OPBE battle system.

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    • OPBE battle system.

      Good day to all! Are OPBE engine users have notice this bug ?

      Source Code

      1. Exception: Negative currentLife! in /home/.../includes/libs/opbe/models/ShipType.php:428Stack trace:#0 /home/home/...//includes/libs/opbe/models/Fleet.php(148): ShipType->inflictDamage(480000, 891857829)#1 /home/home/...//includes/libs/opbe/models/Player.php(147): Fleet->inflictDamage(Object(FireManager))#2 /home/../includes/libs/opbe/models/PlayerGroup.php(106): Player->inflictDamage(Object(FireManager))#3 /home/../includes/libs/opbe/core/Round.php(109): PlayerGroup->inflictDamage(Object(FireManager))#4 /home/../includes/libs/opbe/core/Battle.php(80): Round->startRound()#5 /home/../includes/libs/opbe/utils/DebugManager.php(60): Battle->startBattle()#6 /home/../includes/libs/opbe/implementations/2Moons/1_7_2_injectionMode/calculateAttack.php(116): DebugManager::{closure}()#7 /home/../includes/pages/game/ShowBattleSimulatorPage.class.php(129): calculateAttack(Array, Array, '40', '0')#8 /home/../game.php(57): ShowBattleSimulatorPage->send()#9 {main}
      I think there is some wrong calculations with weapon,shield and armor tech. Maybe someone else encounter this ?