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Bug in Player Count
Palatinus - - Discussion
PostAlso, if you change the 'SELECT *' to 'SELECT id', performance will be better. A SELECT COUNT(*) would even be more efficient.
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Bug in Player Count
Palatinus - - Discussion
PostDanter: I think there is a bug in the "Online Player Count" in the overview of 2moons 2.0. The online count is performed before the update, when the current player was online. So it will sometimes count the active player and sometimes not. To resolve this, count online player execpt the current user and add 1 to the result: PHP Source Code (6 lines)
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expedition
PostIn your code, there are 3 Events: 1. Ressources 2. DM 3. Ships This defines creates a random event. If it is 1-3, there will be an event. If it is 4 to 9, there will be no event. (33% Chance at the moment) PHP Source Code (1 line) This code will have event every second time (50% Chance): Source Code (1 line) This code will have event every time (100% Chance): PHP Source Code (1 line) The code is in line 58. Have fun!
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expedition
PostOf course, it depends on what codebase you are using.
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expedition
PostFile: MissionCaseExpedition.class.php Function: EndStayEvent There you can change the event chance. This is the dice: $GetEvent = mt_rand(0, 1000); If you change this to mt_rand(0, 812); you will always have an event, if the location is not mined out. If you also dont want a location to depleet, change this code: PHP Source Code (3 lines)Lines 2 and 3 are commented out by inserting // at the beginning