$PLANET['b_building']= $BuildEndTime;what change:
Codes
Display Spoiler
forum has characters limit, all changes in changes.zip
update your templates yourself, as it is different for everyone for the standard 2moons template files in the attachment (build1 - with MOD build queue acceleration build2 - without)
WARNING IT'S BETA MOD USE AT YOUR OWN RISK
if u find any bugs write on my email
update 1 BUGFIX important
update 2 BUGFIX important
Display Spoiler
class.PlanetRessUpdate.php
in function CheckPlanetBuildingsNew
change
to
Display All
update 3 BUGFIX important
in includes/pages/game/ShowBuildingsPage.class.php
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find
$PLANET['b_building'] = $BuildEndTime;
change to
$PLANET['b_building']= $b_building;
- remove building queue
- add possibility build of each building separately
Codes
forum has characters limit, all changes in changes.zip
update your templates yourself, as it is different for everyone for the standard 2moons template files in the attachment (build1 - with MOD build queue acceleration build2 - without)
WARNING IT'S BETA MOD USE AT YOUR OWN RISK
if u find any bugs write on my email
update 1 BUGFIX important
update 2 BUGFIX important
class.PlanetRessUpdate.php
in function CheckPlanetBuildingsNew
change
PHP Source Code
- $NewQueueArray = array();
- foreach($CurrentQueue as $ListIDArray) {
- $NewQueueArray[] = $ListIDArray;
- }
- if (count($NewQueueArray) == 0) {
- $this->PLANET['b_building'] = 0;
- $this->PLANET['b_building_id'] = '';
- return false;
- } else {
- $this->PLANET['b_building'] = $b_building;
- $this->PLANET['b_building_id'] = serialize($NewQueueArray);
- return true;
- }
update 3 BUGFIX important
in includes/pages/game/ShowBuildingsPage.class.php
find
$PLANET['b_building'] = $BuildEndTime;
change to
$PLANET['b_building']= $b_building;
The post was edited 3 times, last by Kaizoku ().