Missile creation bug

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    • Missile creation bug

      Hi, I'm now running 2Moons ver 1.3.
      I know the version is too low and old.. but I have no choice but to use 1.3.

      My server requires at least 1 second to build 1 missile.
      So, it means.. if user wants to build 45 missiles, than it'll take 45 seconds.

      But recently, I caught a bug user who builds 45 missiles in 3 seconds..
      and shoots all of them normally.

      Is there a way to avoid this minimum required build time?
      or shoot missiles whether user doesn't have missiles?

      The post was edited 1 time, last by riotbiz ().

    • Hello, just look at the formula of the construction time. to prevent the missile from being sent to another player who does not have it, you have to add the code because it does not exist.
      I remain at your disposal on the forum for any questions or help.

      A help is of course not a creation of a mod

      Spaccon 1.0 will be version 3.0 of 2moons that I'm coding
      Demo and coding 2moons 2.0
    • It's the same version as me. ^^
      missile code is very simple.
      I have tested the missile code several times, but there is no problem.
      Please try test again.
      My version is 2moons 1.3v . :D But all fixed bug and more then mod added.
      Test universe: 1
      ID:2moons pw:1234