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Quote from Ala: “Quote from Kaizoku: “added update 3 bugfix ” Me gustó este MOD y decidí revisarlo e implementarlo le hice algunas correcciones y le optimice bastante el código, lo he testeado bastante y no me ha dado errores hasta ahora, solo lo he probado en 2moons 1.8 pero creo que funcionaria bien en otras versiones del juego. Espero que esto les sea útil a mi modo de ver de esta forma es mucho mas sencillo el tema de las construcciones de estructuras y he estado pensando que se le puede imp…
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Quote from Cooperium: “Or do you put up simple empty variable and a subscription in the page.ts and a BehaviorObject in service.ts - so you update observables in services and not in pages. Once you leave the respective page you simply unsubscribe the respective subscription - at least i never ever used observables in pages, only in services and passed them to subscription objects. ” there how it works youtube.com/watch?v=utiJwuNlD8E
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Quote from Cooperium: “I wrote 2Moons as a fully Angular 13 Client, why would you use Angular 6 or Angular JS which is old? Beside that, i am really excited to see a second, FREE Version to compare it to mine - so i can at least see how bad/good i coded it. Looking forward for the release With a working function like this, literally 95% of the angular service code for your 2Moons Server is done - writing it like this will make it also Multi-Universe ready. JavaScript Source Code (13 lines)So, yo…
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Quote from XenQen: “It’s literally the ogame battle system itself and ogame has been a big successor in browser game history and you are telling me their system is not good, am I missing something right now? ” i know that is ogame battle system, and yes its not good for 2 moons where players like 20-100x speed, it was good at 2010. also too much random its bad for any game. ps battle unit must have focus fire to damaged target
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Quote from XenQen: “I would not advise to use it above x20 speed. From recent tests I can say: 1000 Units: 0,0063 seconds 1.000.000 Units: 1.1 seconds 5.000.000 Units: 2.8 seconds 50.000.000 - 100.000.000 units will get you a calculation time well above 10 seconds as the number of calculations is simply very high, especially if rapidfire is available. ” this is bad way to calculate every single unit. Difference between mean n single unit calc would be ~1-2% just add unit packs if they amount mor…
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Quote from vova_barmoley: “'planetcount'=> sprintf($LNG['gl_populed_planets'], count($Result)), У меня ругается на эту строку 80 WARNING * Message: count(): Parameter must be an array or an object that implements CountableFile: /includes/pages/game/ShowGalaxyPage.class.php Line: 80 ” это не из за мода
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Quote from yamilrh: “ahhhhhhhhh, jajaja me gusta, ta interesante lo que hiciste.. Gracias por el aporte... ahora me surge una duda si la galaxia tiene 4 planetas nada mas, entonces como seria la temperatura la misma como si tuviera los 16, o simplemente el ultimo adquiere la temperatura del 16 ” 4 планета будет холодной 1 планета горячей