Hey, thanks for sharing this.
From what I can see so far, this part looks more like the 2Moons ↔ OPBE integration layer (wrapping attackers/defenders into PlayerGroup/Fleet/Ship and building the BattleReport), not yet the actual scaling logic itself.
I don’t see any downscaling of ship counts before the Battle() call or any rescaling of the results afterwards. So I assume the real scaler implementation is located somewhere else in your repo.
I’ll go through your repository to understand where and how the actual calculation/scaling is done, especially how you:
- normalize large fleet sizes
- run the reduced battle simulation
- and scale the results back (losses, debris, survivors, etc.)
Really curious to see how you handled mixed fleets and edge cases.
Thanks again for sharing, I’ll take a deeper look
From what I can see so far, this part looks more like the 2Moons ↔ OPBE integration layer (wrapping attackers/defenders into PlayerGroup/Fleet/Ship and building the BattleReport), not yet the actual scaling logic itself.
I don’t see any downscaling of ship counts before the Battle() call or any rescaling of the results afterwards. So I assume the real scaler implementation is located somewhere else in your repo.
I’ll go through your repository to understand where and how the actual calculation/scaling is done, especially how you:
- normalize large fleet sizes
- run the reduced battle simulation
- and scale the results back (losses, debris, survivors, etc.)
Really curious to see how you handled mixed fleets and edge cases.
Thanks again for sharing, I’ll take a deeper look
️ SmartMoons – Community Beta
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Modernes 2Moons mit
KI-Bots, PHP8.3 & 8.4, Twig
UI/UX-Optik (clean + futuristisch)
Jetzt testen & mithelfen
Bitte
/Bugs/Ideen per SupportTicket posten – ich bin dankbar für jeden Hinweis ❤️