!
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aurum79 wrote:
миссия какая? поиск ТМ или просто экспа?
Не встречал ли кто модов с пиратами, что бы игроки не скучали? -
Yurkin wrote:
Где можно увеличить шанс поиска тм?
Yurkin wrote:
aurum79 wrote:
миссия какая? поиск ТМ или просто экспа?
Кто к нам с чем зачем, тот от того и того! -
Yurkin wrote:
aurum79 wrote:
миссия какая? поиск ТМ или просто экспа?
Как помню видел его на этом сайте: dapf.ru/forum/forums/xnova.77/
Что бы увеличить добычу тм на луннах открой папку миссии и там найди добычу ТМ. После чего увидишь переменный отвечающие за:
Шанс
Процент удачной добычи
Добавочный процент к удачи (зависит от кол сборщиков)
Колличество добычи
Про экспу хз))) мне она показалась баганная ... я ее даже не капал) -
here are 3 missions for 1.7.3 MissionCaseHostilePirates, MissionCaseHostileBarbarians, MissionCaseHostileStrangers
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hmm..ok
darkhorizons.ca/zip/missions.rar -
the rar is also broken .... file size is only 11,3 kb
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try again .... i just re ra it
darkhorizons.ca/zip/missions.rar -
class MissionCaseHostilePirates extends MissionFunctions
{
function __construct ($ fleet)
{
$ this -> _ fleet = $ fleet;
}
function TargetEvent ()
{
$ this-> setState (FLEET_HOLD);
$ this-> SaveFleet ();
}
function EndStayEvent ()
{
global $ pricelist, $ reslist;
$ LNG = $ this-> getLanguage (NULL, $ this -> _ fleet ['fleet_owner']);
$ expeditionPoints = array ();
foreach ($ reslist ['fleet'] as $ ID)
{
$ expeditionPoints [$ ID] = ($ pricelist [$ ID] ['cost'] [901] + $ pricelist [$ ID] ['cost'] [902]) / 1000;
}
The
$ expeditionPoints [202] = 12;
$ expeditionPoints [203] = 47;
$ expeditionPoints [204] = 12;
$ expeditionPoints [205] = 110;
$ expeditionPoints [206] = 47;
$ expeditionPoints [207] = 160;
The
$ fleetRaw = explode (";", $ this -> _ fleet ['fleet_array']);
$ fleetPoints = 0;
$ fleetCapacity = 0;
$ fleetArray = array ();
foreach ($ fleetRaw as $ Group)
{
if (empty ($ Group)) continue;
$ Class = explode (",", $ Group);
$ fleetArray [$ Class [0]] = $ Class [1];
$ fleetCapacity + = $ Class [1] * $ pricelist [$ Class [0]] ['capacity'];
$ fleetPoints + = $ Class [1] * $ expeditionPoints [$ Class [0]];
}
$ fleetCapacity - = $ this -> _ fleet ['fleet_resource_metal'] + $ this -> _ fleet ['fleet_resource_crystal'] + $ this -> _ fleet ['fleet_resource_deuterium'] + $ this -> _ fleet ['fleet_resource_darkmatter'];
$ GetEvent = 1;
$ Message = $ LNG ['sys_expe_nothing _'. Mt_rand (1,8)];
switch ($ GetEvent)
{
The
case 1:
$ Chance = 2;
if ($ Chance == 2) {
$ Points = array (-3, -5, -8);
$ Which = 2;
$ Def = mt_rand (70.80);
$ Name = $ LNG ['sys_expe_attackname_2'];
$ Add = 0.1;
$ Rand = array (4,3,2);
$ DefenderFleetArray = $ this -> _ fleet ['fleet_array'];
}
The
$ messageHTML = <<< HTML
<div class = "raportMessage">
<table>
<tr>
<td colspan = "2"> <a href="CombatReport.php?raport=%s" target="_blank"> <span% s>% s% s (% s) </ span> </a> < / td>
</ tr>
<tr>
<td>% s </ td> <td> <span% s>% s:% s </ span> & nbsp; <span% s>% s:% s </ span> </ td>
</ tr>
<tr>
<td>% s </ td> <td> <span>% s: & nbsp; <span style = "color: # a47d7a;">% s </ span> & nbsp; </ span> <span>% s: & nbsp; <span style = "color: # 5ca6aa;">% s </ span> & nbsp; </ span> <span>% s: & nbsp; <span style = "color: # 339966;">% s </ span> span> </ span> </ td>
</ tr>
<tr>
<td>% s </ td> <td> <span>% s: & nbsp; <span style = "color: # a47d7a;">% s </ font> & nbsp; </ span> <span>% s: & nbsp; <span style = "color: # 5ca6aa;">% s </ span> </ span> </ td>
</ tr>
</ table>
</ div>
HTML;
// Minize HTML
$ messageHTML = str_replace (array ("\ n", "\ t", "\ r"), "", $ messageHTML);
The
The
$ FindSize = 5;
$ maxAttack = 0;
if (10 <$ FindSize) {
$ Message = $ LNG ['sys_expe_attack _'. $ Which .'_ 1 _ '. $ Rand [0]];
$ maxAttack = 0.3 + $ Add + (mt_rand ($ Points [0], abs ($ Points [0])) * 0.01);
} elseif (0 <$ FindSize && 10> = $ FindSize) {
$ Message = $ LNG ['sys_expe_attack _'. $ Which .'_ 2 _ '. $ Rand [1]];
$ maxAttack = 0.3 + $ Add + (mt_rand ($ Points [1], abs ($ Points [1])) * 0.01);
} elseif (0 == $ FindSize) {
$ Message = $ LNG ['sys_expe_attack _'. $ Which .'_ 3_ '. $ Rand [2]];
$ maxAttack = 0.3 + $ Add + (mt_rand ($ Points [2], abs ($ Points [2])) * 0.01);
}
The
foreach ($ fleetArray as $ ID => $ count)
{
$ DefenderFleetArray. = $ ID. ",". Round ($ count * $ maxAttack). ";";
}
$ AttackerTechno = $ GLOBALS ['DATABASE'] -> getFirstRow ("SELECT * FROM" .USERS. "WHERE id =". $ This -> _ fleet ['fleet_owner']. ";");
$ DefenderTechno = array (
'id' => 0,
'username' => $ Name,
