socketo.me/docs/push
this is might interessting for some members, it shows a way to implement pushing via websockets. while the websocket stack is running seperatly. this prevents a lot of complicated changes in the gameengine in order to archive pushmessages.
ps. of course longpolls are possible to.
this is might interessting for some members, it shows a way to implement pushing via websockets. while the websocket stack is running seperatly. this prevents a lot of complicated changes in the gameengine in order to archive pushmessages.
ps. of course longpolls are possible to.