combat systems

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    • combat systems

      2moons has several combat systems, public and private and i test all of them (if u have another write a link will test it)

      2moons basic
      opbe
      firel - my with fire lines
      kaiz - thats my first battle system if u were on the old forum, can remember my posts
      speedsim - original ogame battle system

      some links for test


      what are their differences and which combat more balanced - did some tests under the spoiler (a lot of text)

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      Source Code

      1. Battle systems balance test
      2. Light Hunter - LH - cost 1250 deuterium
      3. Heavy Hunter - HH - 3500
      4. Cruiser - Cr - 10500
      5. Battleship - Bc - 18750
      6. Battle Cruiser - BC - 42500
      7. Star Fighter - 55000
      8. dt - deuterium
      9. RF - Rapid Fire
      10. 1: light fleet with Cruiser (has RF againts hunters) versus Hunters fleet
      11. 1000 LH + 50 HH + 40 Cr (versus) 1000LH + 1000HH
      12. (1845000 dt (versus) 4750000 dt) ~ 1 v 2.57
      13. firel: 483500 def - att lost 483500 dt, def win
      14. opbe: 496250 def
      15. kaiz: 842250 def
      16. speedsim: 339000 def
      17. 2moons: 1068750 draw
      18. 2: light fleet with Battleship (anyone has no RF) versus Hunters fleet
      19. 1000 LH + 50 HH + 40 Bs (versus) 1000LH + 1000HH
      20. (2175000dt (versus) 4750000 dt) ~ 1 v 2.18
      21. firel: 608250 def
      22. opbe: 493250 def
      23. kaiz: 882250 def
      24. speedsim: 516500 def
      25. 2moons: 533500 def
      26. 3: need win hunters fleet having about half the resource, lets get only ship with RF. Againts LH - Cruisers, againts HH - Battle Cruisers
      27. we have 2375000 deuterium lets build 50/50 Cr and BC
      28. a)
      29. 113 Cr + 27 BC (versus) 1000LH + 1000HH
      30. 1 v 2
      31. firel: 1238750 def
      32. opbe: 469250 def
      33. kaiz: 1177250 def
      34. speedsim: 272500 def
      35. 2moons: 1601250 def
      36. cant win.
      37. b)
      38. Lets try 60 Cr + 41 BC (best way if we using RF and without light fleet)
      39. firel: 593250(~12%) def
      40. opbe: 266000(~5%) def
      41. kaiz: 1043750(~20%) def
      42. speedsim: 222750(~5%) def
      43. 2moons: 2126500(~48%) def
      44. Ok, without light fleet cant win, that cool, we need light fleet. 2moons is too much RF impact, speedsim and opbe is too low RF impact (light fleet is to strong)
      45. c)
      46. Lets try add light fleet. 50% light fleet 25% - Cr 25% - Bc
      47. firel: 549000(~12%) def no change
      48. opbe: 964750(~20%) def +15% good
      49. kaiz: 1392000(~30%) def when we add light fleet +10%
      50. speedsim: 413250(~9%) def +4% low impact
      51. 2moons: 2377250(~50%) def +2% low impact, still too much
      52. ok last chance, medium fleet should win the light fleet
      53. d)
      54. lets try only LH and Cr 50/50
      55. firel: 1498500(~32%) def good +20% our tactic worked
      56. opbe: 721500(~15%) def -5% our tactic not work
      57. kaiz: 1584000(~33%) def +3% low impact but tactic work
      58. speedsim: 563000(~12%) def +3% low impact
      59. 2moons: 1656000(~35%) draw (we safe 75% our fleet) in total, our fleet, which is two times less won
      60. in all combats except 2moons, the fleet which is 2 times less failed to win, but if we use our mind we can fight back, about 2moons i think that not cool when smaller by half fleet won. about opbe and speedsim is too low tactics impact and light fleet too strong. my combat showed the best tactics impact of choosing a fleet
      61. 4: try to win a light fleet with 75% resource
      62. a) 50/50 Cr and Bc = 170 Cr + 42(3562500) Bc versus 1000 LH 1000 HH (4750000)
      63. firel: 1663000(~35%) def
      64. opbe: 1174000(~25%) def
      65. kaiz: 2488000(~52%) def
      66. speedsim: 576750(~12%) def
      67. 2moons: 4750000(~100%) att win loss 170000(~5%)
      68. b) 1/2.8 Cr and Bc = 90 Cr + 62 Bc (3562500) Bc versus 1000 LH 1000 HH (4750000)
      69. firel: 1626000(~34%) def
      70. opbe: 636750(~13%) def
      71. kaiz: 1996500(~42%) def
      72. speedsim: 414500(~9%) def
      73. 2moons: 4750000(~100%) att win loss 655000(~18%)
      74. c) 2/1/1 LH + Cr + Bc = 1425 LH + 85 Cr + 21 Bc (3562500) Bc versus 1000 LH 1000 HH (4750000)
      75. firel: 1722500(~36%) def
      76. opbe: 1076750(~23%) def
      77. kaiz: 2869250(~60%) def
      78. speedsim: 890250(~19%) def
      79. 2moons: 4750000(~100%) att win loss ~(~25%)
      80. d)
      81. lets try only LH and Cr 50/50 = 1425 LH + 170 Cr
      82. firel: 1950000(~41%) def good +20% our tactic worked
      83. opbe: 1956500(~41%) def -5% our tactic not work
      84. kaiz: 2423250(~51%) def +3% low impact but tactic work
      85. speedsim: 1323750(~28%) def +3% low impact
      86. 2moons: 1250000(~26%) draw (we safe 70% our fleet)
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      when there is still time, I will do some more different tests.

      I will be grateful for your tests to identify combats weaknesses