'military_tech' => (min ($ AttackerTechno ['military_tech'] + $ AttackerTechno ['rpg_amiral'] / 100 * $ Def, 0)),
'defence_tech' => (min ($ AttackerTechno ['defence_tech'] + $ AttackerTechno ['rpg_amiral'] / 100 * $ Def, 0)),
'shield_tech' => (min ($ AttackerTechno ['shield_tech'] + $ AttackerTechno ['rpg_amiral'] / 100 * $ Def, 0)),
'dm_defensive' => 0,
'dm_attack' => 0,
'academy_level_1_1' => (min ($ AttackerTechno ['academy_level_1_1'], 0)),
'academy_level_1_2' => (min (2 * $ AttackerTechno ['academy_level_1_2'], 0)),
'academy_level_2_9' => (min ($ AttackerTechno ['academy_level_2_9'], 0)),
'academy_level_3_1' => (min ($ AttackerTechno ['academy_level_3_1'], 0)),
'academy_level_3_2' => (min (2 * $ AttackerTechno ['academy_level_3_2'], 0)),
'experience_combat_level' => (min ($ AttackerTechno ['experience_combat_level'], 0)),
); -
$ fleetID = $ this -> _ fleet ['fleet_id'];
The
$ fleetAttack [$ fleetID] ['fleetDetail'] = $ this -> _ fleet;
$ fleetAttack [$ fleetID] ['player'] = $ AttackerTechno;
$ fleetAttack [$ fleetID] ['player'] ['factor'] = getFactors ($ fleetAttack [$ this -> _ fleet ['fleet_id']] ['player'], 'attack', $ this -> _ fleet ['fleet_start_time']);
$ fleetAttack [$ fleetID] ['unit'] = array ();
The
$ temp = explode (';', $ this -> _ fleet ['fleet_array']);
foreach ($ temp as $ temp2)
{
$ temp2 = explode (',', $ temp2);
The
if ($ temp2 [0] <100)
{
continue;
}
The
if (! isset ($ fleetAttack [$ fleetID] ['unit'] [$ temp2 [0]]))
{
$ fleetAttack [$ fleetID] ['unit'] [$ temp2 [0]] = 0;
}
The
$ fleetAttack [$ fleetID] ['unit'] [$ temp2 [0]] + = $ temp2 [1];
}
The
$ fleetDefend = array ();
$ defRowDef = explode (';', $ DefenderFleetArray);
foreach ($ defRowDef as $ Element)
{
$ Element = explode (',', $ Element);
if ($ Element [0] <100) continue;
if (! isset ($ fleetDefend [0] ['unit'] [$ Element [0]]))
$ fleetDefend [0] ['unit'] [$ Element [0]] = 0;
$ fleetDefend [0] ['unit'] [$ Element [0]] + = $ Element [1];
}
The
$ fleetDefend [0] ['fleetDetail'] = array (
'fleet_start_galaxy' => $ this -> _ fleet ['fleet_end_galaxy'],
'fleet_start_system' => $ this -> _ fleet ['fleet_end_system'],
'fleet_start_planet' => $ this -> _ fleet ['fleet_end_planet'],
'fleet_start_type' => 1,
'fleet_end_galaxy' => $ this -> _ fleet ['fleet_end_galaxy'],
'fleet_end_system' => $ this -> _ fleet ['fleet_end_system'],
'fleet_end_planet' => $ this -> _ fleet ['fleet_end_planet'],
'fleet_end_type' => 1,
'fleet_resource_metal' => 0,
'fleet_resource_crystal' => 0,
'fleet_resource_deuterium' => 0
);
$ fleetDefend [0] ['player'] = $ DefenderTechno;
$ fleetDefend [0] ['player'] ['factor'] = 0;
require_once ('calculateAttack.php');
The
$ fleetIntoDebris = 40;
$ defIntoDebris = 40;
The
$ combatResult = calculateAttack ($ fleetAttack, $ fleetDefend, $ fleetIntoDebris, $ defIntoDebris);
$ fleetArray = '';
$ totalCount = 0;
The
$ fleetAttack [$ fleetID] ['unit'] = array_filter ($ fleetAttack [$ fleetID] ['unit']);
foreach ($ fleetAttack [$ fleetID] ['unit'] as $ element => $ amount)
{
$ fleetArray. = $ element. ','. $ amount. ';';
$ totalCount + = $ amount;
}
if ($ totalCount <= 0)
{
$ this-> KillFleet ();
}
else
{
$ this-> UpdateFleet ('fleet_array', substr ($ fleetArray, 0, -1));
$ this-> UpdateFleet ('fleet_amount', $ totalCount);
}
require_once ('GenerateReport.php');
The
The
$ debrisRessource = array (901, 902);
foreach ($ debrisRessource as $ elementID)
{
$ debris [$ elementID] = $ combatResult ['debris'] ['attacker'] [$ elementID] + $ combatResult ['debris'] ['defender'] [$ elementID];
}
The
The
$ stealResource = array (901 => 0, 902 => 0, 903 => 0);
The
$ raportInfo = array (
'thisFleet' => $ this -> _ fleet,
'debris' => $ debris,
'stealResource' => $ stealResource,
'moonChance' => 0,
'moonDestroy' => false,
'moonName' => null,
'moonDestroyChance' => null,
'moonDestroySuccess' => null,
'fleetDestroyChance' => null,
'fleetDestroySuccess' => null,
);
The
$ raportData = GenerateReport ($ combatResult, $ raportInfo);
The
$ raportID = md5 (uniqid ('', true) .TIMESTAMP);
$ sqlQuery = "INSERT INTO" .RW. "SET rid = '". $ raportID. "', raport = '" .serialize ($ raportData). "', time = '". $ this -> _ fleet [' fleet_start_time ']. "', attacker = '". $ this -> _ fleet [' fleet_owner ']. "';";
$ GLOBALS ['DATABASE'] -> query ($ sqlQuery);
The
switch ($ combatResult ['won'])
{
case "a":
The
$ attackClass = 'style = "color: green;"';
$ defendClass = 'style = "color: red;"';
break;
case "w":
The
$ attackClass = 'style = "color: orange;"';
$ defendClass = 'style = "color: orange;"';
break;
case "r":
The
$ attackClass = 'style = "color: red;"';
$ defendClass = 'style = "color: green;"';
break;
}
$ message = sprintf ($ messageHTML,
$ raportID,
$ attackClass,
$ LNG ['sys_mess_attack_report'],
sprintf (
$ LNG ['sys_adress_planet'],
$ this -> _ fleet ['fleet_end_galaxy'],
$ this -> _ fleet ['fleet_end_system'],
$ this -> _ fleet ['fleet_end_planet']
),
$ LNG ['type_planet_short'] [$ this -> _ fleet ['fleet_end_type']],
$ LNG ['sys_lost'],
$ attackClass,
$ LNG ['sys_attack_attacker_pos'],
pretty_number ($ combatResult ['unitLost'] ['attacker']),
$ defendClass,
$ LNG ['sys_attack_defender_pos'],
pretty_number ($ combatResult ['unitLost'] ['defender']),
$ LNG ['sys_gain'],
$ LNG ['tech'] [901],
pretty_number ($ stealResource [901]),
$ LNG ['tech'] [902],
pretty_number ($ stealResource [902]),
$ LNG ['tech'] [903],
pretty_number ($ stealResource [903]),
$ LNG ['sys_debris'],
$ LNG ['tech'] [901],
pretty_number ($ debris [901]),
$ LNG ['tech'] [902],
pretty_number ($ debris [902])
);
The
if ($ combatResult ['won'] == 'a') {
$ GLOBALS ['DATABASE'] -> query ("UPDATE" .USERS. "Set 'achievements_hostal` =' achievements_hostal` + '1' where` id` = '". $ This -> _ fleet [' fleet_owner ']." '; ");
$ GLOBALS ['DATABASE'] -> query ("UPDATE" .USERS. "Set hostal_count` = hostal_count` + '1' where` id` = '". $ This -> _ fleet [' fleet_owner ']." '; ");
$ GLOBALS ['DATABASE'] -> query ("UPDATE" .FLEETS. "Set` fleet_resource_metal` = `fleet_resource_metal` +". $ Debris [901]. ",` Fleet_resource_crystal` = `fleet_resource_crystal` +". $ Debris [ 902]. "Where` fleet_id` = ". $ This -> _ fleet ['fleet_id']."; ");
The
$ INFOR = $ GLOBALS ['DATABASE'] -> query ("SELECT * FROM` uni1_users` WHERE id = ". $ This -> _ fleet ['fleet_owner']."; ");
if ($ GLOBALS ['DATABASE'] -> numRows ($ INFOR)> 0) {
while ($ xkf = mysqli_fetch_assoc ($ INFOR)) {
$ ACTUA = $ xkf ['hostal_count'];
$ ACTUAL = (20 * $ xkf ['achievements_misc_hostal']) + 20;
$ hostal_lvl = $ xkf ['achievements_misc_hostal'] +1;
$ hostal_reward_points = 40;
$ hostal_reward_am = 40;
$ hostal_reward_points = $ hostal_reward_points + ($ xkf ['achievements_misc_hostal'] * $ hostal_reward_points);
$ hostal_reward_am = $ hostal_reward_am + ($ xkf ['achievements_misc_hostal'] * $ hostal_reward_am);
}
if ($ ACTUA == $ ACTUAL) {
$ GLOBALS ['DATABASE'] -> query ("UPDATE" .USERS. "SET achievements_misc_hostal = achievements_misc_hostal + '1', antimatter = antimatter +". $ Hostal_reward_am. "WHERE id =". $ This -> _ fleet ['fleet_owner ']. ";");
$ msg = '<img alt = "" style = "float: left; width: 60px; margin-right: 6px;" src = "styles / images / achiev / ach_wons_em.png"> reached: <span class = "achiev_mes_head"> hostal victory lvl. '. $ hostal_lvl.' </ span> <br> received: <br> '. $ hostal_reward_am.' antimatter <br> '. $ hostal_reward_points.' achievement points';
SendSimpleMessage ($ this -> _ fleet ['fleet_owner'], '', TIMESTAMP, 4, 'System', 'Achievements', $ msg);
The
}
}
}
SendSimpleMessage ($ this -> _ fleet ['fleet_owner'], 0, $ this -> _ fleet ['fleet_end_stay'], 3, $ LNG ['sys_mess_tower'], $ LNG ['sys_mess_attack_report'], $ message);
}
The
$ this-> setState (FLEET_RETURN);
$ this-> SaveFleet ();
}
function ReturnEvent ()
{
$ LNG = $ this-> getLanguage (NULL, $ this -> _ fleet ['fleet_owner']);
$ Message = sprintf ($ LNG ['sys_expe_back_home'], $ LNG ['tech'] [901], pretty_number ($ this -> _ fleet ['fleet_resource_metal']), $ LNG ['tech'] [902], pretty_number ($ this -> _ fleet ['fleet_resource_crystal']), $ LNG ['tech'] [903], pretty_number ($ this -> _ fleet ['fleet_resource_deuterium']), $ LNG ['tech'] [921], pretty_number ($ this -> _ fleet ['fleet_resource_darkmatter'])));
SendSimpleMessage ($ this -> _ fleet ['fleet_owner'], 0, $ this -> _ fleet ['fleet_end_time'], 15, $ LNG ['sys_mess_tower'], $ LNG ['sys_expe_report'], $ Message);
$ this-> RestoreFleet ();
}
}The -
class MissionCaseHostileBarbarians extends MissionFunctions
{
function __construct ($ fleet)
{
$ this -> _ fleet = $ fleet;
}
function TargetEvent ()
{
$ this-> setState (FLEET_HOLD);
$ this-> SaveFleet ();
}
function EndStayEvent ()
{
global $ pricelist, $ reslist;
$ LNG = $ this-> getLanguage (NULL, $ this -> _ fleet ['fleet_owner']);
The
$ expeditionPoints = array ();
foreach ($ reslist ['fleet'] as $ ID)
{
$ expeditionPoints [$ ID] = ($ pricelist [$ ID] ['cost'] [901] + $ pricelist [$ ID] ['cost'] [902]) / 1000;
}
The
$ expeditionPoints [202] = 12;
$ expeditionPoints [203] = 47;
$ expeditionPoints [204] = 12;
$ expeditionPoints [205] = 110;
$ expeditionPoints [206] = 47;
$ expeditionPoints [207] = 160;
The
$ fleetRaw = explode (";", $ this -> _ fleet ['fleet_array']);
$ fleetPoints = 0;
$ fleetCapacity = 0;
$ fleetArray = array ();
foreach ($ fleetRaw as $ Group)
{
if (empty ($ Group)) continue;
$ Class = explode (",", $ Group);
$ fleetArray [$ Class [0]] = $ Class [1];
$ fleetCapacity + = $ Class [1] * $ pricelist [$ Class [0]] ['capacity'];
$ fleetPoints + = $ Class [1] * $ expeditionPoints [$ Class [0]];
}
$ fleetCapacity - = $ this -> _ fleet ['fleet_resource_metal'] + $ this -> _ fleet ['fleet_resource_crystal'] + $ this -> _ fleet ['fleet_resource_deuterium'] + $ this -> _ fleet ['fleet_resource_darkmatter'];
$ GetEvent = 1;
$ Message = $ LNG ['sys_expe_nothing _'. Mt_rand (1,8)];
switch ($ GetEvent)
{
The
case 1:
$ Chance = 1;
if ($ Chance == 1) {
$ Points = array (-3, -5, -8);
$ Which = 1;
$ Def = mt_rand (60,70);
$ Name = $ LNG ['sys_expe_attackname_1'];
$ Add = 0;
$ Rand = array (5,3,2);
$ DefenderFleetArray = $ this -> _ fleet ['fleet_array'];
}
The
$ messageHTML = <<< HTML
<div class = "raportMessage">
<table>
<tr>
<td colspan = "2"> <a href="CombatReport.php?raport=%s" target="_blank"> <span% s>% s% s (% s) </ span> </a> < / td>
</ tr>
<tr>
<td>% s </ td> <td> <span% s>% s:% s </ span> & nbsp; <span% s>% s:% s </ span> </ td>
</ tr>
<tr>
<td>% s </ td> <td> <span>% s: & nbsp; <span style = "color: # a47d7a;">% s </ span> & nbsp; </ span> <span>% s: & nbsp; <span style = "color: # 5ca6aa;">% s </ span> & nbsp; </ span> <span>% s: & nbsp; <span style = "color: # 339966;">% s </ span> span> </ span> </ td>
</ tr>
<tr>
<td>% s </ td> <td> <span>% s: & nbsp; <span style = "color: # a47d7a;">% s </ font> & nbsp; </ span> <span>% s: & nbsp; <span style = "color: # 5ca6aa;">% s </ span> </ span> </ td>
</ tr>
</ table>
</ div>
HTML;
// Minize HTML
$ messageHTML = str_replace (array ("\ n", "\ t", "\ r"), "", $ messageHTML);
The
The
$ FindSize = 15;
$ maxAttack = 0;
if (10 <$ FindSize) {
$ Message = $ LNG ['sys_expe_attack _'. $ Which .'_ 1 _ '. $ Rand [0]];
$ maxAttack = 0.3 + $ Add + (mt_rand ($ Points [0], abs ($ Points [0])) * 0.01);
} elseif (0 <$ FindSize && 10> = $ FindSize) {
$ Message = $ LNG ['sys_expe_attack _'. $ Which .'_ 2 _ '. $ Rand [1]];
$ maxAttack = 0.3 + $ Add + (mt_rand ($ Points [1], abs ($ Points [1])) * 0.01);
} elseif (0 == $ FindSize) {
$ Message = $ LNG ['sys_expe_attack _'. $ Which .'_ 3_ '. $ Rand [2]];
$ maxAttack = 0.3 + $ Add + (mt_rand ($ Points [2], abs ($ Points [2])) * 0.01);
}
The
foreach ($ fleetArray as $ ID => $ count)
{
$ DefenderFleetArray. = $ ID. ",". Round ($ count * $ maxAttack). ";";
}
$ AttackerTechno = $ GLOBALS ['DATABASE'] -> getFirstRow ("SELECT * FROM" .USERS. "WHERE id =". $ This -> _ fleet ['fleet_owner']. ";");
$ DefenderTechno = array (
'id' => 0,
'username' => $ Name,
'military_tech' => (min ($ AttackerTechno ['military_tech'] + $ AttackerTechno ['rpg_amiral'] / 100 * $ Def, 0)),
'defence_tech' => (min ($ AttackerTechno ['defence_tech'] + $ AttackerTechno ['rpg_amiral'] / 100 * $ Def, 0)),
'shield_tech' => (min ($ AttackerTechno ['shield_tech'] + $ AttackerTechno ['rpg_amiral'] / 100 * $ Def, 0)),
'dm_defensive' => 0,
'dm_attack' => 0,
'academy_level_1_1' => (min ($ AttackerTechno ['academy_level_1_1'], 0)),
'academy_level_1_2' => (min (2 * $ AttackerTechno ['academy_level_1_2'], 0)),
'academy_level_2_9' => (min ($ AttackerTechno ['academy_level_2_9'], 0)),
'academy_level_3_1' => (min ($ AttackerTechno ['academy_level_3_1'], 0)),
'academy_level_3_2' => (min (2 * $ AttackerTechno ['academy_level_3_2'], 0)),
'experience_combat_level' => (min ($ AttackerTechno ['experience_combat_level'], 0)),
);
The
$ fleetID = $ this -> _ fleet ['fleet_id'];
The
$ fleetAttack [$ fleetID] ['fleetDetail'] = $ this -> _ fleet;
$ fleetAttack [$ fleetID] ['player'] = $ AttackerTechno;
$ fleetAttack [$ fleetID] ['player'] ['factor'] = getFactors ($ fleetAttack [$ this -> _ fleet ['fleet_id']] ['player'], 'attack', $ this -> _ fleet [' fleet_start_time ']);
$ fleetAttack [$ fleetID] ['unit'] = array ();
The
$ temp = explode (';', $ this -> _ fleet ['fleet_array']);
foreach ($ temp as $ temp2)
{
$ temp2 = explode (',', $ temp2);
The
if ($ temp2 [0] <100)
{
continue;
}
The
if (! isset ($ fleetAttack [$ fleetID] ['unit'] [$ temp2 [0]]))
{
$ fleetAttack [$ fleetID] ['unit'] [$ temp2 [0]] = 0;
}
The
$ fleetAttack [$ fleetID] ['unit'] [$ temp2 [0]] + = $ temp2 [1];
}
The
$ fleetDefend = array ();
$ defRowDef = explode (';', $ DefenderFleetArray);
foreach ($ defRowDef as $ Element)
{
$ Element = explode (',', $ Element);
if ($ Element [0] <100) continue;
if (! isset ($ fleetDefend [0] ['unit'] [$ Element [0]]))
$ fleetDefend [0] ['unit'] [$ Element [0]] = 0;
$ fleetDefend [0] ['unit'] [$ Element [0]] + = $ Element [1];
}
The
$ fleetDefend [0] ['fleetDetail'] = array (
'fleet_start_galaxy' => $ this -> _ fleet ['fleet_end_galaxy'],
'fleet_start_system' => $ this -> _ fleet ['fleet_end_system'],
'fleet_start_planet' => $ this -> _ fleet ['fleet_end_planet'],
'fleet_start_type' => 1,
'fleet_end_galaxy' => $ this -> _ fleet ['fleet_end_galaxy'],
'fleet_end_system' => $ this -> _ fleet ['fleet_end_system'],
'fleet_end_planet' => $ this -> _ fleet ['fleet_end_planet'],
'fleet_end_type' => 1,
'fleet_resource_metal' => 0,
'fleet_resource_crystal' => 0,
'fleet_resource_deuterium' => 0
);
$ fleetDefend [0] ['player'] = $ DefenderTechno;
$ fleetDefend [0] ['player'] ['factor'] = 0;
require_once ('calculateAttack.php');
The
$ fleetIntoDebris = 30;
$ defIntoDebris = 30;
The
$ combatResult = calculateAttack ($ fleetAttack, $ fleetDefend, $ fleetIntoDebris, $ defIntoDebris);
$ fleetArray = '';
$ totalCount = 0;
The
$ fleetAttack [$ fleetID] ['unit'] = array_filter ($ fleetAttack [$ fleetID] ['unit']);
foreach ($ fleetAttack [$ fleetID] ['unit'] as $ element => $ amount)
{
$ fleetArray. = $ element. ','. $ amount. ';';
$ totalCount + = $ amount;
}
if ($ totalCount <= 0)
{
$ this-> KillFleet ();
}
else
{
$ this-> UpdateFleet ('fleet_array', substr ($ fleetArray, 0, -1));
$ this-> UpdateFleet ('fleet_amount', $ totalCount);
}
require_once ('GenerateReport.php');
The
The
$ debrisRessource = array (901, 902);
foreach ($ debrisRessource as $ elementID)
{ -
$ debris [$ elementID] = $ combatResult ['debris'] ['attacker'] [$ elementID] + $ combatResult ['debris'] ['defender'] [$ elementID];
}
The
The
$ stealResource = array (901 => 0, 902 => 0, 903 => 0);
The
$ raportInfo = array (
'thisFleet' => $ this -> _ fleet,
'debris' => $ debris,
'stealResource' => $ stealResource,
'moonChance' => 0,
'moonDestroy' => false,
'moonName' => null,
'moonDestroyChance' => null,
'moonDestroySuccess' => null,
'fleetDestroyChance' => null,
'fleetDestroySuccess' => null,
);
The
$ raportData = GenerateReport ($ combatResult, $ raportInfo);
The
$ raportID = md5 (uniqid ('', true) .TIMESTAMP);
$ sqlQuery = "INSERT INTO" .RW. "SET rid = '". $ raportID. "', raport ='" .serialize ($ raportData). "', time ='". $ this -> _ fleet ['fleet_start_time']. "', attacker ='". $ this -> _ fleet ['fleet_owner']. "';";
$ GLOBALS ['DATABASE'] -> query ($ sqlQuery);
The
switch ($ combatResult ['won'])
{
case "a":
The
$ attackClass = 'style = "color: green;"';
$ defendClass = 'style = "color: red;"';
break;
case "w":
The
$ attackClass = 'style = "color: orange;"';
$ defendClass = 'style = "color: orange;"';
break;
case "r":
The
$ attackClass = 'style = "color: red;"';
$ defendClass = 'style = "color: green;"';
break;
}
$ message = sprintf ($ messageHTML,
$ raportID,
$ attackClass,
$ LNG ['sys_mess_attack_report'],
sprintf (
$ LNG ['sys_adress_planet'],
$ this -> _ fleet ['fleet_end_galaxy'],
$ this -> _ fleet ['fleet_end_system'],
$ this -> _ fleet ['fleet_end_planet']
),
$ LNG ['type_planet_short'] [$ this -> _ fleet ['fleet_end_type']],
$ LNG ['sys_lost'],
$ attackClass,
$ LNG ['sys_attack_attacker_pos'],
pretty_number ($ combatResult ['unitLost'] ['attacker']),
$ defendClass,
$ LNG ['sys_attack_defender_pos'],
pretty_number ($ combatResult ['unitLost'] ['defender']),
$ LNG ['sys_gain'],
$ LNG ['tech'] [901],
pretty_number ($ stealResource [901]),
$ LNG ['tech'] [902],
pretty_number ($ stealResource [902]),
$ LNG ['tech'] [903],
pretty_number ($ stealResource [903]),
$ LNG ['sys_debris'],
$ LNG ['tech'] [901],
pretty_number ($ debris [901]),
$ LNG ['tech'] [902],
pretty_number ($ debris [902])
);
The
if ($ combatResult ['won'] == 'a') {
$ GLOBALS ['DATABASE'] -> query ("UPDATE" .USERS. "Set 'achievements_hostal` =' achievements_hostal` + '1' where` id` = '". $ This -> _ fleet [' fleet_owner ']. "';");
$ GLOBALS ['DATABASE'] -> query ("UPDATE" .USERS. "Set hostal_count` = hostal_count` + '1' where` id` = '". $ This -> _ fleet [' fleet_owner ']. ; ");
$ GLOBALS ['DATABASE'] -> query ("UPDATE" .FLEETS. "Set` fleet_resource_metal` =` fleet_resource_metal` + ". $ Debris [901].", `Fleet_resource_crystal` =` fleet_resource_crystal` + ". $ Debris [ 902]. "Where` fleet_id` =". $ This -> _ fleet ['fleet_id']. ";");
The
$ INFOR = $ GLOBALS ['DATABASE'] -> query ("SELECT * FROM` uni1_users` WHERE id =". $ This -> _ fleet ['fleet_owner']. ";");
if ($ GLOBALS ['DATABASE'] -> numRows ($ INFOR)> 0) {
while ($ xkf = mysqli_fetch_assoc ($ INFOR)) {
$ ACTUA = $ xkf ['hostal_count'];
$ ACTUAL = (20 * $ xkf ['achievements_misc_hostal']) + 20;
$ hostal_lvl = $ xkf ['achievements_misc_hostal'] +1;
$ hostal_reward_points = 40;
$ hostal_reward_am = 40;
$ hostal_reward_points = $ hostal_reward_points + ($ xkf ['achievements_misc_hostal'] * $ hostal_reward_points);
$ hostal_reward_am = $ hostal_reward_am + ($ xkf ['achievements_misc_hostal'] * $ hostal_reward_am);
}
if ($ ACTUA == $ ACTUAL) {
$ GLOBALS ['DATABASE'] -> query ("UPDATE" .USERS. "SET achievements_misc_hostal = achievements_misc_hostal + '1', antimatter = antimatter +". $ Hostal_reward_am. "WHERE id =". $ This -> _ fleet [' fleet_owner ']. ";");
$ msg = '<img alt = "" style = "float: left; width: 60px; margin-right: 6px;" src = "styles / images / achiev / ach_wons_em.png"> reached: <span class = "achiev_mes_head"> hostal victory lvl. '. $ hostal_lvl. ' </ span> <br> received: '. $ hostal_reward_am. ' antimatter <br> '. $ hostal_reward_points. ' achievement points';
SendSimpleMessage ($ this -> _ fleet ['fleet_owner'], '', TIMESTAMP, 4, 'System', 'Achievements', $ msg);
The
}
}
}
SendSimpleMessage ($ this -> _ fleet ['fleet_owner'], 0, $ this -> _ fleet ['fleet_end_stay'], 3, $ LNG ['sys_mess_tower'], $ LNG ['sys_mess_attack_report'], $ message);
}
The
$ this-> setState (FLEET_RETURN);
$ this-> SaveFleet ();
}
function ReturnEvent ()
{
$ LNG = $ this-> getLanguage (NULL, $ this -> _ fleet ['fleet_owner']);
$ Message = sprintf ($ LNG ['sys_expe_back_home'], $ LNG ['tech'] [901], pretty_number ($ this -> _ fleet ['fleet_resource_metal']), $ LNG ['tech'] [902], pretty_number ($ this -> _ fleet ['fleet_resource_crystal']), $ LNG ['tech'] [903], pretty_number ($ this -> _ fleet ['fleet_resource_deuterium']), $ LNG ['tech'] [921 ], pretty_number ($ this -> _ fleet ['fleet_resource_darkmatter'])));
SendSimpleMessage ($ this -> _ fleet ['fleet_owner'], 0, $ this -> _ fleet ['fleet_end_time'], 15, $ LNG ['sys_mess_tower'], $ LNG ['sys_expe_report'], $ Message);
$ this-> RestoreFleet ();
}
} -
class MissionCaseHostileStrangers extends MissionFunctions
{
function __construct ($ fleet)
{
$ this -> _ fleet = $ fleet;
}
function TargetEvent ()
{
$ this-> setState (FLEET_HOLD);
$ this-> SaveFleet ();
}
function EndStayEvent ()
{
global $ pricelist, $ reslist;
$ LNG = $ this-> getLanguage (NULL, $ this -> _ fleet ['fleet_owner']);
$ expeditionPoints = array ();
foreach ($ reslist ['fleet'] as $ ID)
{
$ expeditionPoints [$ ID] = ($ pricelist [$ ID] ['cost'] [901] + $ pricelist [$ ID] ['cost'] [902]) / 1000;
}
The
$ expeditionPoints [202] = 12;
$ expeditionPoints [203] = 47;
$ expeditionPoints [204] = 12;
$ expeditionPoints [205] = 110;
$ expeditionPoints [206] = 47;
$ expeditionPoints [207] = 160;
The
$ fleetRaw = explode (";", $ this -> _ fleet ['fleet_array']);
$ fleetPoints = 0;
$ fleetCapacity = 0;
$ fleetArray = array ();
foreach ($ fleetRaw as $ Group)
{
if (empty ($ Group)) continue;
$ Class = explode (",", $ Group);
$ fleetArray [$ Class [0]] = $ Class [1];
$ fleetCapacity + = $ Class [1] * $ pricelist [$ Class [0]] ['capacity'];
$ fleetPoints + = $ Class [1] * $ expeditionPoints [$ Class [0]];
}
$ fleetCapacity - = $ this -> _ fleet ['fleet_resource_metal'] + $ this -> _ fleet ['fleet_resource_crystal'] + $ this -> _ fleet ['fleet_resource_deuterium'] + $ this -> _ fleet ['fleet_resource_darkmatter'];
$ GetEvent = 1;
$ Message = $ LNG ['sys_expe_nothing _'. Mt_rand (1,8)];
switch ($ GetEvent)
{
The
case 1:
$ Chance = 3;
if ($ Chance == 3) {
$ Points = array (-3, -5, -8);
$ Which = 1;
$ Def = mt_rand (90,110);
$ Name = $ LNG ['sys_expe_attackname_1'];
$ Add = 0.2;
$ Rand = array (4,3,2);
$ DefenderFleetArray = $ this -> _ fleet ['fleet_array'];
}
The
$ messageHTML = <<< HTML
<div class = "raportMessage">
<table>
<tr>
<td colspan = "2"> <a href="CombatReport.php?raport=%s" target="_blank"> <span% s>% s% s (% s) </ span> </a> < / td>
</ tr>
<tr>
<td>% s </ td> <td> <span% s>% s:% s </ span> & nbsp; <span% s>% s:% s </ span> </ td>
</ tr>
<tr>
<td>% s </ td> <td> <span>% s: & nbsp; <span style = "color: # a47d7a;">% s </ span> & nbsp; </ span> <span>% s: & nbsp; <span style = "color: # 5ca6aa;">% s </ span> & nbsp; </ span> <span>% s: & nbsp; <span style = "color: # 339966;">% s </ span> span> </ span> </ td>
</ tr>
<tr>
<td>% s </ td> <td> <span>% s: & nbsp; <span style = "color: # a47d7a;">% s </ font> & nbsp; </ span> <span>% s: & nbsp; <span style = "color: # 5ca6aa;">% s </ span> </ span> </ td>
</ tr>
</ table>
</ div>
HTML;
// Minize HTML
$ messageHTML = str_replace (array ("\ n", "\ t", "\ r"), "", $ messageHTML);
The
The
$ FindSize = 0;
$ maxAttack = 0;
if (10 <$ FindSize) {
$ Message = $ LNG ['sys_expe_attack _'. $ Which .'_ 1 _ '. $ Rand [0]];
$ maxAttack = 0.3 + $ Add + (mt_rand ($ Points [0], abs ($ Points [0])) * 0.01);
} elseif (0 <$ FindSize && 10> = $ FindSize) {
$ Message = $ LNG ['sys_expe_attack _'. $ Which .'_ 2 _ '. $ Rand [1]];
$ maxAttack = 0.3 + $ Add + (mt_rand ($ Points [1], abs ($ Points [1])) * 0.01);
} elseif (0 == $ FindSize) {
$ Message = $ LNG ['sys_expe_attack _'. $ Which .'_ 3_ '. $ Rand [2]];
$ maxAttack = 0.3 + $ Add + (mt_rand ($ Points [2], abs ($ Points [2])) * 0.01);
}
The
foreach ($ fleetArray as $ ID => $ count)
{
$ DefenderFleetArray. = $ ID. ",". Round ($ count * $ maxAttack). ";";
}
$ AttackerTechno = $ GLOBALS ['DATABASE'] -> getFirstRow ("SELECT * FROM" .USERS. "WHERE id =". $ This -> _ fleet ['fleet_owner']. ";");
$ DefenderTechno = array (
'id' => 0,
'username' => $ Name,
'military_tech' => (min ($ AttackerTechno ['military_tech'] + $ AttackerTechno ['rpg_amiral'] / 100 * $ Def, 0)),
'defence_tech' => (min ($ AttackerTechno ['defence_tech'] + $ AttackerTechno ['rpg_amiral'] / 100 * $ Def, 0)),
'shield_tech' => (min ($ AttackerTechno ['shield_tech'] + $ AttackerTechno ['rpg_amiral'] / 100 * $ Def, 0)),
'dm_defensive' => 0,
'dm_attack' => 0,
'academy_level_1_1' => (min ($ AttackerTechno ['academy_level_1_1'], 0)),
'academy_level_1_2' => (min (2 * $ AttackerTechno ['academy_level_1_2'], 0)),
'academy_level_2_9' => (min ($ AttackerTechno ['academy_level_2_9'], 0)),
'academy_level_3_1' => (min ($ AttackerTechno ['academy_level_3_1'], 0)),
'academy_level_3_2' => (min (2 * $ AttackerTechno ['academy_level_3_2'], 0)),
'experience_combat_level' => (min ($ AttackerTechno ['experience_combat_level'], 0)),
);
The
$ fleetID = $ this -> _ fleet ['fleet_id'];
The
$ fleetAttack [$ fleetID] ['fleetDetail'] = $ this -> _ fleet;
$ fleetAttack [$ fleetID] ['player'] = $ AttackerTechno;
$ fleetAttack [$ fleetID] ['player'] ['factor'] = getFactors ($ fleetAttack [$ this -> _ fleet ['fleet_id']] ['player'], 'attack', $ this -> _ fleet [' fleet_start_time ']);
$ fleetAttack [$ fleetID] ['unit'] = array ();
The
$ temp = explode (';', $ this -> _ fleet ['fleet_array']);
foreach ($ temp as $ temp2)
{
$ temp2 = explode (',', $ temp2);
The
if ($ temp2 [0] <100)
{
continue;
}
The
if (! isset ($ fleetAttack [$ fleetID] ['unit'] [$ temp2 [0]]))
{
$ fleetAttack [$ fleetID] ['unit'] [$ temp2 [0]] = 0;
}
The
$ fleetAttack [$ fleetID] ['unit'] [$ temp2 [0]] + = $ temp2 [1];
}
The
$ fleetDefend = array ();
$ defRowDef = explode (';', $ DefenderFleetArray);
foreach ($ defRowDef as $ Element)
{
$ Element = explode (',', $ Element);
if ($ Element [0] <100) continue;
if (! isset ($ fleetDefend [0] ['unit'] [$ Element [0]]))
$ fleetDefend [0] ['unit'] [$ Element [0]] = 0;
$ fleetDefend [0] ['unit'] [$ Element [0]] + = $ Element [1];
}
The
$ fleetDefend [0] ['fleetDetail'] = array (
'fleet_start_galaxy' => $ this -> _ fleet ['fleet_end_galaxy'],
'fleet_start_system' => $ this -> _ fleet ['fleet_end_system'],
'fleet_start_planet' => $ this -> _ fleet ['fleet_end_planet'],
'fleet_start_type' => 1,
'fleet_end_galaxy' => $ this -> _ fleet ['fleet_end_galaxy'],
'fleet_end_system' => $ this -> _ fleet ['fleet_end_system'],
'fleet_end_planet' => $ this -> _ fleet ['fleet_end_planet'],
'fleet_end_type' => 1,
'fleet_resource_metal' => 0,
'fleet_resource_crystal' => 0,
'fleet_resource_deuterium' => 0
);
$ fleetDefend [0] ['player'] = $ DefenderTechno;
$ fleetDefend [0] ['player'] ['factor'] = 0;
require_once ('calculateAttack.php');
The
$ fleetIntoDebris = 50;
$ defIntoDebris = 50;
The
$ combatResult = calculateAttack ($ fleetAttack, $ fleetDefend, $ fleetIntoDebris, $ defIntoDebris);
$ fleetArray = '';
$ totalCount = 0;
The
$ fleetAttack [$ fleetID] ['unit'] = array_filter ($ fleetAttack [$ fleetID] ['unit']);
foreach ($ fleetAttack [$ fleetID] ['unit'] as $ element => $ amount)
{
$ fleetArray. = $ element. ','. $ amount. ';';
$ totalCount + = $ amount;
}
if ($ totalCount <= 0)
{
$ this-> KillFleet ();
}
else
{
$ this-> UpdateFleet ('fleet_array', substr ($ fleetArray, 0, -1));
$ this-> UpdateFleet ('fleet_amount', $ totalCount);
}
require_once ('GenerateReport.php');
The
The
$ debrisRessource = array (901, 902);
foreach ($ debrisRessource as $ elementID)
{
$ debris [$ elementID] = $ combatResult ['debris'] ['attacker'] [$ elementID] + $ combatResult ['debris'] ['defender'] [$ elementID];
}
The
The
$ stealResource = array (901 => 0, 902 => 0, 903 => 0); -
$ raportInfo = array (
'thisFleet' => $ this -> _ fleet,
'debris' => $ debris,
'stealResource' => $ stealResource,
'moonChance' => 0,
'moonDestroy' => false,
'moonName' => null,
'moonDestroyChance' => null,
'moonDestroySuccess' => null,
'fleetDestroyChance' => null,
'fleetDestroySuccess' => null,
);
The
$ raportData = GenerateReport ($ combatResult, $ raportInfo);
The
$ raportID = md5 (uniqid ('', true) .TIMESTAMP);
$ sqlQuery = "INSERT INTO" .RW. "SET rid = '". $ raportID. "', raport ='" .serialize ($ raportData). "', time ='". $ this -> _ fleet ['fleet_start_time']. "', attacker ='". $ this -> _ fleet ['fleet_owner']. "';";
$ GLOBALS ['DATABASE'] -> query ($ sqlQuery);
The
switch ($ combatResult ['won'])
{
case "a":
The
$ attackClass = 'style = "color: green;"';
$ defendClass = 'style = "color: red;"';
break;
case "w":
The
$ attackClass = 'style = "color: orange;"';
$ defendClass = 'style = "color: orange;"';
break;
case "r":
The
$ attackClass = 'style = "color: red;"';
$ defendClass = 'style = "color: green;"';
break;
}
$ message = sprintf ($ messageHTML,
$ raportID,
$ attackClass,
$ LNG ['sys_mess_attack_report'],
sprintf (
$ LNG ['sys_adress_planet'],
$ this -> _ fleet ['fleet_end_galaxy'],
$ this -> _ fleet ['fleet_end_system'],
$ this -> _ fleet ['fleet_end_planet']
),
$ LNG ['type_planet_short'] [$ this -> _ fleet ['fleet_end_type']],
$ LNG ['sys_lost'],
$ attackClass,
$ LNG ['sys_attack_attacker_pos'],
pretty_number ($ combatResult ['unitLost'] ['attacker']),
$ defendClass,
$ LNG ['sys_attack_defender_pos'],
pretty_number ($ combatResult ['unitLost'] ['defender']),
$ LNG ['sys_gain'],
$ LNG ['tech'] [901],
pretty_number ($ stealResource [901]),
$ LNG ['tech'] [902],
pretty_number ($ stealResource [902]),
$ LNG ['tech'] [903],
pretty_number ($ stealResource [903]),
$ LNG ['sys_debris'],
$ LNG ['tech'] [901],
pretty_number ($ debris [901]),
$ LNG ['tech'] [902],
pretty_number ($ debris [902])
);
The
if ($ combatResult ['won'] == 'a') {
$ GLOBALS ['DATABASE'] -> query ("UPDATE" .USERS. "Set 'achievements_hostal` =' achievements_hostal` + '1' where` id` = '". $ This -> _ fleet [' fleet_owner ']. "';");
$ GLOBALS ['DATABASE'] -> query ("UPDATE" .USERS. "Set hostal_count` = hostal_count` + '1' where` id` = '". $ This -> _ fleet [' fleet_owner ']. ; ");
$ GLOBALS ['DATABASE'] -> query ("UPDATE" .FLEETS. "Set` fleet_resource_metal` =` fleet_resource_metal` + ". $ Debris [901].", `Fleet_resource_crystal` =` fleet_resource_crystal` + ". $ Debris [ 902]. "Where` fleet_id` =". $ This -> _ fleet ['fleet_id']. ";");
The
$ INFOR = $ GLOBALS ['DATABASE'] -> query ("SELECT * FROM` uni1_users` WHERE id =". $ This -> _ fleet ['fleet_owner']. ";");
if ($ GLOBALS ['DATABASE'] -> numRows ($ INFOR)> 0) {
while ($ xkf = mysqli_fetch_assoc ($ INFOR)) {
$ ACTUA = $ xkf ['hostal_count'];
$ ACTUAL = (20 * $ xkf ['achievements_misc_hostal']) + 20;
$ hostal_lvl = $ xkf ['achievements_misc_hostal'] +1;
$ hostal_reward_points = 40;
$ hostal_reward_am = 40;
$ hostal_reward_points = $ hostal_reward_points + ($ xkf ['achievements_misc_hostal'] * $ hostal_reward_points);
$ hostal_reward_am = $ hostal_reward_am + ($ xkf ['achievements_misc_hostal'] * $ hostal_reward_am);
}
if ($ ACTUA == $ ACTUAL) {
$ GLOBALS ['DATABASE'] -> query ("UPDATE" .USERS. "SET achievements_misc_hostal = achievements_misc_hostal + '1', antimatter = antimatter +". $ Hostal_reward_am. "WHERE id =". $ This -> _ fleet [' fleet_owner ']. ";");
$ msg = '<img alt = "" style = "float: left; width: 60px; margin-right: 6px;" src = "styles / images / achiev / ach_wons_em.png"> reached: <span class = "achiev_mes_head"> hostal victory lvl. '. $ hostal_lvl. ' </ span> <br> received: '. $ hostal_reward_am. ' antimatter <br> '. $ hostal_reward_points. ' achievement points';
SendSimpleMessage ($ this -> _ fleet ['fleet_owner'], '', TIMESTAMP, 4, 'System', 'Achievements', $ msg);
The
}
}
}
SendSimpleMessage ($ this -> _ fleet ['fleet_owner'], 0, $ this -> _ fleet ['fleet_end_stay'], 3, $ LNG ['sys_mess_tower'], $ LNG ['sys_mess_attack_report'], $ message);
}
The
$ this-> setState (FLEET_RETURN);
$ this-> SaveFleet ();
}
function ReturnEvent ()
{
$ LNG = $ this-> getLanguage (NULL, $ this -> _ fleet ['fleet_owner']);
$ Message = sprintf ($ LNG ['sys_expe_back_home'], $ LNG ['tech'] [901], pretty_number ($ this -> _ fleet ['fleet_resource_metal']), $ LNG ['tech'] [902], pretty_number ($ this -> _ fleet ['fleet_resource_crystal']), $ LNG ['tech'] [903], pretty_number ($ this -> _ fleet ['fleet_resource_deuterium']), $ LNG ['tech'] [921 ], pretty_number ($ this -> _ fleet ['fleet_resource_darkmatter'])));
SendSimpleMessage ($ this -> _ fleet ['fleet_owner'], 0, $ this -> _ fleet ['fleet_end_time'], 15, $ LNG ['sys_mess_tower'], $ LNG ['sys_expe_report'], $ Message);
$ this-> RestoreFleet ();
}
} -
i just noticed that every time their is a space the system has added "The" into it...
sorry i posted it at my site forum
darkhorizons.ca/forum/index.php?u=/category/feature-requestsThe post was edited 1 time, last by Russoll ().
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